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https://github.com/Lime3DS/Lime3DS.git
synced 2025-03-13 09:12:27 +01:00
add swap_eyes_3d setting and enable side by side full
This commit is contained in:
parent
43dbe42b29
commit
05e00d3a47
@ -70,11 +70,11 @@ enum class SmallScreenPosition : u32 {
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enum class StereoRenderOption : u32 {
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Off = 0,
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SideBySide = 1,
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ReverseSideBySide = 2,
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Anaglyph = 3,
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Interlaced = 4,
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ReverseInterlaced = 5,
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CardboardVR = 6
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SideBySideFull = 2,
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Anaglyph = 4,
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Interlaced = 5,
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ReverseInterlaced = 6,
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CardboardVR = 7
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};
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// Which eye to render when 3d is off. 800px wide mode could be added here in the future, when
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@ -541,6 +541,7 @@ struct Values {
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SwitchableSetting<StereoRenderOption> render_3d{StereoRenderOption::Off, "render_3d"};
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SwitchableSetting<u32> factor_3d{0, "factor_3d"};
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SwitchableSetting<bool> swap_eyes_3d{false, "swap_eyes"};
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SwitchableSetting<MonoRenderOption> mono_render_option{MonoRenderOption::LeftEye,
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"mono_render_option"};
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@ -67,9 +67,11 @@ bool EmuWindow::IsWithinTouchscreen(const Layout::FramebufferLayout& layout, uns
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#endif
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Settings::StereoRenderOption render_3d_mode = Settings::values.render_3d.GetValue();
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
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render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide) {
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if (framebuffer_x > layout.width &&
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render_3d_mode == Settings::StereoRenderOption::SideBySideFull) {
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framebuffer_x = static_cast<unsigned>(framebuffer_x - layout.width);
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}
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide) {
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return (framebuffer_y >= layout.bottom_screen.top &&
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framebuffer_y < layout.bottom_screen.bottom &&
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((framebuffer_x >= layout.bottom_screen.left / 2 &&
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@ -94,17 +96,17 @@ bool EmuWindow::IsWithinTouchscreen(const Layout::FramebufferLayout& layout, uns
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std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
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Settings::StereoRenderOption render_3d_mode = Settings::values.render_3d.GetValue();
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if (new_x >= framebuffer_layout.width / 2) {
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
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render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide)
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if (new_x >= framebuffer_layout.width &&
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render_3d_mode == Settings::StereoRenderOption::SideBySideFull) {
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new_x -= framebuffer_layout.width;
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} else if (new_x >= framebuffer_layout.width / 2) {
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide)
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new_x -= framebuffer_layout.width / 2;
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else if (render_3d_mode == Settings::StereoRenderOption::CardboardVR)
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new_x -=
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(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
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}
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
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render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide) {
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide) {
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new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
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new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
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} else {
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@ -133,18 +135,18 @@ bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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return false;
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if (framebuffer_x >= framebuffer_layout.width / 2) {
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
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render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide)
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if (framebuffer_x >= framebuffer_layout.width &&
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render_3d_mode == Settings::StereoRenderOption::SideBySideFull) {
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framebuffer_x -= framebuffer_layout.width;
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} else if (framebuffer_x >= framebuffer_layout.width / 2) {
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide)
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framebuffer_x -= framebuffer_layout.width / 2;
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else if (render_3d_mode == Settings::StereoRenderOption::CardboardVR)
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framebuffer_x -=
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(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
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}
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std::scoped_lock guard(touch_state->mutex);
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
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render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide) {
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide) {
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touch_state->touch_x =
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static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) /
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(framebuffer_layout.bottom_screen.right / 2 -
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@ -197,6 +199,13 @@ void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height, bool is_po
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width = std::max(width, min_size.first);
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height = std::max(height, min_size.second);
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySideFull) {
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if (Settings::values.upright_screen.GetValue()) {
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height = height / 2;
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} else {
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width = width / 2;
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}
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}
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if (is_portrait_mode) {
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switch (portrait_layout_option) {
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case Settings::PortraitLayoutOption::PortraitTopFullWidth:
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@ -251,6 +260,13 @@ void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height, bool is_po
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break;
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}
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}
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySideFull) {
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if (Settings::values.upright_screen.GetValue()) {
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layout.height = height * 2;
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} else {
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layout.width = width * 2;
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}
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}
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UpdateMinimumWindowSize(min_size);
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {
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@ -347,39 +347,47 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped, bool
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FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondary,
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bool is_portrait) {
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int width, height;
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bool stereo_full =
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Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySideFull;
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FramebufferLayout layout;
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if (is_portrait) {
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auto layout_option = Settings::values.portrait_layout_option.GetValue();
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switch (layout_option) {
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case Settings::PortraitLayoutOption::PortraitCustomLayout:
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return CustomFrameLayout(
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std::max(Settings::values.custom_portrait_top_x.GetValue() +
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Settings::values.custom_portrait_top_width.GetValue(),
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Settings::values.custom_portrait_bottom_x.GetValue() +
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Settings::values.custom_portrait_bottom_width.GetValue()),
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std::max(Settings::values.custom_portrait_top_y.GetValue() +
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Settings::values.custom_portrait_top_height.GetValue(),
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Settings::values.custom_portrait_bottom_y.GetValue() +
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Settings::values.custom_portrait_bottom_height.GetValue()),
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Settings::values.swap_screen.GetValue(), is_portrait);
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width = std::max(Settings::values.custom_portrait_top_x.GetValue() +
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Settings::values.custom_portrait_top_width.GetValue(),
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Settings::values.custom_portrait_bottom_x.GetValue() +
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Settings::values.custom_portrait_bottom_width.GetValue());
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height = std::max(Settings::values.custom_portrait_top_y.GetValue() +
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Settings::values.custom_portrait_top_height.GetValue(),
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Settings::values.custom_portrait_bottom_y.GetValue() +
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Settings::values.custom_portrait_bottom_height.GetValue());
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layout = CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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is_portrait);
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break;
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case Settings::PortraitLayoutOption::PortraitTopFullWidth:
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width = Core::kScreenTopWidth * res_scale;
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height = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale;
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return PortraitTopFullFrameLayout(width, height,
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Settings::values.swap_screen.GetValue());
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layout =
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PortraitTopFullFrameLayout(width, height, Settings::values.swap_screen.GetValue());
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break;
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}
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} else {
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auto layout_option = Settings::values.layout_option.GetValue();
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switch (layout_option) {
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case Settings::LayoutOption::CustomLayout:
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return CustomFrameLayout(std::max(Settings::values.custom_top_x.GetValue() +
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Settings::values.custom_top_width.GetValue(),
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Settings::values.custom_bottom_x.GetValue() +
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Settings::values.custom_bottom_width.GetValue()),
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std::max(Settings::values.custom_top_y.GetValue() +
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Settings::values.custom_top_height.GetValue(),
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Settings::values.custom_bottom_y.GetValue() +
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Settings::values.custom_bottom_height.GetValue()),
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Settings::values.swap_screen.GetValue(), is_portrait);
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layout =
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CustomFrameLayout(std::max(Settings::values.custom_top_x.GetValue() +
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Settings::values.custom_top_width.GetValue(),
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Settings::values.custom_bottom_x.GetValue() +
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Settings::values.custom_bottom_width.GetValue()),
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std::max(Settings::values.custom_top_y.GetValue() +
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Settings::values.custom_top_height.GetValue(),
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Settings::values.custom_bottom_y.GetValue() +
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Settings::values.custom_bottom_height.GetValue()),
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Settings::values.swap_screen.GetValue(), is_portrait);
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break;
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case Settings::LayoutOption::SingleScreen:
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#ifndef ANDROID
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@ -394,11 +402,17 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
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width = Core::kScreenTopWidth * res_scale;
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height = Core::kScreenTopHeight * res_scale;
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}
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if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::SideBySideFull) {
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width = width / 2;
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}
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if (Settings::values.upright_screen.GetValue()) {
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std::swap(width, height);
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}
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return SingleFrameLayout(width, height, swap_screens,
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Settings::values.upright_screen.GetValue());
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layout = SingleFrameLayout(width, height, swap_screens,
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Settings::values.upright_screen.GetValue());
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break;
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}
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case Settings::LayoutOption::LargeScreen: {
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@ -427,10 +441,10 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
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if (Settings::values.upright_screen.GetValue()) {
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std::swap(width, height);
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}
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return LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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Settings::values.upright_screen.GetValue(),
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Settings::values.large_screen_proportion.GetValue(),
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Settings::values.small_screen_position.GetValue());
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layout = LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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Settings::values.upright_screen.GetValue(),
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Settings::values.large_screen_proportion.GetValue(),
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Settings::values.small_screen_position.GetValue());
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}
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case Settings::LayoutOption::SideScreen:
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width = (Core::kScreenTopWidth + Core::kScreenBottomWidth) * res_scale;
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@ -439,9 +453,9 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
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if (Settings::values.upright_screen.GetValue()) {
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std::swap(width, height);
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}
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return LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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Settings::values.upright_screen.GetValue(), 1,
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Settings::SmallScreenPosition::MiddleRight);
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layout = LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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Settings::values.upright_screen.GetValue(), 1,
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Settings::SmallScreenPosition::MiddleRight);
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case Settings::LayoutOption::Default:
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default:
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@ -451,10 +465,14 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
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if (Settings::values.upright_screen.GetValue()) {
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std::swap(width, height);
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}
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return DefaultFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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Settings::values.upright_screen.GetValue());
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layout = DefaultFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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Settings::values.upright_screen.GetValue());
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break;
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}
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}
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if (stereo_full)
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layout.width *= 2;
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return layout;
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UNREACHABLE();
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}
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@ -726,6 +726,9 @@ void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout,
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if (!layout.top_screen_enabled) {
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return;
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}
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int leftside, rightside;
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leftside = Settings::values.swap_eyes_3d.GetValue() ? 0 : 1;
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rightside = Settings::values.swap_eyes_3d.GetValue() ? 1 : 0;
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const float top_screen_left = static_cast<float>(top_screen.left);
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const float top_screen_top = static_cast<float>(top_screen.top);
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@ -742,29 +745,29 @@ void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout,
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break;
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}
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case Settings::StereoRenderOption::SideBySide: {
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DrawSingleScreen(screen_infos[0], top_screen_left / 2, top_screen_top, top_screen_width / 2,
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top_screen_height, orientation);
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DrawSingleScreen(screen_infos[leftside], top_screen_left / 2, top_screen_top,
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top_screen_width / 2, top_screen_height, orientation);
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glUniform1i(uniform_layer, 1);
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DrawSingleScreen(screen_infos[1],
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DrawSingleScreen(screen_infos[rightside],
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static_cast<float>((top_screen_left / 2) + (layout.width / 2)),
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top_screen_top, top_screen_width / 2, top_screen_height, orientation);
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break;
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}
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case Settings::StereoRenderOption::ReverseSideBySide: {
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DrawSingleScreen(screen_infos[1], top_screen_left / 2, top_screen_top, top_screen_width / 2,
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case Settings::StereoRenderOption::SideBySideFull: {
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DrawSingleScreen(screen_infos[leftside], top_screen_left, top_screen_top, top_screen_width,
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top_screen_height, orientation);
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glUniform1i(uniform_layer, 1);
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DrawSingleScreen(screen_infos[0],
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static_cast<float>((top_screen_left / 2) + (layout.width / 2)),
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top_screen_top, top_screen_width / 2, top_screen_height, orientation);
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// DrawSingleScreen(screen_infos[rightside],
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// static_cast<float>(top_screen_left + layout.width),
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// top_screen_top, top_screen_width, top_screen_height, orientation);
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break;
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}
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case Settings::StereoRenderOption::CardboardVR: {
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DrawSingleScreen(screen_infos[0], top_screen_left, top_screen_top, top_screen_width,
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DrawSingleScreen(screen_infos[leftside], top_screen_left, top_screen_top, top_screen_width,
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top_screen_height, orientation);
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glUniform1i(uniform_layer, 1);
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DrawSingleScreen(
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screen_infos[1],
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screen_infos[rightside],
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static_cast<float>(layout.cardboard.top_screen_right_eye + (layout.width / 2)),
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top_screen_top, top_screen_width, top_screen_height, orientation);
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break;
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@ -772,8 +775,8 @@ void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout,
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case Settings::StereoRenderOption::Anaglyph:
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case Settings::StereoRenderOption::Interlaced:
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case Settings::StereoRenderOption::ReverseInterlaced: {
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DrawSingleScreenStereo(screen_infos[0], screen_infos[1], top_screen_left, top_screen_top,
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top_screen_width, top_screen_height, orientation);
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DrawSingleScreenStereo(screen_infos[leftside], screen_infos[rightside], top_screen_left,
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top_screen_top, top_screen_width, top_screen_height, orientation);
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break;
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}
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}
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@ -800,7 +803,7 @@ void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout,
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break;
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}
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case Settings::StereoRenderOption::SideBySide: // Bottom screen is identical on both sides
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case Settings::StereoRenderOption::ReverseSideBySide: {
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{
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DrawSingleScreen(screen_infos[2], bottom_screen_left / 2, bottom_screen_top,
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bottom_screen_width / 2, bottom_screen_height, orientation);
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glUniform1i(uniform_layer, 1);
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@ -809,6 +812,15 @@ void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout,
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bottom_screen_top, bottom_screen_width / 2, bottom_screen_height, orientation);
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break;
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}
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case Settings::StereoRenderOption::SideBySideFull: {
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DrawSingleScreen(screen_infos[2], bottom_screen_left, bottom_screen_top,
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bottom_screen_width, bottom_screen_height, orientation);
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// glUniform1i(uniform_layer, 1);
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// DrawSingleScreen(
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// screen_infos[2], static_cast<float>(bottom_screen_left + layout.width),
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// bottom_screen_top, bottom_screen_width, bottom_screen_height, orientation);
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break;
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}
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case Settings::StereoRenderOption::CardboardVR: {
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DrawSingleScreen(screen_infos[2], bottom_screen_left, bottom_screen_top,
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bottom_screen_width, bottom_screen_height, orientation);
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@ -675,7 +675,9 @@ void RendererVulkan::DrawTopScreen(const Layout::FramebufferLayout& layout,
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if (!layout.top_screen_enabled) {
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return;
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}
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int leftside, rightside;
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leftside = Settings::values.swap_eyes_3d.GetValue() ? 0 : 1;
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rightside = Settings::values.swap_eyes_3d.GetValue() ? 1 : 0;
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const float top_screen_left = static_cast<float>(top_screen.left);
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const float top_screen_top = static_cast<float>(top_screen.top);
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const float top_screen_width = static_cast<float>(top_screen.GetWidth());
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@ -691,35 +693,36 @@ void RendererVulkan::DrawTopScreen(const Layout::FramebufferLayout& layout,
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break;
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}
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case Settings::StereoRenderOption::SideBySide: {
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DrawSingleScreen(0, top_screen_left / 2, top_screen_top, top_screen_width / 2,
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DrawSingleScreen(leftside, top_screen_left / 2, top_screen_top, top_screen_width / 2,
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top_screen_height, orientation);
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draw_info.layer = 1;
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DrawSingleScreen(1, static_cast<float>((top_screen_left / 2) + (layout.width / 2)),
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DrawSingleScreen(rightside, static_cast<float>((top_screen_left / 2) + (layout.width / 2)),
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top_screen_top, top_screen_width / 2, top_screen_height, orientation);
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break;
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}
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case Settings::StereoRenderOption::ReverseSideBySide: {
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DrawSingleScreen(1, top_screen_left / 2, top_screen_top, top_screen_width / 2,
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case Settings::StereoRenderOption::SideBySideFull: {
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DrawSingleScreen(leftside, top_screen_left, top_screen_top, top_screen_width,
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top_screen_height, orientation);
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draw_info.layer = 1;
|
||||
DrawSingleScreen(0, static_cast<float>((top_screen_left / 2) + (layout.width / 2)),
|
||||
top_screen_top, top_screen_width / 2, top_screen_height, orientation);
|
||||
DrawSingleScreen(rightside, top_screen_left + layout.width / 2, top_screen_top,
|
||||
top_screen_width, top_screen_height, orientation);
|
||||
break;
|
||||
}
|
||||
case Settings::StereoRenderOption::CardboardVR: {
|
||||
DrawSingleScreen(0, top_screen_left, top_screen_top, top_screen_width, top_screen_height,
|
||||
orientation);
|
||||
DrawSingleScreen(leftside, top_screen_left, top_screen_top, top_screen_width,
|
||||
top_screen_height, orientation);
|
||||
draw_info.layer = 1;
|
||||
DrawSingleScreen(
|
||||
1, static_cast<float>(layout.cardboard.top_screen_right_eye + (layout.width / 2)),
|
||||
rightside,
|
||||
static_cast<float>(layout.cardboard.top_screen_right_eye + (layout.width / 2)),
|
||||
top_screen_top, top_screen_width, top_screen_height, orientation);
|
||||
break;
|
||||
}
|
||||
case Settings::StereoRenderOption::Anaglyph:
|
||||
case Settings::StereoRenderOption::Interlaced:
|
||||
case Settings::StereoRenderOption::ReverseInterlaced: {
|
||||
DrawSingleScreenStereo(0, 1, top_screen_left, top_screen_top, top_screen_width,
|
||||
top_screen_height, orientation);
|
||||
DrawSingleScreenStereo(leftside, rightside, top_screen_left, top_screen_top,
|
||||
top_screen_width, top_screen_height, orientation);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -745,8 +748,7 @@ void RendererVulkan::DrawBottomScreen(const Layout::FramebufferLayout& layout,
|
||||
bottom_screen_height, orientation);
|
||||
break;
|
||||
}
|
||||
case Settings::StereoRenderOption::SideBySide: // Bottom screen is identical on both sides
|
||||
case Settings::StereoRenderOption::ReverseSideBySide: {
|
||||
case Settings::StereoRenderOption::SideBySide: {
|
||||
DrawSingleScreen(2, bottom_screen_left / 2, bottom_screen_top, bottom_screen_width / 2,
|
||||
bottom_screen_height, orientation);
|
||||
draw_info.layer = 1;
|
||||
@ -755,6 +757,14 @@ void RendererVulkan::DrawBottomScreen(const Layout::FramebufferLayout& layout,
|
||||
orientation);
|
||||
break;
|
||||
}
|
||||
case Settings::StereoRenderOption::SideBySideFull: {
|
||||
DrawSingleScreen(2, bottom_screen_left, bottom_screen_top, bottom_screen_width,
|
||||
bottom_screen_height, orientation);
|
||||
draw_info.layer = 1;
|
||||
DrawSingleScreen(2, bottom_screen_left + layout.width / 2, bottom_screen_top,
|
||||
bottom_screen_width, bottom_screen_height, orientation);
|
||||
break;
|
||||
}
|
||||
case Settings::StereoRenderOption::CardboardVR: {
|
||||
DrawSingleScreen(2, bottom_screen_left, bottom_screen_top, bottom_screen_width,
|
||||
bottom_screen_height, orientation);
|
||||
|
Loading…
x
Reference in New Issue
Block a user