Merge 7cc055d3137f2ca85ff8f2d4cdd7ed07a1a3c4de into 26ce7e4f2844a445bf77b4b14977d62e6434df08

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Kleidis 2025-03-11 22:01:20 +01:00 committed by GitHub
commit 2e89c4fb0a
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GPG Key ID: B5690EEEBB952194
11 changed files with 54 additions and 6 deletions

View File

@ -68,4 +68,13 @@ class ScreenAdjustmentUtil(
settings.saveSetting(IntSetting.ORIENTATION_OPTION, SettingsFile.FILE_NAME_CONFIG) settings.saveSetting(IntSetting.ORIENTATION_OPTION, SettingsFile.FILE_NAME_CONFIG)
activity.requestedOrientation = orientationOption activity.requestedOrientation = orientationOption
} }
fun toggleScreenUpright() {
val uprightBoolean = BooleanSetting.UPRIGHT_SCREEN.boolean
BooleanSetting.UPRIGHT_SCREEN.boolean = !uprightBoolean
settings.saveSetting(BooleanSetting.UPRIGHT_SCREEN, SettingsFile.FILE_NAME_CONFIG)
NativeLibrary.reloadSettings()
NativeLibrary.updateFramebuffer(NativeLibrary.isPortraitMode)
}
} }

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@ -15,6 +15,7 @@ enum class BooleanSetting(
ALLOW_PLUGIN_LOADER("allow_plugin_loader", Settings.SECTION_SYSTEM, true), ALLOW_PLUGIN_LOADER("allow_plugin_loader", Settings.SECTION_SYSTEM, true),
SWAP_SCREEN("swap_screen", Settings.SECTION_LAYOUT, false), SWAP_SCREEN("swap_screen", Settings.SECTION_LAYOUT, false),
INSTANT_DEBUG_LOG("instant_debug_log", Settings.SECTION_DEBUG, false), INSTANT_DEBUG_LOG("instant_debug_log", Settings.SECTION_DEBUG, false),
UPRIGHT_SCREEN("upright_screen", Settings.SECTION_LAYOUT, false),
CUSTOM_LAYOUT("custom_layout",Settings.SECTION_LAYOUT,false); CUSTOM_LAYOUT("custom_layout",Settings.SECTION_LAYOUT,false);
override var boolean: Boolean = defaultValue override var boolean: Boolean = defaultValue

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@ -951,6 +951,15 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
IntSetting.SCREEN_LAYOUT.defaultValue IntSetting.SCREEN_LAYOUT.defaultValue
) )
) )
add(
SwitchSetting(
BooleanSetting.UPRIGHT_SCREEN,
R.string.emulation_rotate_upright,
0,
BooleanSetting.UPRIGHT_SCREEN.key,
BooleanSetting.UPRIGHT_SCREEN.defaultValue
)
)
add( add(
SingleChoiceSetting( SingleChoiceSetting(
IntSetting.PORTRAIT_SCREEN_LAYOUT, IntSetting.PORTRAIT_SCREEN_LAYOUT,

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@ -287,6 +287,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
true true
} }
R.id.menu_rotate_upright -> {
screenAdjustmentUtil.toggleScreenUpright()
true
}
R.id.menu_lock_drawer -> { R.id.menu_lock_drawer -> {
when (EmulationMenuSettings.drawerLockMode) { when (EmulationMenuSettings.drawerLockMode) {
DrawerLayout.LOCK_MODE_UNLOCKED -> { DrawerLayout.LOCK_MODE_UNLOCKED -> {

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@ -199,6 +199,7 @@ void Config::ReadValues() {
ReadSetting("Layout", Settings::values.cardboard_screen_size); ReadSetting("Layout", Settings::values.cardboard_screen_size);
ReadSetting("Layout", Settings::values.cardboard_x_shift); ReadSetting("Layout", Settings::values.cardboard_x_shift);
ReadSetting("Layout", Settings::values.cardboard_y_shift); ReadSetting("Layout", Settings::values.cardboard_y_shift);
ReadSetting("Layout", Settings::values.upright_screen);
Settings::values.portrait_layout_option = Settings::values.portrait_layout_option =
static_cast<Settings::PortraitLayoutOption>(sdl2_config->GetInteger( static_cast<Settings::PortraitLayoutOption>(sdl2_config->GetInteger(

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="#FFFFFF"
android:pathData="M16,18l2.29,-2.29 -4.88,-4.88 -4,4L2,7.41 3.41,6l6,6 4,-4 6.3,6.29L22,12v6z"/>
<path
android:fillColor="#FFFFFF"
android:pathData="M12,2L8,6h4v3h2V6h4L12,2z"/>
</vector>

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@ -35,9 +35,13 @@
<item <item
android:id="@+id/menu_swap_screens" android:id="@+id/menu_swap_screens"
android:icon="@drawable/ic_splitscreen" android:icon="@drawable/ic_splitscreen"
android:title="@string/emulation_swap_screens" /> android:title="@string/emulation_swap_screens" />
<item
android:id="@+id/menu_rotate_upright"
android:icon="@drawable/ic_rotate_up_right"
android:title="@string/emulation_rotate_upright" />
<item <item
android:id="@+id/menu_lock_drawer" android:id="@+id/menu_lock_drawer"
android:icon="@drawable/ic_unlocked" android:icon="@drawable/ic_unlocked"

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@ -132,6 +132,7 @@
<string name="button_start" translatable="false">START</string> <string name="button_start" translatable="false">START</string>
<string name="button_home">HOME</string> <string name="button_home">HOME</string>
<string name="button_swap">Swap Screens</string> <string name="button_swap">Swap Screens</string>
<string name="emulation_rotate_upright">Rotate Screen Upright</string>
<string name="button_x" translatable="false">X</string> <string name="button_x" translatable="false">X</string>
<string name="button_y" translatable="false">Y</string> <string name="button_y" translatable="false">Y</string>
<string name="button_l" translatable="false">L</string> <string name="button_l" translatable="false">L</string>

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@ -201,7 +201,8 @@ void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height, bool is_po
switch (portrait_layout_option) { switch (portrait_layout_option) {
case Settings::PortraitLayoutOption::PortraitTopFullWidth: case Settings::PortraitLayoutOption::PortraitTopFullWidth:
layout = Layout::PortraitTopFullFrameLayout(width, height, layout = Layout::PortraitTopFullFrameLayout(width, height,
Settings::values.swap_screen.GetValue()); Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
break; break;
case Settings::PortraitLayoutOption::PortraitCustomLayout: case Settings::PortraitLayoutOption::PortraitCustomLayout:
layout = Layout::CustomFrameLayout( layout = Layout::CustomFrameLayout(

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@ -39,11 +39,11 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height, bool swapped, bool u
Settings::SmallScreenPosition::BelowLarge); Settings::SmallScreenPosition::BelowLarge);
} }
FramebufferLayout PortraitTopFullFrameLayout(u32 width, u32 height, bool swapped) { FramebufferLayout PortraitTopFullFrameLayout(u32 width, u32 height, bool swapped, bool upright) {
ASSERT(width > 0); ASSERT(width > 0);
ASSERT(height > 0); ASSERT(height > 0);
const float scale_factor = swapped ? 1.25f : 0.8f; const float scale_factor = swapped ? 1.25f : 0.8f;
FramebufferLayout res = LargeFrameLayout(width, height, swapped, false, scale_factor, FramebufferLayout res = LargeFrameLayout(width, height, swapped, upright, scale_factor,
Settings::SmallScreenPosition::BelowLarge); Settings::SmallScreenPosition::BelowLarge);
const int shiftY = -(int)(swapped ? res.bottom_screen.top : res.top_screen.top); const int shiftY = -(int)(swapped ? res.bottom_screen.top : res.top_screen.top);
res.top_screen = res.top_screen.TranslateY(shiftY); res.top_screen = res.top_screen.TranslateY(shiftY);
@ -365,7 +365,8 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
width = Core::kScreenTopWidth * res_scale; width = Core::kScreenTopWidth * res_scale;
height = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale; height = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale;
return PortraitTopFullFrameLayout(width, height, return PortraitTopFullFrameLayout(width, height,
Settings::values.swap_screen.GetValue()); Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
} }
} else { } else {
auto layout_option = Settings::values.layout_option.GetValue(); auto layout_option = Settings::values.layout_option.GetValue();

View File

@ -69,7 +69,8 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height, bool is_swapped, boo
* @param is_swapped if true, the bottom screen will be displayed above the top screen * @param is_swapped if true, the bottom screen will be displayed above the top screen
* @return Newly created FramebufferLayout object with mobile portrait screen regions initialized * @return Newly created FramebufferLayout object with mobile portrait screen regions initialized
*/ */
FramebufferLayout PortraitTopFullFrameLayout(u32 width, u32 height, bool is_swapped); FramebufferLayout PortraitTopFullFrameLayout(u32 width, u32 height, bool is_swapped,
bool upright = false);
/** /**
* Factory method for constructing a FramebufferLayout with only the top or bottom screen * Factory method for constructing a FramebufferLayout with only the top or bottom screen