frame_limit is now non-runtime-editable

This commit is contained in:
kleidis 2024-10-11 19:27:48 +02:00 committed by OpenSauce04
parent 8126151871
commit 3146802532

View File

@ -107,7 +107,10 @@ void ConfigureGeneral::SetConfiguration() {
} }
if (!Settings::IsConfiguringGlobal()) { if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.frame_limit.UsingGlobal()) { if (is_powered_on) {
ui->emulation_speed_combo->setEnabled(false);
ui->frame_limit->setEnabled(false);
} else if (Settings::values.frame_limit.UsingGlobal()) {
ui->emulation_speed_combo->setCurrentIndex(0); ui->emulation_speed_combo->setCurrentIndex(0);
ui->frame_limit->setEnabled(false); ui->frame_limit->setEnabled(false);
} else { } else {
@ -200,7 +203,11 @@ void ConfigureGeneral::RetranslateUI() {
void ConfigureGeneral::SetupPerGameUI() { void ConfigureGeneral::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
ui->region_combobox->setEnabled(Settings::values.region_value.UsingGlobal()); ui->region_combobox->setEnabled(Settings::values.region_value.UsingGlobal());
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal()); if (is_powered_on) {
ui->frame_limit->setEnabled(false);
} else {
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
}
return; return;
} }