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https://github.com/Lime3DS/Lime3DS.git
synced 2025-03-13 09:12:27 +01:00
qt: Check for migration before qt-config.ini is created
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@ -167,6 +167,8 @@ void GMainWindow::ShowCommandOutput(std::string title, std::string message) {
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GMainWindow::GMainWindow(Core::System& system_)
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: ui{std::make_unique<Ui::MainWindow>()}, system{system_}, movie{system.Movie()},
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emu_dir_exists{
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std::filesystem::is_directory(FileUtil::GetUserPath(FileUtil::UserPath::UserDir))},
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config{std::make_unique<QtConfig>()}, emu_thread{nullptr} {
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Common::Log::Initialize();
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Common::Log::Start();
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@ -308,7 +310,9 @@ GMainWindow::GMainWindow(Core::System& system_)
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}
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// Check if data migration from Citra/Lime3DS needs to be performed
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CheckForMigration();
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if (!emu_dir_exists) {
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ShowMigrationPrompt();
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}
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#ifdef __unix__
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SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
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@ -1218,13 +1222,9 @@ void GMainWindow::ShowMigrationCancelledMessage() {
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QMessageBox::Ok);
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}
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void GMainWindow::CheckForMigration() {
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void GMainWindow::ShowMigrationPrompt() {
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namespace fs = std::filesystem;
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if (fs::is_directory(FileUtil::GetUserPath(FileUtil::UserPath::UserDir))) {
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return;
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}
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const QString migration_prompt_message =
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tr("Would you like to migrate your data for use in Azahar?\n"
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"(This may take a while; The old data will not be deleted)");
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@ -178,7 +178,7 @@ private:
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Lime3DS,
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};
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void ShowMigrationCancelledMessage();
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void CheckForMigration();
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void ShowMigrationPrompt();
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void MigrateUserData(const LegacyEmu selected_legacy_emu);
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/**
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@ -357,6 +357,10 @@ private:
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bool message_label_used_for_movie = false;
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MultiplayerState* multiplayer_state = nullptr;
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// Created before `config` to ensure that emu data directory
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// isn't created before the check is performed
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bool emu_dir_exists;
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std::unique_ptr<QtConfig> config;
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// Whether emulation is currently running in Citra.
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