android: Implement support for automatic resolution scale

Available on PC, but was missing on Android.
This commit is contained in:
Gamer64 2024-08-20 18:12:45 +02:00 committed by OpenSauce
parent 43dbe42b29
commit d493ace9de
2 changed files with 3 additions and 0 deletions

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@ -309,6 +309,7 @@
</integer-array>
<string-array name="resolutionFactorNames">
<item>@string/internal_resolution_setting_auto</item>
<item>@string/internal_resolution_setting_1x</item>
<item>@string/internal_resolution_setting_2x</item>
<item>@string/internal_resolution_setting_3x</item>
@ -321,6 +322,7 @@
<item>@string/internal_resolution_setting_10x</item>
</string-array>
<integer-array name="resolutionFactorValues">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>

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@ -243,6 +243,7 @@
<string name="frame_limit_slider_description">Specifies the percentage to limit emulation speed. With the default of 100% emulation will be limited to normal speed. Values higher or lower will increase or decrease the speed limit.</string>
<string name="internal_resolution">Internal Resolution</string>
<string name="internal_resolution_description">Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain applications.</string>
<string name="internal_resolution_setting_auto">Auto (Screen Size)</string>
<string name="internal_resolution_setting_1x">Native (400x240)</string>
<string name="internal_resolution_setting_2x">2x Native (800x480)</string>
<string name="internal_resolution_setting_3x">3x Native (1200x720)</string>