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android: Implement support for automatic resolution scale
Available on PC, but was missing on Android.
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@ -309,6 +309,7 @@
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</integer-array>
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<string-array name="resolutionFactorNames">
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<item>@string/internal_resolution_setting_auto</item>
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<item>@string/internal_resolution_setting_1x</item>
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<item>@string/internal_resolution_setting_2x</item>
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<item>@string/internal_resolution_setting_3x</item>
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@ -321,6 +322,7 @@
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<item>@string/internal_resolution_setting_10x</item>
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</string-array>
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<integer-array name="resolutionFactorValues">
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<item>0</item>
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<item>1</item>
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<item>2</item>
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<item>3</item>
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@ -243,6 +243,7 @@
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<string name="frame_limit_slider_description">Specifies the percentage to limit emulation speed. With the default of 100% emulation will be limited to normal speed. Values higher or lower will increase or decrease the speed limit.</string>
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<string name="internal_resolution">Internal Resolution</string>
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<string name="internal_resolution_description">Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain applications.</string>
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<string name="internal_resolution_setting_auto">Auto (Screen Size)</string>
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<string name="internal_resolution_setting_1x">Native (400x240)</string>
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<string name="internal_resolution_setting_2x">2x Native (800x480)</string>
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<string name="internal_resolution_setting_3x">3x Native (1200x720)</string>
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