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lime_qt: Switch to GetUserDefaultUILanguage
to fetch active display language on Windows
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a5ad887771
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@ -3515,16 +3515,32 @@ void GMainWindow::LoadTranslation() {
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return;
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}
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bool loaded;
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QString language = UISettings::values.language;
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if (UISettings::values.language.isEmpty()) {
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// Use the system's default locale
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loaded = translator.load(QLocale::system(), {}, {}, QStringLiteral(":/languages/"));
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} else {
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// Otherwise load from the specified file
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loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
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if (language.isEmpty()) {
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#ifdef _WIN32
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// Use Windows API to get the active display language
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LANGID lang_id = GetUserDefaultUILanguage();
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wchar_t locale_name[LOCALE_NAME_MAX_LENGTH];
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if (LCIDToLocaleName(MAKELCID(lang_id, SORT_DEFAULT), locale_name, LOCALE_NAME_MAX_LENGTH,
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0)) {
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char locale_name_str[LOCALE_NAME_MAX_LENGTH];
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WideCharToMultiByte(CP_UTF8, 0, locale_name, -1, locale_name_str,
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LOCALE_NAME_MAX_LENGTH, nullptr, nullptr);
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language = QString::fromUtf8(locale_name_str);
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} else {
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language = QLocale::system().name();
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}
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#else
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language = QLocale::system().name();
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#endif
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}
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// Replace dashes with underscores for compatibility with translation files
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language.replace(QLatin1Char('-'), QLatin1Char('_'));
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bool loaded = translator.load(language, QStringLiteral(":/languages/"));
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if (loaded) {
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qApp->installTranslator(&translator);
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} else {
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@ -321,6 +321,9 @@ private:
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GameListPlaceholder* game_list_placeholder;
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LoadingScreen* loading_screen;
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// General
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QString current_language;
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// Status bar elements
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QProgressBar* progress_bar = nullptr;
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QLabel* message_label = nullptr;
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