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renderer_vulkan: Reduce wait semaphores and wait for present before destroying
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@ -73,6 +73,7 @@ RendererVulkan::RendererVulkan(Core::System& system, Pica::PicaCore& pica_,
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RendererVulkan::~RendererVulkan() {
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vk::Device device = instance.GetDevice();
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scheduler.Finish();
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main_window.WaitPresent();
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device.waitIdle();
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device.destroyShaderModule(present_vertex_shader);
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@ -68,9 +68,9 @@ void MasterSemaphoreTimeline::SubmitWork(vk::CommandBuffer cmdbuf, vk::Semaphore
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const std::array signal_values{signal_value, u64(0)};
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const std::array signal_semaphores{Handle(), signal};
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const u32 num_wait_semaphores = wait ? 2U : 1U;
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const std::array wait_values{signal_value - 1, u64(1)};
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const std::array wait_semaphores{Handle(), wait};
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const u32 num_wait_semaphores = wait ? 1U : 0U;
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const std::array wait_values{u64(1)};
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const std::array wait_semaphores{wait};
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static constexpr std::array<vk::PipelineStageFlags, 2> wait_stage_masks = {
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vk::PipelineStageFlagBits::eAllCommands,
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