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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #333 from OpenSauce04/global-hotkeys
Don't tie hotkeys to only the main window
This commit is contained in:
commit
f004700127
@ -1,4 +1,4 @@
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// Copyright 2014 Citra Emulator Project
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// Copyright Citra Emulator Project / Lime3DS Emulator Project
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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@ -33,21 +33,24 @@ void HotkeyRegistry::LoadHotkeys() {
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QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText);
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QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText);
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hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
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hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
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}
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}
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if (hk.shortcut) {
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for (auto const& [_, hotkey_shortcut] : hk.shortcuts) {
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hk.shortcut->disconnect();
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if (hotkey_shortcut) {
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hk.shortcut->setKey(hk.keyseq);
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hotkey_shortcut->disconnect();
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hotkey_shortcut->setKey(hk.keyseq);
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}
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}
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}
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}
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}
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}
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}
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QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QObject* widget) {
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QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QObject* widget) {
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Hotkey& hk = hotkey_groups[group][action];
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Hotkey& hk = hotkey_groups[group][action];
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QShortcut* shortcut = hk.shortcuts[widget->objectName()];
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if (!hk.shortcut) {
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if (!shortcut) {
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hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context);
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shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context);
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}
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}
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return hk.shortcut;
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return shortcut;
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}
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}
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QKeySequence HotkeyRegistry::GetKeySequence(const QString& group, const QString& action) {
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QKeySequence HotkeyRegistry::GetKeySequence(const QString& group, const QString& action) {
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@ -1,4 +1,4 @@
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// Copyright 2014 Citra Emulator Project
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// Copyright Citra Emulator Project / Lime3DS Emulator Project
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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@ -71,7 +71,7 @@ private:
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struct Hotkey {
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struct Hotkey {
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QKeySequence keyseq;
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QKeySequence keyseq;
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QString controller_keyseq;
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QString controller_keyseq;
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QShortcut* shortcut = nullptr;
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std::map<QString, QShortcut*> shortcuts;
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Qt::ShortcutContext context = Qt::WindowShortcut;
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Qt::ShortcutContext context = Qt::WindowShortcut;
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};
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};
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@ -604,21 +604,21 @@ void GMainWindow::InitializeSaveStateMenuActions() {
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UpdateSaveStates();
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UpdateSaveStates();
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}
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}
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void GMainWindow::InitializeHotkeys() { // TODO: This code kind of sucks
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void GMainWindow::InitializeHotkeys() {
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hotkey_registry.LoadHotkeys();
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hotkey_registry.LoadHotkeys();
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const QString main_window = QStringLiteral("Main Window");
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const QString main_window = QStringLiteral("Main Window");
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const QString fullscreen = QStringLiteral("Fullscreen");
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const QString fullscreen = QStringLiteral("Fullscreen");
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const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout");
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const QString swap_screens = QStringLiteral("Swap Screens");
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const QString rotate_screens = QStringLiteral("Rotate Screens Upright");
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const auto link_action_shortcut = [&](QAction* action, const QString& action_name) {
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// QAction Hotkeys
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const auto link_action_shortcut = [&](QAction* action, const QString& action_name,
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const bool primary_only = false) {
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static const QString main_window = QStringLiteral("Main Window");
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static const QString main_window = QStringLiteral("Main Window");
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action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
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action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
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action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
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action->setAutoRepeat(false);
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action->setAutoRepeat(false);
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this->addAction(action);
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this->addAction(action);
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if (!primary_only)
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secondary_window->addAction(action);
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};
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};
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link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File"));
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link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File"));
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@ -630,10 +630,11 @@ void GMainWindow::InitializeHotkeys() { // TODO: This code kind of sucks
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link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
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link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
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link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
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link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
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link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
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link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
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link_action_shortcut(ui->action_Fullscreen, fullscreen);
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link_action_shortcut(ui->action_Fullscreen, fullscreen, true);
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link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
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link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
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link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, swap_screens);
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link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, QStringLiteral("Swap Screens"));
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link_action_shortcut(ui->action_Screen_Layout_Upright_Screens, rotate_screens);
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link_action_shortcut(ui->action_Screen_Layout_Upright_Screens,
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QStringLiteral("Rotate Screens Upright"));
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link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame"));
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link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame"));
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link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot"));
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link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot"));
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link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot"));
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link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot"));
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@ -645,41 +646,16 @@ void GMainWindow::InitializeHotkeys() { // TODO: This code kind of sucks
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link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
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link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
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link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
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link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
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const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey,
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// QShortcut Hotkeys
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const char* slot) {
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// This action will fire specifically when secondary_window is in focus
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action->setShortcut(hotkey);
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disconnect(action, SIGNAL(triggered()), this, slot);
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connect(action, SIGNAL(triggered()), this, slot);
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secondary_window->addAction(action);
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};
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// Use the same fullscreen hotkey as the main window
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const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
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add_secondary_window_hotkey(action_secondary_fullscreen, fullscreen_hotkey,
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SLOT(ToggleSecondaryFullscreen()));
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const auto toggle_screen_hotkey =
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hotkey_registry.GetKeySequence(main_window, toggle_screen_layout);
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add_secondary_window_hotkey(action_secondary_toggle_screen, toggle_screen_hotkey,
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SLOT(ToggleScreenLayout()));
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const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens);
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add_secondary_window_hotkey(action_secondary_swap_screen, swap_screen_hotkey,
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SLOT(TriggerSwapScreens()));
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const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens);
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add_secondary_window_hotkey(action_secondary_rotate_screen, rotate_screen_hotkey,
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SLOT(TriggerRotateScreens()));
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const auto connect_shortcut = [&](const QString& action_name, const auto& function) {
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const auto connect_shortcut = [&](const QString& action_name, const auto& function) {
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const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
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const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
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const auto* secondary_hotkey =
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hotkey_registry.GetHotkey(main_window, action_name, secondary_window);
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connect(hotkey, &QShortcut::activated, this, function);
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connect(hotkey, &QShortcut::activated, this, function);
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connect(secondary_hotkey, &QShortcut::activated, this, function);
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};
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};
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connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window),
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connect_shortcut(QStringLiteral("Toggle Screen Layout"), &GMainWindow::ToggleScreenLayout);
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&QShortcut::activated, this, &GMainWindow::ToggleScreenLayout);
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connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
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connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
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if (emulation_running) {
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if (emulation_running) {
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ui->action_Fullscreen->setChecked(false);
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ui->action_Fullscreen->setChecked(false);
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@ -750,6 +726,21 @@ void GMainWindow::InitializeHotkeys() { // TODO: This code kind of sucks
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UpdateStatusBar();
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UpdateStatusBar();
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}
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}
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});
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});
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// Secondary Window QAction Hotkeys
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const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey,
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const char* slot) {
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// This action will fire specifically when secondary_window is in focus
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action->setShortcut(hotkey);
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disconnect(action, SIGNAL(triggered()), this, slot);
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connect(action, SIGNAL(triggered()), this, slot);
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secondary_window->addAction(action);
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};
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// Use the same fullscreen hotkey as the main window
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const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
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add_secondary_window_hotkey(action_secondary_fullscreen, fullscreen_hotkey,
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SLOT(ToggleSecondaryFullscreen()));
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}
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}
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void GMainWindow::SetDefaultUIGeometry() {
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void GMainWindow::SetDefaultUIGeometry() {
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