Merge pull request #333 from OpenSauce04/global-hotkeys

Don't tie hotkeys to only the main window
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OpenSauce 2024-08-15 13:09:07 +01:00 committed by GitHub
commit f004700127
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3 changed files with 42 additions and 48 deletions

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@ -1,4 +1,4 @@
// Copyright 2014 Citra Emulator Project // Copyright Citra Emulator Project / Lime3DS Emulator Project
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
@ -33,21 +33,24 @@ void HotkeyRegistry::LoadHotkeys() {
QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText); QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText);
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context); hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
} }
if (hk.shortcut) { for (auto const& [_, hotkey_shortcut] : hk.shortcuts) {
hk.shortcut->disconnect(); if (hotkey_shortcut) {
hk.shortcut->setKey(hk.keyseq); hotkey_shortcut->disconnect();
hotkey_shortcut->setKey(hk.keyseq);
}
} }
} }
} }
QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QObject* widget) { QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QObject* widget) {
Hotkey& hk = hotkey_groups[group][action]; Hotkey& hk = hotkey_groups[group][action];
QShortcut* shortcut = hk.shortcuts[widget->objectName()];
if (!hk.shortcut) { if (!shortcut) {
hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context); shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context);
} }
return hk.shortcut; return shortcut;
} }
QKeySequence HotkeyRegistry::GetKeySequence(const QString& group, const QString& action) { QKeySequence HotkeyRegistry::GetKeySequence(const QString& group, const QString& action) {

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@ -1,4 +1,4 @@
// Copyright 2014 Citra Emulator Project // Copyright Citra Emulator Project / Lime3DS Emulator Project
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
@ -71,7 +71,7 @@ private:
struct Hotkey { struct Hotkey {
QKeySequence keyseq; QKeySequence keyseq;
QString controller_keyseq; QString controller_keyseq;
QShortcut* shortcut = nullptr; std::map<QString, QShortcut*> shortcuts;
Qt::ShortcutContext context = Qt::WindowShortcut; Qt::ShortcutContext context = Qt::WindowShortcut;
}; };

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@ -604,21 +604,21 @@ void GMainWindow::InitializeSaveStateMenuActions() {
UpdateSaveStates(); UpdateSaveStates();
} }
void GMainWindow::InitializeHotkeys() { // TODO: This code kind of sucks void GMainWindow::InitializeHotkeys() {
hotkey_registry.LoadHotkeys(); hotkey_registry.LoadHotkeys();
const QString main_window = QStringLiteral("Main Window"); const QString main_window = QStringLiteral("Main Window");
const QString fullscreen = QStringLiteral("Fullscreen"); const QString fullscreen = QStringLiteral("Fullscreen");
const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout");
const QString swap_screens = QStringLiteral("Swap Screens");
const QString rotate_screens = QStringLiteral("Rotate Screens Upright");
const auto link_action_shortcut = [&](QAction* action, const QString& action_name) { // QAction Hotkeys
const auto link_action_shortcut = [&](QAction* action, const QString& action_name,
const bool primary_only = false) {
static const QString main_window = QStringLiteral("Main Window"); static const QString main_window = QStringLiteral("Main Window");
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name)); action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
action->setAutoRepeat(false); action->setAutoRepeat(false);
this->addAction(action); this->addAction(action);
if (!primary_only)
secondary_window->addAction(action);
}; };
link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File")); link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File"));
@ -630,10 +630,11 @@ void GMainWindow::InitializeHotkeys() { // TODO: This code kind of sucks
link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation")); link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar")); link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar")); link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
link_action_shortcut(ui->action_Fullscreen, fullscreen); link_action_shortcut(ui->action_Fullscreen, fullscreen, true);
link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot")); link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, swap_screens); link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, QStringLiteral("Swap Screens"));
link_action_shortcut(ui->action_Screen_Layout_Upright_Screens, rotate_screens); link_action_shortcut(ui->action_Screen_Layout_Upright_Screens,
QStringLiteral("Rotate Screens Upright"));
link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame")); link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame"));
link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot")); link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot"));
link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot")); link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot"));
@ -645,41 +646,16 @@ void GMainWindow::InitializeHotkeys() { // TODO: This code kind of sucks
link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room")); link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room")); link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey, // QShortcut Hotkeys
const char* slot) {
// This action will fire specifically when secondary_window is in focus
action->setShortcut(hotkey);
disconnect(action, SIGNAL(triggered()), this, slot);
connect(action, SIGNAL(triggered()), this, slot);
secondary_window->addAction(action);
};
// Use the same fullscreen hotkey as the main window
const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
add_secondary_window_hotkey(action_secondary_fullscreen, fullscreen_hotkey,
SLOT(ToggleSecondaryFullscreen()));
const auto toggle_screen_hotkey =
hotkey_registry.GetKeySequence(main_window, toggle_screen_layout);
add_secondary_window_hotkey(action_secondary_toggle_screen, toggle_screen_hotkey,
SLOT(ToggleScreenLayout()));
const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens);
add_secondary_window_hotkey(action_secondary_swap_screen, swap_screen_hotkey,
SLOT(TriggerSwapScreens()));
const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens);
add_secondary_window_hotkey(action_secondary_rotate_screen, rotate_screen_hotkey,
SLOT(TriggerRotateScreens()));
const auto connect_shortcut = [&](const QString& action_name, const auto& function) { const auto connect_shortcut = [&](const QString& action_name, const auto& function) {
const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this); const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
const auto* secondary_hotkey =
hotkey_registry.GetHotkey(main_window, action_name, secondary_window);
connect(hotkey, &QShortcut::activated, this, function); connect(hotkey, &QShortcut::activated, this, function);
connect(secondary_hotkey, &QShortcut::activated, this, function);
}; };
connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window), connect_shortcut(QStringLiteral("Toggle Screen Layout"), &GMainWindow::ToggleScreenLayout);
&QShortcut::activated, this, &GMainWindow::ToggleScreenLayout);
connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] { connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
if (emulation_running) { if (emulation_running) {
ui->action_Fullscreen->setChecked(false); ui->action_Fullscreen->setChecked(false);
@ -750,6 +726,21 @@ void GMainWindow::InitializeHotkeys() { // TODO: This code kind of sucks
UpdateStatusBar(); UpdateStatusBar();
} }
}); });
// Secondary Window QAction Hotkeys
const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey,
const char* slot) {
// This action will fire specifically when secondary_window is in focus
action->setShortcut(hotkey);
disconnect(action, SIGNAL(triggered()), this, slot);
connect(action, SIGNAL(triggered()), this, slot);
secondary_window->addAction(action);
};
// Use the same fullscreen hotkey as the main window
const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
add_secondary_window_hotkey(action_secondary_fullscreen, fullscreen_hotkey,
SLOT(ToggleSecondaryFullscreen()));
} }
void GMainWindow::SetDefaultUIGeometry() { void GMainWindow::SetDefaultUIGeometry() {