* Implements a steps per hour (global) setting that gets returned by PTM GetStepHistory
* Make setting label text clearer
* Add setting to SDL frontend
* Add setting to Android (no UI)
* Remove IntSetting enum value
* Follow convension in android default ini
* Android: replace company in the game card with titleId.
TitleId is more useful for users than companies
because it can help them find game saves and the cheat file.
* Android: restore the company name on the game card.
* Android: Remember last entered Artic Base server address
* Android: Updated string key for last Artic Base address
`lastArticBaseAddr` --> `last_artic_base_addr`
Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
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Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
This adds support for the Performance and Battery Saver modes in the Game Dashboard mostly found on Google Pixel devices.
This does not yet define the specifics for the performance modes but does provide the initial basic support.
Co-authored-by: Emma <153868115+gaypotatoemma@users.noreply.github.com>
Currently, the RESOLUTION_FACTOR preference is being set with the GRAPHICS_API key and default. Therefore, it will set/retrieve the wrong values
This revision updates the RESOLUTION_FACTOR preference to use the RESOLUTION_FACTOR key and default value. As a result, RESOLUTION_FACTOR and GRAPHICS_API should store and return the correct (separate) values
* do not move constant variables
* applet_manager: avoid possible use after move
* use constant references where pointed out by msvc
* extra_hid: initialize response
* ValidateSaveState: passing slot separately is not necessary
* common: mark HashCombine as nodiscard
* cityhash: remove use of using namespace std
* Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
based on 7d8f115
* shared_memory.cpp: fix log error format
* fix compiling with pch off
* core_timing: Apply random base ticks value on startup.
* core: Maintain consistent base system ticks in TAS movies.
* frontend: Add setting to configure a fixed base system ticks value.
* feat(android-hotkeys): Introduce hotkey support for Android app
* android: Fix settings not saving for layout options - screen swap + layout.
* android: Fix `from` method to default to "DEFAULT" if passed an invalid method (and also not be based on ordering)
* android: PR response - name to togglePause
* android: Rework cheats
Reworks cheats to use the navigation component, kotlin, and a tweaked layout for a better tuned look.
* android: Convert remaining files to kotlin and add overlay home button
* android: Remove Picasso dependency
* android: Fix home option layout centering
* android: Adjust logo size in-app
* code: Remove some old msvc workarounds
* android: Upgrade to NDK 26
* Allows access to newer libc++
* common/swap: Make use of std::endian
Allows removing a bunch of defines in favor of a two liner.
* common: Remove misc.cpp
* GetLastErrorMsg has been in error.h for a while and also helps removing a depedency from a hot header like common_funcs
* common: use SetThreadDescription API for thread names
* common: Remove linear disk cache
* Has never been used?
* bit_set: Make constexpr
* ring_buffer: Use feature macro
* bit_set: Use <bit> and concepts
* gsp_gpu: Restore comment
* core: Ignore GCC warning
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Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Liam <byteslice@airmail.cc>
* android: Rework Emulation Activity's UI
- New in-game menu
- Ability to open games from file manager
- New shader loading UI
- Fixes an issue where the system bars would stay visible during emulation
* android: Port yuzu's foreground service logic
Fixes an issue where the foreground service notification would be stuck with no way to dismiss it
* android: Android 14 support
* android: New home UI flow
Port of the yuzu-android home UI with a few Citra specific tweaks.
A few important things to note
- New and existing Citra users will be guided through the new setup flow
- Existing game directory location is discarded and will have to be reselected
- Protections around making sure the user has selected a user directory were reworked to fit this new UI. I removed async directory init and DirectoryStateReceivers and check during MainActivity's onResume callback.
- Removed Citra premium. The light/dark theme is now available for everyone.
* android: New blue app theme
* android: Extend UI into status/navigation bar area
* android: Remove yellow theme specific styles
* android: Disable status/navigation bar contrast enforcement
We handle it ourselves so there's no need to use a contrasty background on the system bars
* android: GPU Driver Manager
Includes a rewrite of FileUtil with some helper functions for the manager
* android: Rework NativeLibrary in Kotlin
Besides the rewrite this cleans up the alert dialogs that are used for system errors. Generally removes unused JNI code and makes things a little more consistent.
* android: Home menu support + downloader
* android: Enable minify and resource shrinking
* android: Remove premium page and expose texture filtering modes
* android: Update AGP to 8.1.2
* android: Don't display emulation in cutout area
We don't currently handle the notch properly in the emulation fragment so just don't render under it for now.
* android: native.cpp ClangFormat fixes
* core: SystemTitles: Include std::optional
Without it, the android build would fail
* vk: android: Properly override GetDriverLibrary
* vk_instance: Blacklist timeline semaphore ext on turnip
* vk_platform: Hardcode apiVersion to VK_API_VERSION_1_3
* android: native: Use const where applicable
* android: native: Array pointer access style fix
* android: Share relevant log
Shares the old log if it exists and you haven't booted a game yet and shares the current log if you have booted a game.
* android: Apply dark theme color for software keyboard text
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Co-authored-by: GPUCode <geoster3d@gmail.com>
* android: Unify DocumentNode's `key` and `name`
They're effectively the same data, just obtained in different ways.
* android: Remove getFilenameWithExtensions method
After the previous commit, there's only one remaining use of
getFilenameWithExtensions. Let's get rid of that one in favor of
DocumentFile.getName so we no longer need to do manual URI parsing.
* android: Use case insensitivity in DocumentsTree
External storage on Android is case insensitive. This is still the case
when accessing it through SAF. (Of course, SAF makes no guarantees about
whether the storage location picked by the user is backed by external
storage or whether it's case insensitive, but I'm just going to ignore
that for now because I am *so tired of SAF*)
Because the underlying file system is case insensitive, Citra's caching
layer that had to be implemented because SAF's performance is atrocious
also needs to be case insensitive. Otherwise, we get a problem in the
following scenario:
1. Citra wants to check if a particular folder exists in sdmc, and if
not, create it.
2. The folder does exist, but it has a different capitalization than
Citra expects, due to a mismatch between Citra's code and (typically)
files dumped from a real 3DS using ThreeSD.
3. Citra tries to open the folder, but DocumentsTree fails to find it,
because the case doesn't match.
4. Citra then tries to create the folder, but creating the folder fails,
because the underlying filesystem considers the folder to exist.
5. The game fails to start.
(Sorry, did I say creating the folder fails? Actually, a new folder does
get created, with " (1)" appended to the end of the name. SAF makes no
guarantees whatsoever about what happens in this situation – it's all
determined by the storage provider!)
This commit makes the caching layer case insensitive so that the
described scenario will work better.