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mirror of https://github.com/Lime3DS/Lime3DS.git synced 2025-03-13 17:22:30 +01:00

21 Commits

Author SHA1 Message Date
PabloMK7
e3a21c8ef1
Add 'Set Up System Files' option ()
* Add 'Set Up System Files' option

* Fix CIA installation and HLE module loading when no console unique data provided.
2025-03-10 10:48:11 +00:00
PabloMK7
dc1ebb63cb Major revamps to match game loading decisions.
- Allow downloading titles from eshop and system settings
- Remove encrypted game support
2025-02-27 14:22:50 +01:00
PabloMK7
162bc51dc6 Add console unique data (SecureInfo, LocalFriendCodeSeed, CTCert) ()
* Add console unique secure data

* Add CTCert and DeviceID support

* Fix AM_U::GetDeviceID

Co-authored-by: Daniel López Guimaraes <112760654+DaniElectra@users.noreply.github.com>

* Update to latest master changes.

---------

Co-authored-by: Daniel López Guimaraes <112760654+DaniElectra@users.noreply.github.com>
2024-11-07 14:41:31 +01:00
Steveice10
f26044bb88
frontend: Add setting for whether to use LLE applets. () 2024-01-20 22:13:06 +02:00
Steveice10
0165012ba4
core_timing: Allow configuring a fixed or random initial system tick value. ()
* core_timing: Apply random base ticks value on startup.

* core: Maintain consistent base system ticks in TAS movies.

* frontend: Add setting to configure a fixed base system ticks value.
2024-01-07 09:38:02 -08:00
GPUCode
88ea66053e
Miscallenious fixes to gl backend and qt frontend ()
* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
2023-08-02 01:40:39 +03:00
Steveice10
4ddb2116bf
qt: Allow toggling whether to enter system setup on home menu boot. () 2023-05-31 11:56:35 +03:00
Steveice10
6bef34852c
Add option to configure to download system files from Nintendo Update Service ()
Co-authored-by: B3n30 <benediktthomas@gmail.com>
2023-02-09 21:58:08 +02:00
GPUCode
48ee112ceb
Add per game configuration options ()
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Lioncash
ba6eb5285d yuzu/configuration: Make function naming consistent 2019-07-06 15:01:41 +02:00
Lioncash
a74d97b15f configure_system: Default initialize member variables
These should be initialized to deterministic values so it's easier to
catch improper behavior, as it'll always be reproducable, instead of
performing uninitialized reads.
2018-10-27 00:02:27 +02:00
Lioncash
470cc66049 configure_system: Amend function casing 2018-10-27 00:00:43 +02:00
Lioncash
97cdf44ddd configure_system: Add missing override specifier on the destructor 2018-10-26 23:59:18 +02:00
Lioncash
452cfb46a9 configure_system: Make public slots private
These are only used within this class, so we can make them private to
keep their use contained. This also gets rid of the pre-Qt5 'slot'
identifier, since Qt 5's connection syntax doesn't require a function to
be declared a slot anymore.
2018-10-26 23:58:37 +02:00
zhupengfei
31dc9003c5
citra_qt/configuration: Add Play Coins setting 2018-09-20 22:42:39 +08:00
Ben
b20607dfc6 Add system time configuration ()
* Add setting to switch between a fixed start time and the system time

Add clock settings to SDL

Make clock configureable in qt

Add a SharedPage handler class

Init shared_page_handler for tests
2018-08-26 11:47:45 -06:00
zhupengfei
e61b7d265f
service/cfg, citra_qt: add country code configuration 2018-07-18 20:09:34 +08:00
wwylele
b179b86f14
Service/CFG: convert to ServiceFramework 2018-03-10 13:37:03 +02:00
wwylele
62890b253e citra_qt: load translation from resource 2017-12-16 13:11:05 +02:00
B3n30
8bee016145 Create a random console_unique_id ()
* Create a random console_id when config save_file is created

Added button in system config to refresh the console unique id

* Moved the connect for the button from .ui file to constructor of ConfigureSystem

* Added warning and info dialog
Fixup: Make use of qt5 style connects,
  renamed the refresh button,
  removed some duplicate code,
  changed random device and moved all to the generate function

* Changed the random generator to reflect what a real 3DS stores as console unique id
Fixup: Changed the warning message

* Fixup: Set and Create

* Fixup: Added console id label, therfore removed second message box

* Fixup: fixed the endianess

* Fixup: more endianness fixes

* Fixup: Endianness the 3rd
2017-05-05 20:55:51 -04:00
Lioncash
1631e99eed citra-qt: Move config dialog code to its own directory 2017-04-03 20:43:13 -06:00