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https://github.com/Lime3DS/Lime3DS.git
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2bb7f89c30
* video_core: Refactor GPU interface * citra_qt: Better debug widget lifetime
87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <functional>
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#include "common/common_types.h"
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namespace Pica {
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struct OutputVertex;
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}
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namespace Pica {
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struct DisplayTransferConfig;
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struct MemoryFillConfig;
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} // namespace Pica
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namespace VideoCore {
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enum class LoadCallbackStage {
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Prepare,
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Preload,
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Decompile,
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Build,
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Complete,
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};
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using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
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class RasterizerInterface {
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public:
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virtual ~RasterizerInterface() = default;
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/// Queues the primitive formed by the given vertices for rendering
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virtual void AddTriangle(const Pica::OutputVertex& v0, const Pica::OutputVertex& v1,
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const Pica::OutputVertex& v2) = 0;
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/// Draw the current batch of triangles
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virtual void DrawTriangles() = 0;
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/// Notify rasterizer that the specified PICA register has been changed
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virtual void NotifyPicaRegisterChanged(u32 id) = 0;
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/// Notify rasterizer that all caches should be flushed to 3DS memory
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virtual void FlushAll() = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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virtual void FlushRegion(PAddr addr, u32 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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/// and invalidated
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virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
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/// Removes as much state as possible from the rasterizer in preparation for a save/load state
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virtual void ClearAll(bool flush) = 0;
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/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
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virtual bool AccelerateDisplayTransfer(const Pica::DisplayTransferConfig&) {
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return false;
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}
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/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
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virtual bool AccelerateTextureCopy(const Pica::DisplayTransferConfig&) {
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return false;
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}
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/// Attempt to use a faster method to fill a region
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virtual bool AccelerateFill(const Pica::MemoryFillConfig&) {
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return false;
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}
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/// Attempt to draw using hardware shaders
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virtual bool AccelerateDrawBatch([[maybe_unused]] bool is_indexed) {
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return false;
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}
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virtual void LoadDiskResources([[maybe_unused]] const std::atomic_bool& stop_loading,
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[[maybe_unused]] const DiskResourceLoadCallback& callback) {}
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virtual void SyncEntireState() {}
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};
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} // namespace VideoCore
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