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- Artic Base: Implement DLC support and other fixes - Fix per game settings not working with artic loader - Fix compilation error
178 lines
5.7 KiB
C++
178 lines
5.7 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <atomic>
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#include <chrono>
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#include <cstddef>
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#include <mutex>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/thread.h"
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namespace Core {
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/**
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* Class to manage and query performance/timing statistics. All public functions of this class are
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* thread-safe unless stated otherwise.
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*/
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class PerfStats {
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public:
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explicit PerfStats(u64 title_id);
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~PerfStats();
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using Clock = std::chrono::high_resolution_clock;
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enum class PerfArticEventBits {
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NONE = 0,
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ARTIC_SAVE_DATA = (1 << 0),
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ARTIC_EXT_DATA = (1 << 1),
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ARTIC_BOSS_EXT_DATA = (1 << 2),
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ARTIC_SHARED_EXT_DATA = (1 << 3),
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ARTIC_SYSTEM_SAVE_DATA = (1 << 4),
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};
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union PerfArticEvents {
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u32 raw{};
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BitField<0, 1, u32> artic_save_data;
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BitField<1, 1, u32> artic_ext_data;
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BitField<2, 1, u32> artic_boss_ext_data;
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BitField<3, 1, u32> artic_shared_ext_data;
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void Set(PerfArticEventBits event, bool set) {
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raw = (raw & ~static_cast<u32>(event)) | (set ? static_cast<u32>(event) : 0);
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}
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bool Get(PerfArticEventBits event) {
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return (raw & static_cast<u32>(event)) != 0;
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}
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};
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struct Results {
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/// System FPS (LCD VBlanks) in Hz
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double system_fps;
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/// Game FPS (GSP frame submissions) in Hz
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double game_fps;
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/// Walltime per system frame, in seconds, excluding any waits
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double frametime;
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/// Ratio of walltime / emulated time elapsed
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double emulation_speed;
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/// Artic base bytes per second
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double artic_transmitted = 0;
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/// Artic base events
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PerfArticEvents artic_events{};
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};
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void BeginSystemFrame();
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void EndSystemFrame();
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void EndGameFrame();
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Results GetAndResetStats(std::chrono::microseconds current_system_time_us);
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Results GetLastStats();
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/**
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* Returns the arithmetic mean of all frametime values stored in the performance history.
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*/
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double GetMeanFrametime() const;
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/**
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* Gets the ratio between walltime and the emulated time of the previous system frame. This is
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* useful for scaling inputs or outputs moving between the two time domains.
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*/
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double GetLastFrameTimeScale() const;
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/**
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* Has the same functionality as GetLastFrameTimeScale, but uses the mean frame time over the
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* last 50 frames rather than only the frame time of the previous frame.
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*/
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double GetStableFrameTimeScale() const;
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void AddArticBaseTraffic(u32 bytes) {
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artic_transmitted += bytes;
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}
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void ReportPerfArticEvent(PerfArticEventBits event, bool set) {
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if (set) {
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artic_events.Set(event, set);
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prev_artic_event.Set(event, set);
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} else {
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artic_events.Set(event, set);
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}
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}
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private:
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mutable std::mutex object_mutex;
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/// Title ID for the game that is running. 0 if there is no game running yet
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u64 title_id{0};
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/// Current index for writing to the perf_history array
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std::size_t current_index{0};
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/// Stores an hour of historical frametime data useful for processing and tracking performance
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/// regressions with code changes.
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std::array<double, 216000> perf_history{};
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/// Point when the cumulative counters were reset
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Clock::time_point reset_point = Clock::now();
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/// System time when the cumulative counters were reset
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std::chrono::microseconds reset_point_system_us{0};
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/// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset
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Clock::duration accumulated_frametime = Clock::duration::zero();
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/// Cumulative number of system frames (LCD VBlanks) presented since last reset
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u32 system_frames = 0;
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/// Cumulative number of game frames (GSP frame submissions) since last reset
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u32 game_frames = 0;
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/// Cumulative number of transmitted artic base traffic
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std::atomic<u32> artic_transmitted = 0;
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// System events that affect performance
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PerfArticEvents artic_events;
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PerfArticEvents prev_artic_event;
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/// Point when the previous system frame ended
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Clock::time_point previous_frame_end = reset_point;
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/// Point when the current system frame began
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Clock::time_point frame_begin = reset_point;
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/// Total visible duration (including frame-limiting, etc.) of the previous system frame
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Clock::duration previous_frame_length = Clock::duration::zero();
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/// Last recorded performance statistics.
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Results last_stats;
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};
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class FrameLimiter {
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public:
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using Clock = std::chrono::high_resolution_clock;
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void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
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bool IsFrameAdvancing() const;
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/**
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* Sets whether frame advancing is enabled or not.
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* Note: The frontend must cancel frame advancing before shutting down in order
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* to resume the emu_thread.
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*/
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void SetFrameAdvancing(bool value);
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void AdvanceFrame();
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void WaitOnce();
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private:
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/// Emulated system time (in microseconds) at the last limiter invocation
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std::chrono::microseconds previous_system_time_us{0};
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/// Walltime at the last limiter invocation
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Clock::time_point previous_walltime = Clock::now();
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/// Accumulated difference between walltime and emulated time
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std::chrono::microseconds frame_limiting_delta_err{0};
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/// Whether to use frame advancing (i.e. frame by frame)
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std::atomic_bool frame_advancing_enabled;
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/// Event to advance the frame when frame advancing is enabled
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Common::Event frame_advance_event;
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};
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} // namespace Core
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