Lime3DS/src/core/hle/kernel/mutex.cpp

145 lines
4.3 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <boost/serialization/base_object.hpp>
#include <boost/serialization/shared_ptr.hpp>
#include <boost/serialization/string.hpp>
#include "common/archives.h"
#include "common/assert.h"
#include "core/core.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/thread.h"
SERIALIZE_EXPORT_IMPL(Kernel::Mutex)
namespace Kernel {
void ReleaseThreadMutexes(Thread* thread) {
for (auto& mtx : thread->held_mutexes) {
mtx->lock_count = 0;
mtx->holding_thread = nullptr;
mtx->WakeupAllWaitingThreads();
}
thread->held_mutexes.clear();
}
Mutex::Mutex(KernelSystem& kernel) : WaitObject(kernel), kernel(kernel) {}
Mutex::~Mutex() {
if (resource_limit) {
resource_limit->Release(ResourceLimitType::Mutex, 1);
}
}
std::shared_ptr<Mutex> KernelSystem::CreateMutex(bool initial_locked, std::string name) {
auto mutex = std::make_shared<Mutex>(*this);
mutex->lock_count = 0;
mutex->name = std::move(name);
mutex->holding_thread = nullptr;
// Acquire mutex with current thread if initialized as locked
if (initial_locked) {
mutex->Acquire(GetCurrentThreadManager().GetCurrentThread());
}
return mutex;
}
bool Mutex::ShouldWait(const Thread* thread) const {
return lock_count > 0 && thread != holding_thread.get();
}
void Mutex::Acquire(Thread* thread) {
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
// Actually "acquire" the mutex only if we don't already have it
if (lock_count == 0) {
priority = thread->current_priority;
thread->held_mutexes.insert(SharedFrom(this));
holding_thread = SharedFrom(thread);
thread->UpdatePriority();
kernel.PrepareReschedule();
}
lock_count++;
}
Result Mutex::Release(Thread* thread) {
// We can only release the mutex if it's held by the calling thread.
if (thread != holding_thread.get()) {
if (holding_thread) {
LOG_ERROR(
Kernel,
"Tried to release a mutex (owned by thread id {}) from a different thread id {}",
holding_thread->thread_id, thread->thread_id);
}
return Result(ErrCodes::WrongLockingThread, ErrorModule::Kernel,
ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
}
// Note: It should not be possible for the situation where the mutex has a holding thread with a
// zero lock count to occur. The real kernel still checks for this, so we do too.
if (lock_count <= 0)
return Result(ErrorDescription::InvalidResultValue, ErrorModule::Kernel,
ErrorSummary::InvalidState, ErrorLevel::Permanent);
lock_count--;
// Yield to the next thread only if we've fully released the mutex
if (lock_count == 0) {
holding_thread->held_mutexes.erase(SharedFrom(this));
holding_thread->UpdatePriority();
holding_thread = nullptr;
WakeupAllWaitingThreads();
kernel.PrepareReschedule();
}
return ResultSuccess;
}
void Mutex::AddWaitingThread(std::shared_ptr<Thread> thread) {
WaitObject::AddWaitingThread(thread);
thread->pending_mutexes.insert(SharedFrom(this));
UpdatePriority();
}
void Mutex::RemoveWaitingThread(Thread* thread) {
WaitObject::RemoveWaitingThread(thread);
thread->pending_mutexes.erase(SharedFrom(this));
UpdatePriority();
}
void Mutex::UpdatePriority() {
if (!holding_thread)
return;
u32 best_priority = ThreadPrioLowest;
for (auto& waiter : GetWaitingThreads()) {
if (waiter->current_priority < best_priority)
best_priority = waiter->current_priority;
}
if (best_priority != priority) {
priority = best_priority;
holding_thread->UpdatePriority();
}
}
template <class Archive>
void Mutex::serialize(Archive& ar, const unsigned int) {
ar& boost::serialization::base_object<WaitObject>(*this);
ar & lock_count;
ar & priority;
ar & name;
ar & holding_thread;
ar & resource_limit;
}
SERIALIZE_IMPL(Mutex)
} // namespace Kernel