Lime3DS/src/core/rpc/rpc_server.h
2023-07-12 18:54:02 -07:00

45 lines
1.1 KiB
C++

// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <condition_variable>
#include <memory>
#include <span>
#include "common/polyfill_thread.h"
#include "common/threadsafe_queue.h"
#include "core/rpc/server.h"
namespace Core {
class System;
}
namespace Core::RPC {
class Packet;
struct PacketHeader;
class RPCServer {
public:
explicit RPCServer(Core::System& system);
~RPCServer();
void QueueRequest(std::unique_ptr<RPC::Packet> request);
private:
void HandleReadMemory(Packet& packet, u32 address, u32 data_size);
void HandleWriteMemory(Packet& packet, u32 address, std::span<const u8> data);
bool ValidatePacket(const PacketHeader& packet_header);
void HandleSingleRequest(std::unique_ptr<Packet> request);
void HandleRequestsLoop(std::stop_token stop_token);
private:
Core::System& system;
Server server;
Common::SPSCQueue<std::unique_ptr<Packet>, true> request_queue;
std::jthread request_handler_thread;
};
} // namespace Core::RPC