Lime3DS/src/common/common.h

59 lines
1.6 KiB
C

// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
// DO NOT EVER INCLUDE <windows.h> directly _or indirectly_ from this file
// since it slows down the build a lot.
#include <cstdlib>
#include <cstdio>
#include <cstring>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/common_types.h"
#include "common/common_funcs.h"
#include "common/common_paths.h"
#include "common/platform.h"
#ifdef _WIN32
// Alignment
#define MEMORY_ALIGNED16(x) __declspec(align(16)) x
#define MEMORY_ALIGNED32(x) __declspec(align(32)) x
#define MEMORY_ALIGNED64(x) __declspec(align(64)) x
#define MEMORY_ALIGNED128(x) __declspec(align(128)) x
#else
// Windows compatibility
#ifdef _LP64
#define _M_X64 1
#else
#define _M_IX86 1
#endif
#define __forceinline inline __attribute__((always_inline))
#define MEMORY_ALIGNED16(x) __attribute__((aligned(16))) x
#define MEMORY_ALIGNED32(x) __attribute__((aligned(32))) x
#define MEMORY_ALIGNED64(x) __attribute__((aligned(64))) x
#define MEMORY_ALIGNED128(x) __attribute__((aligned(128))) x
#endif
#if defined _M_GENERIC
# define _M_SSE 0x0
#elif defined __GNUC__
# if defined __SSE4_2__
# define _M_SSE 0x402
# elif defined __SSE4_1__
# define _M_SSE 0x401
# elif defined __SSSE3__
# define _M_SSE 0x301
# elif defined __SSE3__
# define _M_SSE 0x300
# endif
#elif (_MSC_VER >= 1500) || __INTEL_COMPILER // Visual Studio 2008
# define _M_SSE 0x402
#endif
#include "swap.h"