Amadeus: Fix inverted downmixing of center and lfe (#1507)
This fix front center and lfe being inverted in input of the DownMixSurroundToStereoCommand. This fix: - Voices being missing on FE3H videos - Mario Tennis Aces missing backgroun - Probably more.
This commit is contained in:
parent
27179d0218
commit
000ba5f7cc
@ -62,8 +62,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
{
|
{
|
||||||
ReadOnlySpan<float> frontLeft = context.GetBuffer(InputBufferIndices[0]);
|
ReadOnlySpan<float> frontLeft = context.GetBuffer(InputBufferIndices[0]);
|
||||||
ReadOnlySpan<float> frontRight = context.GetBuffer(InputBufferIndices[1]);
|
ReadOnlySpan<float> frontRight = context.GetBuffer(InputBufferIndices[1]);
|
||||||
ReadOnlySpan<float> lowFrequency = context.GetBuffer(InputBufferIndices[2]);
|
ReadOnlySpan<float> frontCenter = context.GetBuffer(InputBufferIndices[2]);
|
||||||
ReadOnlySpan<float> frontCenter = context.GetBuffer(InputBufferIndices[3]);
|
ReadOnlySpan<float> lowFrequency = context.GetBuffer(InputBufferIndices[3]);
|
||||||
ReadOnlySpan<float> backLeft = context.GetBuffer(InputBufferIndices[4]);
|
ReadOnlySpan<float> backLeft = context.GetBuffer(InputBufferIndices[4]);
|
||||||
ReadOnlySpan<float> backRight = context.GetBuffer(InputBufferIndices[5]);
|
ReadOnlySpan<float> backRight = context.GetBuffer(InputBufferIndices[5]);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user