Extend bindless elimination to work with masked and shifted handles (#2727)
* Extent bindless elimination to work with masked handles * Extend bindless elimination to catch shifted pattern, refactor handle packing/unpacking
This commit is contained in:
parent
d05573bfd1
commit
25fd4ef10e
@ -14,12 +14,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
private const int InitialTextureStateSize = 32;
|
||||
private const int InitialImageStateSize = 8;
|
||||
|
||||
private const int HandleHigh = 16;
|
||||
private const int HandleMask = (1 << HandleHigh) - 1;
|
||||
|
||||
private const int SlotHigh = 16;
|
||||
private const int SlotMask = (1 << SlotHigh) - 1;
|
||||
|
||||
private readonly GpuContext _context;
|
||||
|
||||
private readonly bool _isCompute;
|
||||
@ -348,19 +342,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
|
||||
|
||||
int textureBufferIndex;
|
||||
int samplerBufferIndex;
|
||||
|
||||
if (bindingInfo.CbufSlot < 0)
|
||||
{
|
||||
textureBufferIndex = _textureBufferIndex;
|
||||
samplerBufferIndex = textureBufferIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
textureBufferIndex = bindingInfo.CbufSlot & SlotMask;
|
||||
samplerBufferIndex = ((bindingInfo.CbufSlot >> SlotHigh) != 0) ? (bindingInfo.CbufSlot >> SlotHigh) - 1 : textureBufferIndex;
|
||||
}
|
||||
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
|
||||
|
||||
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex, samplerBufferIndex);
|
||||
int textureId = UnpackTextureId(packedId);
|
||||
@ -440,19 +422,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
|
||||
|
||||
int textureBufferIndex;
|
||||
int samplerBufferIndex;
|
||||
|
||||
if (bindingInfo.CbufSlot < 0)
|
||||
{
|
||||
textureBufferIndex = _textureBufferIndex;
|
||||
samplerBufferIndex = textureBufferIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
textureBufferIndex = bindingInfo.CbufSlot & SlotMask;
|
||||
samplerBufferIndex = ((bindingInfo.CbufSlot >> SlotHigh) != 0) ? (bindingInfo.CbufSlot >> SlotHigh) - 1 : textureBufferIndex;
|
||||
}
|
||||
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
|
||||
|
||||
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex, samplerBufferIndex);
|
||||
int textureId = UnpackTextureId(packedId);
|
||||
@ -522,8 +492,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
int handle,
|
||||
int cbufSlot)
|
||||
{
|
||||
int textureBufferIndex = cbufSlot < 0 ? bufferIndex : cbufSlot & SlotMask;
|
||||
int packedId = ReadPackedId(stageIndex, handle, textureBufferIndex, textureBufferIndex);
|
||||
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(cbufSlot, bufferIndex);
|
||||
|
||||
int packedId = ReadPackedId(stageIndex, handle, textureBufferIndex, samplerBufferIndex);
|
||||
int textureId = UnpackTextureId(packedId);
|
||||
|
||||
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
|
||||
@ -544,11 +515,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
|
||||
private int ReadPackedId(int stageIndex, int wordOffset, int textureBufferIndex, int samplerBufferIndex)
|
||||
{
|
||||
(int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = TextureHandle.UnpackOffsets(wordOffset);
|
||||
|
||||
ulong textureBufferAddress = _isCompute
|
||||
? _channel.BufferManager.GetComputeUniformBufferAddress(textureBufferIndex)
|
||||
: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
|
||||
|
||||
int handle = _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (ulong)(wordOffset & HandleMask) * 4);
|
||||
int handle = _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4);
|
||||
|
||||
// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
|
||||
// is a 13-bit value. However, in order to also support separate samplers and textures (which uses
|
||||
@ -556,13 +529,20 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
// another offset for the sampler.
|
||||
// The shader translator has code to detect separate texture and sampler uses with a bindless texture,
|
||||
// turn that into a regular texture access and produce those special handles with values on the higher 16 bits.
|
||||
if (wordOffset >> HandleHigh != 0)
|
||||
if (handleType != TextureHandleType.CombinedSampler)
|
||||
{
|
||||
ulong samplerBufferAddress = _isCompute
|
||||
? _channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
|
||||
: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
|
||||
|
||||
handle |= _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (ulong)((wordOffset >> HandleHigh) - 1) * 4);
|
||||
int samplerHandle = _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4);
|
||||
|
||||
if (handleType == TextureHandleType.SeparateSamplerId)
|
||||
{
|
||||
samplerHandle <<= 20;
|
||||
}
|
||||
|
||||
handle |= samplerHandle;
|
||||
}
|
||||
|
||||
return handle;
|
||||
|
54
Ryujinx.Graphics.Shader/TextureHandle.cs
Normal file
54
Ryujinx.Graphics.Shader/TextureHandle.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
{
|
||||
public enum TextureHandleType
|
||||
{
|
||||
CombinedSampler = 0, // Must be 0.
|
||||
SeparateSamplerHandle = 1,
|
||||
SeparateSamplerId = 2
|
||||
}
|
||||
|
||||
public static class TextureHandle
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int PackSlots(int cbufSlot0, int cbufSlot1)
|
||||
{
|
||||
return cbufSlot0 | ((cbufSlot1 + 1) << 16);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static (int, int) UnpackSlots(int slots, int defaultTextureBufferIndex)
|
||||
{
|
||||
int textureBufferIndex;
|
||||
int samplerBufferIndex;
|
||||
|
||||
if (slots < 0)
|
||||
{
|
||||
textureBufferIndex = defaultTextureBufferIndex;
|
||||
samplerBufferIndex = textureBufferIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint high = (uint)slots >> 16;
|
||||
|
||||
textureBufferIndex = (ushort)slots;
|
||||
samplerBufferIndex = high != 0 ? (int)high - 1 : textureBufferIndex;
|
||||
}
|
||||
|
||||
return (textureBufferIndex, samplerBufferIndex);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int PackOffsets(int cbufOffset0, int cbufOffset1, TextureHandleType type)
|
||||
{
|
||||
return cbufOffset0 | (cbufOffset1 << 14) | ((int)type << 28);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static (int, int, TextureHandleType) UnpackOffsets(int handle)
|
||||
{
|
||||
return (handle & 0x3fff, (handle >> 14) & 0x3fff, (TextureHandleType)((uint)handle >> 28));
|
||||
}
|
||||
}
|
||||
}
|
@ -51,6 +51,60 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
|
||||
Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
|
||||
|
||||
TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
|
||||
|
||||
// Try to match masked pattern:
|
||||
// - samplerHandle = samplerHandle & 0xFFF00000;
|
||||
// - textureHandle = textureHandle & 0xFFFFF;
|
||||
// - combinedHandle = samplerHandle | textureHandle;
|
||||
// where samplerHandle and textureHandle comes from a constant buffer, and shifted pattern:
|
||||
// - samplerHandle = samplerId << 20;
|
||||
// - combinedHandle = samplerHandle | textureHandle;
|
||||
// where samplerId and textureHandle comes from a constant buffer.
|
||||
if (src0.AsgOp is Operation src0AsgOp)
|
||||
{
|
||||
if (src1.AsgOp is Operation src1AsgOp &&
|
||||
src0AsgOp.Inst == Instruction.BitwiseAnd &&
|
||||
src1AsgOp.Inst == Instruction.BitwiseAnd)
|
||||
{
|
||||
src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
|
||||
src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
|
||||
|
||||
// The OR operation is commutative, so we can also try to swap the operands to get a match.
|
||||
if (src0 == null || src1 == null)
|
||||
{
|
||||
src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
|
||||
src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
|
||||
}
|
||||
|
||||
if (src0 == null || src1 == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (src0AsgOp.Inst == Instruction.ShiftLeft)
|
||||
{
|
||||
Operand shift = src0AsgOp.GetSource(1);
|
||||
|
||||
if (shift.Type == OperandType.Constant && shift.Value == 20)
|
||||
{
|
||||
src0 = src1;
|
||||
src1 = src0AsgOp.GetSource(0);
|
||||
handleType = TextureHandleType.SeparateSamplerId;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
|
||||
{
|
||||
Operand shift = src1AsgOp.GetSource(1);
|
||||
|
||||
if (shift.Type == OperandType.Constant && shift.Value == 20)
|
||||
{
|
||||
src1 = src1AsgOp.GetSource(0);
|
||||
handleType = TextureHandleType.SeparateSamplerId;
|
||||
}
|
||||
}
|
||||
|
||||
if (src0.Type != OperandType.ConstantBuffer || src1.Type != OperandType.ConstantBuffer)
|
||||
{
|
||||
continue;
|
||||
@ -59,8 +113,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
SetHandle(
|
||||
config,
|
||||
texOp,
|
||||
src0.GetCbufOffset() | ((src1.GetCbufOffset() + 1) << 16),
|
||||
src0.GetCbufSlot() | ((src1.GetCbufSlot() + 1) << 16),
|
||||
TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
|
||||
TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
|
||||
rewriteSamplerType);
|
||||
}
|
||||
else if (texOp.Inst == Instruction.ImageLoad ||
|
||||
@ -89,10 +143,41 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
}
|
||||
}
|
||||
|
||||
private static Operand GetSourceForMaskedHandle(Operation asgOp, uint mask)
|
||||
{
|
||||
// Assume it was already checked that the operation is bitwise AND.
|
||||
Operand src0 = asgOp.GetSource(0);
|
||||
Operand src1 = asgOp.GetSource(1);
|
||||
|
||||
if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
// We can't check if the mask matches here as both operands are from a constant buffer.
|
||||
// Be optimistic and assume it matches. Avoid constant buffer 1 as official drivers
|
||||
// uses this one to store compiler constants.
|
||||
return src0.GetCbufSlot() == 1 ? src1 : src0;
|
||||
}
|
||||
else if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.Constant)
|
||||
{
|
||||
if ((uint)src1.Value == mask)
|
||||
{
|
||||
return src0;
|
||||
}
|
||||
}
|
||||
else if (src0.Type == OperandType.Constant && src1.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
if ((uint)src0.Value == mask)
|
||||
{
|
||||
return src1;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType)
|
||||
{
|
||||
texOp.SetHandle(cbufOffset, cbufSlot);
|
||||
|
||||
|
||||
if (rewriteSamplerType)
|
||||
{
|
||||
texOp.Type = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
|
||||
|
Loading…
Reference in New Issue
Block a user