time: Update for 15.0.0 changes and fixes long standing issues (#4822)
* time: Update for 15.0.0 changes Last time we did an upgrade on the time service was during 9.x era, it was about time to take back that reverse again! 15.0.0 added a new structure on the shared memory to get steady clock raw timepoints with a granularity in nanoseconds. This commit implements this new part. I plan to write a follow up with a bit of refactoring of this ancient part of the emulator. As always, reverse and work done by your truly. PS: As a reminder, if this change is reused anywhere else, work should be credited as Ryujinx and not my person. * time: Do not set setup value to posix time This should fix local and network clock returning 0 under usage with shared memory. This probably fix #2430. * Address gdkchan's comment * Fix internal offset not working since changes and ensure that user clock have a valid clock id * time: Report auto correcting clock and hardcode steady clock unique id Fix Pokemon Sword Pokejobs for real. * Address gdkchan's comment
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@ -200,9 +200,10 @@ namespace Ryujinx.HLE.HOS
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LibHacHorizonManager = device.Configuration.LibHacHorizonManager;
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// We hardcode a clock source id to avoid it changing between each start.
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// TODO: use set:sys (and get external clock source id from settings)
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// TODO: use "time!standard_steady_clock_rtc_update_interval_minutes" and implement a worker thread to be accurate.
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UInt128 clockSourceId = UInt128Utils.CreateRandom();
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UInt128 clockSourceId = new UInt128(0x36a0328702ce8bc1, 0x1608eaba02333284);
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IRtcManager.GetExternalRtcValue(out ulong rtcValue);
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// We assume the rtc is system time.
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@ -222,22 +223,22 @@ namespace Ryujinx.HLE.HOS
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internalOffset = internalOffset.AddSeconds(-3600L);
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}
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internalOffset = new TimeSpanType(-internalOffset.NanoSeconds);
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systemTime = new TimeSpanType(systemTime.NanoSeconds + internalOffset.NanoSeconds);
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// First init the standard steady clock
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TimeServiceManager.Instance.SetupStandardSteadyClock(TickSource, clockSourceId, systemTime, internalOffset, TimeSpanType.Zero, false);
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TimeServiceManager.Instance.SetupStandardSteadyClock(TickSource, clockSourceId, TimeSpanType.Zero, TimeSpanType.Zero, TimeSpanType.Zero, false);
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TimeServiceManager.Instance.SetupStandardLocalSystemClock(TickSource, new SystemClockContext(), systemTime.ToSeconds());
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TimeServiceManager.Instance.StandardLocalSystemClock.GetClockContext(TickSource, out SystemClockContext localSytemClockContext);
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if (NxSettings.Settings.TryGetValue("time!standard_network_clock_sufficient_accuracy_minutes", out object standardNetworkClockSufficientAccuracyMinutes))
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{
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TimeSpanType standardNetworkClockSufficientAccuracy = new TimeSpanType((int)standardNetworkClockSufficientAccuracyMinutes * 60000000000);
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// The network system clock needs a valid system clock, as such we setup this system clock using the local system clock.
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TimeServiceManager.Instance.StandardLocalSystemClock.GetClockContext(TickSource, out SystemClockContext localSytemClockContext);
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TimeServiceManager.Instance.SetupStandardNetworkSystemClock(localSytemClockContext, standardNetworkClockSufficientAccuracy);
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}
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TimeServiceManager.Instance.SetupStandardUserSystemClock(TickSource, false, SteadyClockTimePoint.GetRandom());
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TimeServiceManager.Instance.SetupStandardUserSystemClock(TickSource, true, localSytemClockContext.SteadyTimePoint);
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// FIXME: TimeZone should be init here but it's actually done in ContentManager
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@ -0,0 +1,13 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock.Types
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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struct ContinuousAdjustmentTimePoint
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{
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public ulong ClockOffset;
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public long Multiplier;
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public long DivisorLog2;
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public SystemClockContext Context;
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}
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}
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@ -1,8 +1,8 @@
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using Ryujinx.Cpu;
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using Ryujinx.HLE.HOS.Kernel.Memory;
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using Ryujinx.HLE.HOS.Services.Time.Clock;
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using Ryujinx.HLE.HOS.Services.Time.Clock.Types;
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using Ryujinx.HLE.HOS.Services.Time.Types;
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using Ryujinx.HLE.Utilities;
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using System;
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using System.Runtime.CompilerServices;
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using System.Threading;
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@ -20,6 +20,7 @@ namespace Ryujinx.HLE.HOS.Services.Time
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private const uint LocalSystemClockContextOffset = 0x38;
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private const uint NetworkSystemClockContextOffset = 0x80;
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private const uint AutomaticCorrectionEnabledOffset = 0xC8;
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private const uint ContinuousAdjustmentTimePointOffset = 0xD0;
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public void Initialize(Switch device, KSharedMemory sharedMemory, SharedMemoryStorage timeSharedMemoryStorage, int timeSharedMemorySize)
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{
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@ -39,15 +40,7 @@ namespace Ryujinx.HLE.HOS.Services.Time
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public void SetupStandardSteadyClock(ITickSource tickSource, UInt128 clockSourceId, TimeSpanType currentTimePoint)
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{
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TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(tickSource.Counter, tickSource.Frequency);
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SteadyClockContext context = new SteadyClockContext
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{
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InternalOffset = (ulong)(currentTimePoint.NanoSeconds - ticksTimeSpan.NanoSeconds),
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ClockSourceId = clockSourceId
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};
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WriteObjectToSharedMemory(SteadyClockContextOffset, 4, context);
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UpdateSteadyClock(tickSource, clockSourceId, currentTimePoint);
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}
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public void SetAutomaticCorrectionEnabled(bool isAutomaticCorrectionEnabled)
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@ -59,9 +52,37 @@ namespace Ryujinx.HLE.HOS.Services.Time
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public void SetSteadyClockRawTimePoint(ITickSource tickSource, TimeSpanType currentTimePoint)
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{
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SteadyClockContext context = ReadObjectFromSharedMemory<SteadyClockContext>(SteadyClockContextOffset, 4);
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UpdateSteadyClock(tickSource, context.ClockSourceId, currentTimePoint);
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}
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private void UpdateSteadyClock(ITickSource tickSource, UInt128 clockSourceId, TimeSpanType currentTimePoint)
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{
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TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(tickSource.Counter, tickSource.Frequency);
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context.InternalOffset = (ulong)(currentTimePoint.NanoSeconds - ticksTimeSpan.NanoSeconds);
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ContinuousAdjustmentTimePoint adjustmentTimePoint = new ContinuousAdjustmentTimePoint
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{
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ClockOffset = (ulong)ticksTimeSpan.NanoSeconds,
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Multiplier = 1,
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DivisorLog2 = 0,
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Context = new SystemClockContext
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{
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Offset = 0,
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SteadyTimePoint = new SteadyClockTimePoint
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{
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ClockSourceId = clockSourceId,
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TimePoint = 0
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}
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}
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};
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WriteObjectToSharedMemory(ContinuousAdjustmentTimePointOffset, 4, adjustmentTimePoint);
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SteadyClockContext context = new SteadyClockContext
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{
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InternalOffset = (ulong)(currentTimePoint.NanoSeconds - ticksTimeSpan.NanoSeconds),
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ClockSourceId = clockSourceId
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};
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WriteObjectToSharedMemory(SteadyClockContextOffset, 4, context);
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}
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