Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)
This replacement is meant to be done with the original identified byteOffset, not the one assigned later on by the below conditionals (that already has the constant offset added, for instance). This fixes videos being pixelated in Xenoblade 3, and other regressions that might have happened since #3847.
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3868;
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private const uint CodeGenVersion = 3897;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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private const string SharedDataFileName = "shared.data";
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@ -128,6 +128,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) :
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GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) :
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(null, 0);
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(null, 0);
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if (byteOffset != null)
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{
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ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset);
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}
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if (byteOffset == null)
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if (byteOffset == null)
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{
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{
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Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
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Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
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@ -156,11 +161,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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byteOffset = offset;
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byteOffset = offset;
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}
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}
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if (byteOffset != null)
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{
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ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset);
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}
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if (isStg16Or8)
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if (isStg16Or8)
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{
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{
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return byteOffset;
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return byteOffset;
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