Fix FADD32I check for Ra negation
This commit is contained in:
parent
e3c919f086
commit
6407729a1d
@ -104,7 +104,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
bool absoluteA = false, negateA = false;
|
||||
|
||||
if (isAdd || op is IOpCodeCbuf || op is IOpCodeImm)
|
||||
if (op is OpCodeAluImm32 && isAdd)
|
||||
{
|
||||
negateA = op.RawOpCode.Extract(56);
|
||||
}
|
||||
else if (isAdd || op is IOpCodeCbuf || op is IOpCodeImm)
|
||||
{
|
||||
negateA = op.RawOpCode.Extract(43);
|
||||
absoluteA = op.RawOpCode.Extract(44);
|
||||
@ -113,10 +117,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
absoluteA = op.RawOpCode.Extract(44);
|
||||
}
|
||||
else if (op is OpCodeAluImm32 && isAdd)
|
||||
{
|
||||
negateA = op.RawOpCode.Extract(56);
|
||||
}
|
||||
|
||||
FPHalfSwizzle swizzle = (FPHalfSwizzle)op.RawOpCode.Extract(47, 2);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user