Workaround for recent audren regression
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c26ddd6259
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@ -36,6 +36,9 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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public long RequestUpdateAudioRenderer(ServiceCtx Context)
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{
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long OutputPosition = Context.Request.ReceiveBuff[0].Position;
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long OutputSize = Context.Request.ReceiveBuff[0].Size;
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AMemoryHelper.FillWithZeros(Context.Memory, OutputPosition, (int)OutputSize);
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long InputPosition = Context.Request.SendBuff[0].Position;
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@ -52,26 +55,28 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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OutputDataHeader.EffectsSize = Params.EffectCount * 0x10;
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OutputDataHeader.SinksSize = Params.SinkCount * 0x20;
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OutputDataHeader.PerformanceManagerSize = 0x10;
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OutputDataHeader.TotalSize = Marshal.SizeOf(OutputDataHeader) + OutputDataHeader.BehaviorSize + OutputDataHeader.MemoryPoolsSize +
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OutputDataHeader.VoicesSize + OutputDataHeader.EffectsSize + OutputDataHeader.SinksSize + OutputDataHeader.PerformanceManagerSize;
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OutputDataHeader.TotalSize = Marshal.SizeOf(OutputDataHeader) +
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OutputDataHeader.BehaviorSize +
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OutputDataHeader.MemoryPoolsSize +
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OutputDataHeader.VoicesSize +
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OutputDataHeader.EffectsSize +
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OutputDataHeader.SinksSize +
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OutputDataHeader.PerformanceManagerSize;
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AMemoryHelper.Write(Context.Memory, OutputPosition, OutputDataHeader);
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for (int Offset = 0x40; Offset < 0x40 + OutputDataHeader.MemoryPoolsSize; Offset += 0x10, MemoryPoolOffset += 0x20)
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{
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MemoryPoolStates PoolState = (MemoryPoolStates) Context.Memory.ReadInt32(InputPosition + MemoryPoolOffset + 0x10);
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MemoryPoolState PoolState = (MemoryPoolState)Context.Memory.ReadInt32(InputPosition + MemoryPoolOffset + 0x10);
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if (PoolState == MemoryPoolStates.RequestAttach)
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//TODO: Figure out what the other values does.
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if (PoolState == MemoryPoolState.RequestAttach)
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{
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Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolStates.Attached);
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Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolState.Attached);
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}
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else if (PoolState == MemoryPoolStates.RequestDetach)
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else if (PoolState == MemoryPoolState.RequestDetach)
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{
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Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolStates.Detached);
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}
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else
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{
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Context.Memory.WriteInt32(OutputPosition + Offset, (int)PoolState);
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Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolState.Detached);
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}
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}
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@ -118,4 +123,3 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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}
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}
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}
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13
Ryujinx.HLE/OsHle/Services/Aud/MemoryPoolState.cs
Normal file
13
Ryujinx.HLE/OsHle/Services/Aud/MemoryPoolState.cs
Normal file
@ -0,0 +1,13 @@
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namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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enum MemoryPoolState : int
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{
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Invalid = 0,
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Unknown = 1,
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RequestDetach = 2,
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Detached = 3,
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RequestAttach = 4,
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Attached = 5,
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Released = 6
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}
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}
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@ -1,13 +0,0 @@
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namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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enum MemoryPoolStates : int
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{
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Invalid = 0x0,
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Unknown = 0x1,
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RequestDetach = 0x2,
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Detached = 0x3,
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RequestAttach = 0x4,
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Attached = 0x5,
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Released = 0x6,
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}
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}
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