Remove event logic in favour of single init function.
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ca59c3f499
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@ -120,7 +120,6 @@ namespace Ryujinx.Ava
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private readonly object _lockObject = new();
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public event EventHandler AppExit;
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public event EventHandler<StatusInitEventArgs> StatusInitEvent;
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public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
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public VirtualFileSystem VirtualFileSystem { get; }
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@ -1044,14 +1043,14 @@ namespace Ryujinx.Ava
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public void InitStatus()
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{
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StatusInitEvent?.Invoke(this, new StatusInitEventArgs(
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value switch
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{
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GraphicsBackend.Vulkan => "Vulkan",
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GraphicsBackend.OpenGl => "OpenGL",
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_ => throw new NotImplementedException()
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},
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$"GPU: {_renderer.GetHardwareInfo().GpuDriver}"));
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_viewModel.BackendText = ConfigurationState.Instance.Graphics.GraphicsBackend.Value switch
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{
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GraphicsBackend.Vulkan => "Vulkan",
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GraphicsBackend.OpenGl => "OpenGL",
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_ => throw new NotImplementedException()
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};
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_viewModel.GpuNameText = $"GPU: {_renderer.GetHardwareInfo().GpuDriver}";
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}
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public void UpdateStatus()
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@ -1,16 +0,0 @@
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using System;
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namespace Ryujinx.Ava.UI.Models
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{
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internal class StatusInitEventArgs : EventArgs
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{
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public string GpuBackend { get; }
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public string GpuName { get; }
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public StatusInitEventArgs(string gpuBackend, string gpuName)
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{
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GpuBackend = gpuBackend;
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GpuName = gpuName;
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}
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}
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}
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@ -1182,7 +1182,6 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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RendererHostControl.WindowCreated += RendererHost_Created;
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AppHost.StatusInitEvent += Init_StatusBar;
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AppHost.StatusUpdatedEvent += Update_StatusBar;
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AppHost.AppExit += AppHost_AppExit;
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@ -1209,18 +1208,6 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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private void Init_StatusBar(object sender, StatusInitEventArgs args)
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{
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if (ShowMenuAndStatusBar && !ShowLoadProgress)
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{
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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GpuNameText = args.GpuName;
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BackendText = args.GpuBackend;
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});
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}
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}
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private void Update_StatusBar(object sender, StatusUpdatedEventArgs args)
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{
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if (ShowMenuAndStatusBar && !ShowLoadProgress)
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