nifm: Fix returned buffer size of GetClientId (#2036)
This PR fix an issue introduced on last IPC rewrite PRs where some returned buffer size have to be explicit now. `GetClientId` without an explicit buffer size return some garbage to the guest and then `nifm` service crashes because of a wrong ClientId. It's fixed now. Horizon Chase Turbo and Doom regression are fixed now. (Probably some other games too)
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@ -27,7 +27,8 @@ namespace Ryujinx.HLE.HOS.Services.Nifm.StaticService
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public ResultCode GetClientId(ServiceCtx context)
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public ResultCode GetClientId(ServiceCtx context)
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{
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{
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long position = context.Request.RecvListBuff[0].Position;
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long position = context.Request.RecvListBuff[0].Position;
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long size = context.Request.RecvListBuff[0].Size;
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context.Response.PtrBuff[0] = context.Response.PtrBuff[0].WithSize(4);
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context.Memory.Write((ulong)position, _generalServiceDetail.ClientId);
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context.Memory.Write((ulong)position, _generalServiceDetail.ClientId);
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