Fix regression on texture compatibility match checks (#1521)
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@ -676,7 +676,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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return false;
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return false;
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}
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}
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if (!TextureCompatibility.SizeMatches(Info, info))
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if (!TextureCompatibility.SizeMatches(Info, info, (flags & TextureSearchFlags.Strict) == 0))
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{
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{
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return false;
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return false;
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}
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}
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@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="rhs">Texture information to compare with</param>
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/// <param name="rhs">Texture information to compare with</param>
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/// <param name="alignSizes">True to align the sizes according to the texture layout for comparison</param>
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/// <param name="alignSizes">True to align the sizes according to the texture layout for comparison</param>
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/// <returns>True if the sizes matches, false otherwise</returns>
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/// <returns>True if the sizes matches, false otherwise</returns>
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private static bool SizeMatches(TextureInfo lhs, TextureInfo rhs, bool alignSizes)
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public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs, bool alignSizes)
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{
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{
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if (lhs.GetLayers() != rhs.GetLayers())
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if (lhs.GetLayers() != rhs.GetLayers())
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{
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{
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