settings: Implement GetDeviceNickName and SetDeviceNickName (#2383)

* settings: Implement GetDeviceNickName and SetDeviceNickName

This PR implement `set` and `sys:set` calls : `GetDeviceNickName` and `SetDeviceNickName` accordingly to RE.
I've cleaned up both services a bit and `SystemStateMgr` class too.

Closes #2110

* Addresses gdkchan_s feedback
This commit is contained in:
Ac_K 2021-06-24 01:18:36 +02:00 committed by GitHub
parent 55e0c71489
commit e053663f27
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3 changed files with 77 additions and 23 deletions

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@ -1,6 +1,7 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.SystemState;
using System;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.Settings
{
@ -117,11 +118,33 @@ namespace Ryujinx.HLE.HOS.Services.Settings
return GetKeyCodeMapImpl(context, 2);
}
public ResultCode GetKeyCodeMapImpl(ServiceCtx context, int version)
[CommandHipc(11)] // 10.1.0+
// GetDeviceNickName() -> buffer<nn::settings::system::DeviceNickName, 0x16>
public ResultCode GetDeviceNickName(ServiceCtx context)
{
ulong deviceNickNameBufferPosition = context.Request.ReceiveBuff[0].Position;
ulong deviceNickNameBufferSize = context.Request.ReceiveBuff[0].Size;
if (deviceNickNameBufferPosition == 0)
{
return ResultCode.NullDeviceNicknameBuffer;
}
if (deviceNickNameBufferSize != 0x80)
{
Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
}
context.Memory.Write(deviceNickNameBufferPosition, Encoding.ASCII.GetBytes(context.Device.System.State.DeviceNickName + '\0'));
return ResultCode.Success;
}
private ResultCode GetKeyCodeMapImpl(ServiceCtx context, int version)
{
if (context.Request.ReceiveBuff[0].Size != 0x1000)
{
Logger.Warning?.Print(LogClass.ServiceSet, "Bad size");
Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
}
byte[] keyCodeMap;
@ -200,7 +223,7 @@ namespace Ryujinx.HLE.HOS.Services.Settings
return ResultCode.Success;
}
public ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, ulong position, ulong size, int maxSize)
private ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, ulong position, ulong size, int maxSize)
{
int count = (int)(size / 8);

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@ -228,7 +228,45 @@ namespace Ryujinx.HLE.HOS.Services.Settings
// NOTE: When set to true, is automatically synced with the internet.
context.ResponseData.Write(true);
Logger.Stub?.PrintStub(LogClass.ServiceSet, "Stubbed");
Logger.Stub?.PrintStub(LogClass.ServiceSet);
return ResultCode.Success;
}
[CommandHipc(77)]
// GetDeviceNickName() -> buffer<nn::settings::system::DeviceNickName, 0x16>
public ResultCode GetDeviceNickName(ServiceCtx context)
{
ulong deviceNickNameBufferPosition = context.Request.ReceiveBuff[0].Position;
ulong deviceNickNameBufferSize = context.Request.ReceiveBuff[0].Size;
if (deviceNickNameBufferPosition == 0)
{
return ResultCode.NullDeviceNicknameBuffer;
}
if (deviceNickNameBufferSize != 0x80)
{
Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
}
context.Memory.Write(deviceNickNameBufferPosition, Encoding.ASCII.GetBytes(context.Device.System.State.DeviceNickName + '\0'));
return ResultCode.Success;
}
[CommandHipc(78)]
// SetDeviceNickName(buffer<nn::settings::system::DeviceNickName, 0x15>)
public ResultCode SetDeviceNickName(ServiceCtx context)
{
ulong deviceNickNameBufferPosition = context.Request.SendBuff[0].Position;
ulong deviceNickNameBufferSize = context.Request.SendBuff[0].Size;
byte[] deviceNickNameBuffer = new byte[deviceNickNameBufferSize];
context.Memory.Read(deviceNickNameBufferPosition, deviceNickNameBuffer);
context.Device.System.State.DeviceNickName = Encoding.ASCII.GetString(deviceNickNameBuffer);
return ResultCode.Success;
}

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@ -35,18 +35,17 @@ namespace Ryujinx.HLE.HOS.SystemState
public TitleLanguage DesiredTitleLanguage { get; private set; }
internal string ActiveAudioOutput { get; private set; }
public bool DockedMode { get; set; }
public ColorSet ThemeColor { get; set; }
public bool InstallContents { get; set; }
public string DeviceNickName { get; set; }
public SystemStateMgr()
{
// TODO: Let user specify.
// TODO: Let user specify fields.
DesiredKeyboardLayout = (long)KeyboardLayout.Default;
DeviceNickName = "Ryujinx's Switch";
}
public void SetLanguage(SystemLanguage language)
@ -54,20 +53,14 @@ namespace Ryujinx.HLE.HOS.SystemState
DesiredSystemLanguage = language;
DesiredLanguageCode = GetLanguageCode((int)DesiredSystemLanguage);
switch (language)
DesiredTitleLanguage = language switch
{
case SystemLanguage.Taiwanese:
case SystemLanguage.TraditionalChinese:
DesiredTitleLanguage = TitleLanguage.Taiwanese;
break;
case SystemLanguage.Chinese:
case SystemLanguage.SimplifiedChinese:
DesiredTitleLanguage = TitleLanguage.Chinese;
break;
default:
DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
break;
}
SystemLanguage.Taiwanese or
SystemLanguage.TraditionalChinese => TitleLanguage.Taiwanese,
SystemLanguage.Chinese or
SystemLanguage.SimplifiedChinese => TitleLanguage.Chinese,
_ => Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language)),
};
}
public void SetRegion(RegionCode region)