Add support for inline software keyboard (#1868)
* Add background mode configuration to SoftwareKeyboardApplet * Add placeholder text generator for Software Keyboard in background mode * Add stub for GetIndirectLayerImageMap * Fix default state of DecidedCancel response * Add GUI text input to Software Keyboard in background mode * Fix graphical glitch when Inline Software Keyboard appears * Improve readability of InlineResponses class * Improve code styling and fix compiler warnings * Replace ServiceDisplay log class by ServiceVi * Replace static readonly by const * Add proper finalization to the keyboard applet in inline mode * Rename constants to start with uppercase * Fix inline keyboard not working with some games * Improve code readability * Fix code styling
This commit is contained in:
parent
b81f19613f
commit
e57b140429
@ -0,0 +1,18 @@
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Possible requests to the keyboard when running in inline mode.
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/// </summary>
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enum InlineKeyboardRequest : uint
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{
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Unknown0 = 0x0,
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Finalize = 0x4,
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SetUserWordInfo = 0x6,
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SetCustomizeDic = 0x7,
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Calc = 0xA,
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SetCustomizedDictionaries = 0xB,
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UnsetCustomizedDictionaries = 0xC,
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UseChangedStringV2 = 0xD,
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UseMovedCursorV2 = 0xE
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}
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}
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Possible responses from the keyboard when running in inline mode.
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/// </summary>
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enum InlineKeyboardResponse : uint
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{
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FinishedInitialize = 0x0,
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Default = 0x1,
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ChangedString = 0x2,
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MovedCursor = 0x3,
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MovedTab = 0x4,
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DecidedEnter = 0x5,
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DecidedCancel = 0x6,
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ChangedStringUtf8 = 0x7,
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MovedCursorUtf8 = 0x8,
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DecidedEnterUtf8 = 0x9,
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UnsetCustomizeDic = 0xA,
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ReleasedUserWordInfo = 0xB,
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UnsetCustomizedDictionaries = 0xC,
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ChangedStringV2 = 0xD,
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MovedCursorV2 = 0xE,
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ChangedStringUtf8V2 = 0xF,
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MovedCursorUtf8V2 = 0x10
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}
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}
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@ -0,0 +1,14 @@
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Possible states for the keyboard when running in inline mode.
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/// </summary>
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enum InlineKeyboardState : uint
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{
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Uninitialized = 0x0,
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Initializing = 0x1,
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Ready = 0x2,
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DataAvailable = 0x3,
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Completed = 0x4
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}
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}
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295
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs
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295
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs
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using System.IO;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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internal class InlineResponses
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{
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private const uint MaxStrLenUTF8 = 0x7D4;
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private const uint MaxStrLenUTF16 = 0x3EC;
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private static void BeginResponse(InlineKeyboardState state, InlineKeyboardResponse resCode, BinaryWriter writer)
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{
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writer.Write((uint)state);
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writer.Write((uint)resCode);
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}
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private static uint WriteString(string text, BinaryWriter writer, uint maxSize, Encoding encoding)
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{
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// Ensure the text fits in the buffer, but do not straight cut the bytes because
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// this may corrupt the encoding. Search for a cut in the source string that fits.
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byte[] bytes = null;
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for (int maxStr = text.Length; maxStr >= 0; maxStr--)
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{
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// This loop will probably will run only once.
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bytes = encoding.GetBytes(text.Substring(0, maxStr));
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if (bytes.Length <= maxSize)
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{
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break;
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}
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}
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writer.Write(bytes);
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writer.Seek((int)maxSize - bytes.Length, SeekOrigin.Current);
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writer.Write((uint)text.Length); // String size
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return (uint)text.Length; // Return the cursor position at the end of the text
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}
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private static void WriteStringWithCursor(string text, BinaryWriter writer, uint maxSize, Encoding encoding)
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{
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uint cursor = WriteString(text, writer, maxSize, encoding);
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writer.Write(cursor); // Cursor position
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}
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public static byte[] FinishedInitialize()
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{
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uint resSize = 2 * sizeof(uint) + 0x1;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Ready, InlineKeyboardResponse.FinishedInitialize, writer);
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writer.Write((byte)1); // Data (ignored by the program)
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return stream.ToArray();
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}
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}
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public static byte[] Default()
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{
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uint resSize = 2 * sizeof(uint);
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.Default, writer);
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return stream.ToArray();
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}
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}
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public static byte[] ChangedString(string text)
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{
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uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.ChangedString, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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writer.Write((int)0); // ?
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writer.Write((int)0); // ?
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return stream.ToArray();
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}
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}
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public static byte[] MovedCursor(string text)
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{
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uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.MovedCursor, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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return stream.ToArray();
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}
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}
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public static byte[] MovedTab(string text)
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{
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// Should be the same as MovedCursor.
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uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.MovedTab, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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return stream.ToArray();
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}
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}
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public static byte[] DecidedEnter(string text)
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{
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uint resSize = 3 * sizeof(uint) + MaxStrLenUTF16;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedEnter, writer);
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WriteString(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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return stream.ToArray();
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}
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}
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public static byte[] DecidedCancel()
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{
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uint resSize = 2 * sizeof(uint);
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedCancel, writer);
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return stream.ToArray();
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}
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}
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public static byte[] ChangedStringUtf8(string text)
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{
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uint resSize = 6 * sizeof(uint) + MaxStrLenUTF8;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringUtf8, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
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writer.Write((int)0); // ?
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writer.Write((int)0); // ?
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return stream.ToArray();
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}
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}
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public static byte[] MovedCursorUtf8(string text)
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{
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uint resSize = 4 * sizeof(uint) + MaxStrLenUTF8;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorUtf8, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
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return stream.ToArray();
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}
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}
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public static byte[] DecidedEnterUtf8(string text)
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{
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uint resSize = 3 * sizeof(uint) + MaxStrLenUTF8;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedEnterUtf8, writer);
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WriteString(text, writer, MaxStrLenUTF8, Encoding.UTF8);
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return stream.ToArray();
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}
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}
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public static byte[] UnsetCustomizeDic()
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{
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uint resSize = 2 * sizeof(uint);
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.UnsetCustomizeDic, writer);
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return stream.ToArray();
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}
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}
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public static byte[] ReleasedUserWordInfo()
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{
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uint resSize = 2 * sizeof(uint);
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.ReleasedUserWordInfo, writer);
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return stream.ToArray();
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}
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}
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public static byte[] UnsetCustomizedDictionaries()
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{
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uint resSize = 2 * sizeof(uint);
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.UnsetCustomizedDictionaries, writer);
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return stream.ToArray();
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}
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}
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public static byte[] ChangedStringV2(string text)
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{
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uint resSize = 6 * sizeof(uint) + MaxStrLenUTF16 + 0x1;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringV2, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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writer.Write((int)0); // ?
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writer.Write((int)0); // ?
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writer.Write((byte)0); // Flag == 0
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return stream.ToArray();
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}
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}
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public static byte[] MovedCursorV2(string text)
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{
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uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16 + 0x1;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorV2, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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writer.Write((byte)0); // Flag == 0
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return stream.ToArray();
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}
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}
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public static byte[] ChangedStringUtf8V2(string text)
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{
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uint resSize = 6 * sizeof(uint) + MaxStrLenUTF8 + 0x1;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringUtf8V2, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
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writer.Write((int)0); // ?
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writer.Write((int)0); // ?
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writer.Write((byte)0); // Flag == 0
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return stream.ToArray();
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}
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}
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public static byte[] MovedCursorUtf8V2(string text)
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{
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uint resSize = 4 * sizeof(uint) + MaxStrLenUTF8 + 0x1;
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using (MemoryStream stream = new MemoryStream(new byte[resSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorUtf8V2, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
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writer.Write((byte)0); // Flag == 0
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return stream.ToArray();
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}
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}
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}
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}
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
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struct SoftwareKeyboardAppear
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{
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private const int OkTextLength = 8;
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// Some games send a Calc without intention of showing the keyboard, a
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// common trend observed is that this field will be != 0 in such cases.
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public uint ShouldBeHidden;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
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public string OkText;
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/// <summary>
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/// The character displayed in the left button of the numeric keyboard.
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/// This is ignored when Mode is not set to NumbersOnly.
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/// </summary>
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public char LeftOptionalSymbolKey;
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/// <summary>
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/// The character displayed in the right button of the numeric keyboard.
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/// This is ignored when Mode is not set to NumbersOnly.
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/// </summary>
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public char RightOptionalSymbolKey;
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/// <summary>
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/// When set, predictive typing is enabled making use of the system dictionary,
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/// and any custom user dictionary.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool PredictionEnabled;
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public byte Empty;
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/// <summary>
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/// Specifies prohibited characters that cannot be input into the text entry area.
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/// </summary>
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public InvalidCharFlags InvalidCharFlag;
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public int Padding1;
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public int Padding2;
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public byte EnableReturnButton;
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public byte Padding3;
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public byte Padding4;
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public byte Padding5;
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public uint CalcArgFlags;
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public uint Padding6;
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public uint Padding7;
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public uint Padding8;
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public uint Padding9;
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public uint Padding10;
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public uint Padding11;
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}
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}
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@ -5,6 +5,8 @@ using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Ryujinx.HLE.HOS.Applets
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{
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@ -19,10 +21,19 @@ namespace Ryujinx.HLE.HOS.Applets
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private SoftwareKeyboardState _state = SoftwareKeyboardState.Uninitialized;
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private bool _isBackground = false;
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private AppletSession _normalSession;
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private AppletSession _interactiveSession;
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private SoftwareKeyboardConfig _keyboardConfig;
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// Configuration for foreground mode
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private SoftwareKeyboardConfig _keyboardFgConfig;
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private SoftwareKeyboardCalc _keyboardCalc;
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private SoftwareKeyboardDictSet _keyboardDict;
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// Configuration for background mode
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private SoftwareKeyboardInitialize _keyboardBgInitialize;
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private byte[] _transferMemory;
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private string _textValue = null;
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@ -47,30 +58,46 @@ namespace Ryujinx.HLE.HOS.Applets
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var launchParams = _normalSession.Pop();
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var keyboardConfig = _normalSession.Pop();
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if (keyboardConfig.Length < Marshal.SizeOf<SoftwareKeyboardConfig>())
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// TODO: A better way would be handling the background creation properly
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// in LibraryAppleCreator / Acessor instead of guessing by size.
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if (keyboardConfig.Length == Marshal.SizeOf<SoftwareKeyboardInitialize>())
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{
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Logger.Error?.Print(LogClass.ServiceAm, $"SoftwareKeyboardConfig size mismatch. Expected {Marshal.SizeOf<SoftwareKeyboardConfig>():x}. Got {keyboardConfig.Length:x}");
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_isBackground = true;
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_keyboardBgInitialize = ReadStruct<SoftwareKeyboardInitialize>(keyboardConfig);
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_state = SoftwareKeyboardState.Uninitialized;
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return ResultCode.Success;
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}
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else
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{
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_keyboardConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
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_isBackground = false;
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if (keyboardConfig.Length < Marshal.SizeOf<SoftwareKeyboardConfig>())
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{
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Logger.Error?.Print(LogClass.ServiceAm, $"SoftwareKeyboardConfig size mismatch. Expected {Marshal.SizeOf<SoftwareKeyboardConfig>():x}. Got {keyboardConfig.Length:x}");
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}
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else
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{
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_keyboardFgConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
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}
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if (!_normalSession.TryPop(out _transferMemory))
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{
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Logger.Error?.Print(LogClass.ServiceAm, "SwKbd Transfer Memory is null");
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}
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if (_keyboardFgConfig.UseUtf8)
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{
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_encoding = Encoding.UTF8;
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}
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_state = SoftwareKeyboardState.Ready;
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ExecuteForegroundKeyboard();
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
if (!_normalSession.TryPop(out _transferMemory))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceAm, "SwKbd Transfer Memory is null");
|
||||
}
|
||||
|
||||
if (_keyboardConfig.UseUtf8)
|
||||
{
|
||||
_encoding = Encoding.UTF8;
|
||||
}
|
||||
|
||||
_state = SoftwareKeyboardState.Ready;
|
||||
|
||||
Execute();
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
public ResultCode GetResult()
|
||||
@ -78,39 +105,39 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private void Execute()
|
||||
private void ExecuteForegroundKeyboard()
|
||||
{
|
||||
string initialText = null;
|
||||
|
||||
// Initial Text is always encoded as a UTF-16 string in the work buffer (passed as transfer memory)
|
||||
// InitialStringOffset points to the memory offset and InitialStringLength is the number of UTF-16 characters
|
||||
if (_transferMemory != null && _keyboardConfig.InitialStringLength > 0)
|
||||
if (_transferMemory != null && _keyboardFgConfig.InitialStringLength > 0)
|
||||
{
|
||||
initialText = Encoding.Unicode.GetString(_transferMemory, _keyboardConfig.InitialStringOffset, 2 * _keyboardConfig.InitialStringLength);
|
||||
initialText = Encoding.Unicode.GetString(_transferMemory, _keyboardFgConfig.InitialStringOffset, 2 * _keyboardFgConfig.InitialStringLength);
|
||||
}
|
||||
|
||||
// If the max string length is 0, we set it to a large default
|
||||
// length.
|
||||
if (_keyboardConfig.StringLengthMax == 0)
|
||||
if (_keyboardFgConfig.StringLengthMax == 0)
|
||||
{
|
||||
_keyboardConfig.StringLengthMax = 100;
|
||||
_keyboardFgConfig.StringLengthMax = 100;
|
||||
}
|
||||
|
||||
var args = new SoftwareKeyboardUiArgs
|
||||
{
|
||||
HeaderText = _keyboardConfig.HeaderText,
|
||||
SubtitleText = _keyboardConfig.SubtitleText,
|
||||
GuideText = _keyboardConfig.GuideText,
|
||||
SubmitText = (!string.IsNullOrWhiteSpace(_keyboardConfig.SubmitText) ? _keyboardConfig.SubmitText : "OK"),
|
||||
StringLengthMin = _keyboardConfig.StringLengthMin,
|
||||
StringLengthMax = _keyboardConfig.StringLengthMax,
|
||||
HeaderText = _keyboardFgConfig.HeaderText,
|
||||
SubtitleText = _keyboardFgConfig.SubtitleText,
|
||||
GuideText = _keyboardFgConfig.GuideText,
|
||||
SubmitText = (!string.IsNullOrWhiteSpace(_keyboardFgConfig.SubmitText) ? _keyboardFgConfig.SubmitText : "OK"),
|
||||
StringLengthMin = _keyboardFgConfig.StringLengthMin,
|
||||
StringLengthMax = _keyboardFgConfig.StringLengthMax,
|
||||
InitialText = initialText
|
||||
};
|
||||
|
||||
// Call the configured GUI handler to get user's input
|
||||
if (_device.UiHandler == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"GUI Handler is not set. Falling back to default");
|
||||
Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
|
||||
_okPressed = true;
|
||||
}
|
||||
else
|
||||
@ -122,22 +149,22 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||
|
||||
// If the game requests a string with a minimum length less
|
||||
// than our default text, repeat our default text until we meet
|
||||
// the minimum length requirement.
|
||||
// the minimum length requirement.
|
||||
// This should always be done before the text truncation step.
|
||||
while (_textValue.Length < _keyboardConfig.StringLengthMin)
|
||||
while (_textValue.Length < _keyboardFgConfig.StringLengthMin)
|
||||
{
|
||||
_textValue = String.Join(" ", _textValue, _textValue);
|
||||
}
|
||||
|
||||
// If our default text is longer than the allowed length,
|
||||
// we truncate it.
|
||||
if (_textValue.Length > _keyboardConfig.StringLengthMax)
|
||||
if (_textValue.Length > _keyboardFgConfig.StringLengthMax)
|
||||
{
|
||||
_textValue = _textValue.Substring(0, (int)_keyboardConfig.StringLengthMax);
|
||||
_textValue = _textValue.Substring(0, (int)_keyboardFgConfig.StringLengthMax);
|
||||
}
|
||||
|
||||
// Does the application want to validate the text itself?
|
||||
if (_keyboardConfig.CheckText)
|
||||
if (_keyboardFgConfig.CheckText)
|
||||
{
|
||||
// The application needs to validate the response, so we
|
||||
// submit it to the interactive output buffer, and poll it
|
||||
@ -151,7 +178,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||
{
|
||||
// If the application doesn't need to validate the response,
|
||||
// we push the data to the non-interactive output buffer
|
||||
// and poll it for completion.
|
||||
// and poll it for completion.
|
||||
_state = SoftwareKeyboardState.Complete;
|
||||
|
||||
_normalSession.Push(BuildResponse(_textValue, false));
|
||||
@ -162,16 +189,28 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||
|
||||
private void OnInteractiveData(object sender, EventArgs e)
|
||||
{
|
||||
// Obtain the validation status response,
|
||||
// Obtain the validation status response.
|
||||
var data = _interactiveSession.Pop();
|
||||
|
||||
if (_isBackground)
|
||||
{
|
||||
OnBackgroundInteractiveData(data);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnForegroundInteractiveData(data);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnForegroundInteractiveData(byte[] data)
|
||||
{
|
||||
if (_state == SoftwareKeyboardState.ValidationPending)
|
||||
{
|
||||
// TODO(jduncantor):
|
||||
// If application rejects our "attempt", submit another attempt,
|
||||
// and put the applet back in PendingValidation state.
|
||||
|
||||
// For now we assume success, so we push the final result
|
||||
// For now we assume success, so we push the final result
|
||||
// to the standard output buffer and carry on our merry way.
|
||||
_normalSession.Push(BuildResponse(_textValue, false));
|
||||
|
||||
@ -194,6 +233,151 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBackgroundInteractiveData(byte[] data)
|
||||
{
|
||||
// WARNING: Only invoke applet state changes after an explicit finalization
|
||||
// request from the game, this is because the inline keyboard is expected to
|
||||
// keep running in the background sending data by itself.
|
||||
|
||||
using (MemoryStream stream = new MemoryStream(data))
|
||||
using (BinaryReader reader = new BinaryReader(stream))
|
||||
{
|
||||
var request = (InlineKeyboardRequest)reader.ReadUInt32();
|
||||
|
||||
long remaining;
|
||||
|
||||
// Always show the keyboard if the state is 'Ready'.
|
||||
bool showKeyboard = _state == SoftwareKeyboardState.Ready;
|
||||
|
||||
switch (request)
|
||||
{
|
||||
case InlineKeyboardRequest.Unknown0: // Unknown request sent by some games after calc
|
||||
_interactiveSession.Push(InlineResponses.Default());
|
||||
break;
|
||||
case InlineKeyboardRequest.UseChangedStringV2:
|
||||
// Not used because we only send the entire string after confirmation.
|
||||
_interactiveSession.Push(InlineResponses.Default());
|
||||
break;
|
||||
case InlineKeyboardRequest.UseMovedCursorV2:
|
||||
// Not used because we only send the entire string after confirmation.
|
||||
_interactiveSession.Push(InlineResponses.Default());
|
||||
break;
|
||||
case InlineKeyboardRequest.SetCustomizeDic:
|
||||
remaining = stream.Length - stream.Position;
|
||||
if (remaining != Marshal.SizeOf<SoftwareKeyboardDictSet>())
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes!");
|
||||
}
|
||||
else
|
||||
{
|
||||
var keyboardDictData = reader.ReadBytes((int)remaining);
|
||||
_keyboardDict = ReadStruct<SoftwareKeyboardDictSet>(keyboardDictData);
|
||||
}
|
||||
_interactiveSession.Push(InlineResponses.Default());
|
||||
break;
|
||||
case InlineKeyboardRequest.Calc:
|
||||
// Put the keyboard in a Ready state, this will force showing
|
||||
_state = SoftwareKeyboardState.Ready;
|
||||
remaining = stream.Length - stream.Position;
|
||||
if (remaining != Marshal.SizeOf<SoftwareKeyboardCalc>())
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes!");
|
||||
}
|
||||
else
|
||||
{
|
||||
var keyboardCalcData = reader.ReadBytes((int)remaining);
|
||||
_keyboardCalc = ReadStruct<SoftwareKeyboardCalc>(keyboardCalcData);
|
||||
|
||||
if (_keyboardCalc.Utf8Mode == 0x1)
|
||||
{
|
||||
_encoding = Encoding.UTF8;
|
||||
}
|
||||
|
||||
// Force showing the keyboard regardless of the state, an unwanted
|
||||
// input dialog may show, but it is better than a soft lock.
|
||||
if (_keyboardCalc.Appear.ShouldBeHidden == 0)
|
||||
{
|
||||
showKeyboard = true;
|
||||
}
|
||||
}
|
||||
// Send an initialization finished signal.
|
||||
_interactiveSession.Push(InlineResponses.FinishedInitialize());
|
||||
// Start a task with the GUI handler to get user's input.
|
||||
new Task(() =>
|
||||
{
|
||||
bool submit = true;
|
||||
string inputText = (!string.IsNullOrWhiteSpace(_keyboardCalc.InputText) ? _keyboardCalc.InputText : DefaultText);
|
||||
|
||||
// Call the configured GUI handler to get user's input.
|
||||
if (!showKeyboard)
|
||||
{
|
||||
// Submit the default text to avoid soft locking if the keyboard was ignored by
|
||||
// accident. It's better to change the name than being locked out of the game.
|
||||
submit = true;
|
||||
inputText = DefaultText;
|
||||
|
||||
Logger.Debug?.Print(LogClass.Application, "Received a dummy Calc, keyboard will not be shown");
|
||||
}
|
||||
else if (_device.UiHandler == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
|
||||
}
|
||||
else
|
||||
{
|
||||
var args = new SoftwareKeyboardUiArgs
|
||||
{
|
||||
HeaderText = "", // The inline keyboard lacks these texts
|
||||
SubtitleText = "",
|
||||
GuideText = "",
|
||||
SubmitText = (!string.IsNullOrWhiteSpace(_keyboardCalc.Appear.OkText) ? _keyboardCalc.Appear.OkText : "OK"),
|
||||
StringLengthMin = 0,
|
||||
StringLengthMax = 100,
|
||||
InitialText = inputText
|
||||
};
|
||||
|
||||
submit = _device.UiHandler.DisplayInputDialog(args, out inputText);
|
||||
}
|
||||
|
||||
if (submit)
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard OK...");
|
||||
|
||||
if (_encoding == Encoding.UTF8)
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.DecidedEnterUtf8(inputText));
|
||||
}
|
||||
else
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.DecidedEnter(inputText));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel...");
|
||||
_interactiveSession.Push(InlineResponses.DecidedCancel());
|
||||
}
|
||||
|
||||
// TODO: Why is this necessary? Does the software expect a constant stream of responses?
|
||||
Thread.Sleep(500);
|
||||
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, "Resetting state of the keyboard...");
|
||||
_interactiveSession.Push(InlineResponses.Default());
|
||||
}).Start();
|
||||
break;
|
||||
case InlineKeyboardRequest.Finalize:
|
||||
// The game wants to close the keyboard applet and will wait for a state change.
|
||||
_state = SoftwareKeyboardState.Uninitialized;
|
||||
AppletStateChanged?.Invoke(this, null);
|
||||
break;
|
||||
default:
|
||||
// We shouldn't be able to get here through standard swkbd execution.
|
||||
Logger.Error?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {_state}!");
|
||||
_interactiveSession.Push(InlineResponses.Default());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private byte[] BuildResponse(string text, bool interactive)
|
||||
{
|
||||
int bufferSize = interactive ? InteractiveBufferSize : StandardBufferSize;
|
||||
@ -227,7 +411,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
|
||||
|
||||
try
|
||||
{
|
||||
{
|
||||
return Marshal.PtrToStructure<T>(handle.AddrOfPinnedObject());
|
||||
}
|
||||
finally
|
||||
|
@ -0,0 +1,84 @@
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
/// <summary>
|
||||
/// A structure that defines the configuration options of the software keyboard.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)]
|
||||
struct SoftwareKeyboardCalc
|
||||
{
|
||||
private const int InputTextLength = 505;
|
||||
|
||||
public uint Unknown;
|
||||
|
||||
public ushort Size;
|
||||
|
||||
public byte Unknown1;
|
||||
public byte Unknown2;
|
||||
|
||||
public ulong Flags;
|
||||
|
||||
public SoftwareKeyboardInitialize Initialize;
|
||||
|
||||
public float Volume;
|
||||
|
||||
public int CursorPos;
|
||||
|
||||
public SoftwareKeyboardAppear Appear;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
|
||||
public string InputText;
|
||||
|
||||
public byte Utf8Mode;
|
||||
|
||||
public byte Unknown3;
|
||||
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool BackspaceEnabled;
|
||||
|
||||
public short Unknown4;
|
||||
public byte Unknown5;
|
||||
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public byte KeytopAsFloating;
|
||||
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public byte FooterScalable;
|
||||
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public byte AlphaEnabledInInputMode;
|
||||
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public byte InputModeFadeType;
|
||||
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public byte TouchDisabled;
|
||||
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public byte HardwareKeyboardDisabled;
|
||||
|
||||
public uint Unknown6;
|
||||
public uint Unknown7;
|
||||
|
||||
public float KeytopScale0;
|
||||
public float KeytopScale1;
|
||||
public float KeytopTranslate0;
|
||||
public float KeytopTranslate1;
|
||||
public float KeytopBgAlpha;
|
||||
public float FooterBgAlpha;
|
||||
public float BalloonScale;
|
||||
|
||||
public float Unknown8;
|
||||
public uint Unknown9;
|
||||
public uint Unknown10;
|
||||
public uint Unknown11;
|
||||
|
||||
public byte SeGroup;
|
||||
|
||||
public byte TriggerFlag;
|
||||
public byte Trigger;
|
||||
|
||||
public byte Padding;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 4)]
|
||||
struct SoftwareKeyboardDictSet
|
||||
{
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 28)]
|
||||
public uint[] Entries;
|
||||
}
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
/// <summary>
|
||||
/// A structure that indicates the initialization the inline software keyboard.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
||||
struct SoftwareKeyboardInitialize
|
||||
{
|
||||
public uint Unknown;
|
||||
public byte LibMode;
|
||||
public byte FivePlus;
|
||||
public byte Padding1;
|
||||
public byte Padding2;
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||
@ -238,6 +239,24 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
||||
return null;
|
||||
}
|
||||
|
||||
[Command(2450)]
|
||||
// GetIndirectLayerImageMap(s64 width, s64 height, u64 handle, nn::applet::AppletResourceUserId, pid) -> (s64, s64, buffer<bytes, 0x46>)
|
||||
public ResultCode GetIndirectLayerImageMap(ServiceCtx context)
|
||||
{
|
||||
// The size of the layer buffer should be an aligned multiple of width * height
|
||||
// because it was created using GetIndirectLayerImageRequiredMemoryInfo as a guide.
|
||||
|
||||
long layerBuffPosition = context.Request.ReceiveBuff[0].Position;
|
||||
long layerBuffSize = context.Request.ReceiveBuff[0].Size;
|
||||
|
||||
// Fill the layer with zeros.
|
||||
context.Memory.Fill((ulong)layerBuffPosition, (ulong)layerBuffSize, 0x00);
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceVi);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(2460)]
|
||||
// GetIndirectLayerImageRequiredMemoryInfo(u64 width, u64 height) -> (u64 size, u64 alignment)
|
||||
public ResultCode GetIndirectLayerImageRequiredMemoryInfo(ServiceCtx context)
|
||||
|
Loading…
Reference in New Issue
Block a user