Start Metal Backend

Revert build yml changes
This commit is contained in:
Isaac Marovitz 2024-08-31 22:42:56 +02:00 committed by Isaac Marovitz
parent 5dbba07e33
commit ebaf1d8258
24 changed files with 2576 additions and 2 deletions

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@ -38,6 +38,7 @@
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview6" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />

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@ -88,6 +88,10 @@ EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
ProjectSection(ProjectDependencies) = postProject
{A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E} = {A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -255,6 +259,10 @@ Global
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -8,5 +8,6 @@ namespace Ryujinx.Common.Configuration
{
Vulkan,
OpenGl,
Metal
}
}

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@ -0,0 +1,13 @@
namespace Ryujinx.Graphics.Metal
{
static class Constants
{
// TODO: Check these values, these were largely copied from Vulkan
public const int MaxShaderStages = 5;
public const int MaxUniformBuffersPerStage = 18;
public const int MaxStorageBuffersPerStage = 16;
public const int MaxTexturesPerStage = 64;
public const int MaxCommandBuffersPerQueue = 16;
public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
}
}

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@ -0,0 +1,192 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal;
namespace Ryujinx.Graphics.Metal
{
static class EnumConversion
{
public static MTLSamplerAddressMode Convert(this AddressMode mode)
{
return mode switch
{
AddressMode.Clamp => MTLSamplerAddressMode.ClampToEdge, // TODO: Should be clamp.
AddressMode.Repeat => MTLSamplerAddressMode.Repeat,
AddressMode.MirrorClamp => MTLSamplerAddressMode.MirrorClampToEdge, // TODO: Should be mirror clamp.
AddressMode.MirroredRepeat => MTLSamplerAddressMode.MirrorRepeat,
AddressMode.ClampToBorder => MTLSamplerAddressMode.ClampToBorderColor,
AddressMode.ClampToEdge => MTLSamplerAddressMode.ClampToEdge,
AddressMode.MirrorClampToEdge => MTLSamplerAddressMode.MirrorClampToEdge,
AddressMode.MirrorClampToBorder => MTLSamplerAddressMode.ClampToBorderColor, // TODO: Should be mirror clamp to border.
_ => LogInvalidAndReturn(mode, nameof(AddressMode), MTLSamplerAddressMode.ClampToEdge) // TODO: Should be clamp.
};
}
public static MTLBlendFactor Convert(this BlendFactor factor)
{
return factor switch
{
BlendFactor.Zero or BlendFactor.ZeroGl => MTLBlendFactor.Zero,
BlendFactor.One or BlendFactor.OneGl => MTLBlendFactor.One,
BlendFactor.SrcColor or BlendFactor.SrcColorGl => MTLBlendFactor.SourceColor,
BlendFactor.OneMinusSrcColor or BlendFactor.OneMinusSrcColorGl => MTLBlendFactor.OneMinusSourceColor,
BlendFactor.SrcAlpha or BlendFactor.SrcAlphaGl => MTLBlendFactor.SourceAlpha,
BlendFactor.OneMinusSrcAlpha or BlendFactor.OneMinusSrcAlphaGl => MTLBlendFactor.OneMinusSourceAlpha,
BlendFactor.DstAlpha or BlendFactor.DstAlphaGl => MTLBlendFactor.DestinationAlpha,
BlendFactor.OneMinusDstAlpha or BlendFactor.OneMinusDstAlphaGl => MTLBlendFactor.OneMinusDestinationAlpha,
BlendFactor.DstColor or BlendFactor.DstColorGl => MTLBlendFactor.DestinationColor,
BlendFactor.OneMinusDstColor or BlendFactor.OneMinusDstColorGl => MTLBlendFactor.OneMinusDestinationColor,
BlendFactor.SrcAlphaSaturate or BlendFactor.SrcAlphaSaturateGl => MTLBlendFactor.SourceAlphaSaturated,
BlendFactor.Src1Color or BlendFactor.Src1ColorGl => MTLBlendFactor.Source1Color,
BlendFactor.OneMinusSrc1Color or BlendFactor.OneMinusSrc1ColorGl => MTLBlendFactor.OneMinusSource1Color,
BlendFactor.Src1Alpha or BlendFactor.Src1AlphaGl => MTLBlendFactor.Source1Alpha,
BlendFactor.OneMinusSrc1Alpha or BlendFactor.OneMinusSrc1AlphaGl => MTLBlendFactor.OneMinusSource1Alpha,
BlendFactor.ConstantColor => MTLBlendFactor.BlendColor,
BlendFactor.OneMinusConstantColor => MTLBlendFactor.OneMinusBlendColor,
BlendFactor.ConstantAlpha => MTLBlendFactor.BlendAlpha,
BlendFactor.OneMinusConstantAlpha => MTLBlendFactor.OneMinusBlendAlpha,
_ => LogInvalidAndReturn(factor, nameof(BlendFactor), MTLBlendFactor.Zero)
};
}
public static MTLBlendOperation Convert(this BlendOp op)
{
return op switch
{
BlendOp.Add or BlendOp.AddGl => MTLBlendOperation.Add,
BlendOp.Subtract or BlendOp.SubtractGl => MTLBlendOperation.Subtract,
BlendOp.ReverseSubtract or BlendOp.ReverseSubtractGl => MTLBlendOperation.ReverseSubtract,
BlendOp.Minimum => MTLBlendOperation.Min,
BlendOp.Maximum => MTLBlendOperation.Max,
_ => LogInvalidAndReturn(op, nameof(BlendOp), MTLBlendOperation.Add)
};
}
public static MTLCompareFunction Convert(this CompareOp op)
{
return op switch
{
CompareOp.Never or CompareOp.NeverGl => MTLCompareFunction.Never,
CompareOp.Less or CompareOp.LessGl => MTLCompareFunction.Less,
CompareOp.Equal or CompareOp.EqualGl => MTLCompareFunction.Equal,
CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => MTLCompareFunction.LessEqual,
CompareOp.Greater or CompareOp.GreaterGl => MTLCompareFunction.Greater,
CompareOp.NotEqual or CompareOp.NotEqualGl => MTLCompareFunction.NotEqual,
CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => MTLCompareFunction.GreaterEqual,
CompareOp.Always or CompareOp.AlwaysGl => MTLCompareFunction.Always,
_ => LogInvalidAndReturn(op, nameof(CompareOp), MTLCompareFunction.Never)
};
}
public static MTLCullMode Convert(this Face face)
{
return face switch
{
Face.Back => MTLCullMode.Back,
Face.Front => MTLCullMode.Front,
Face.FrontAndBack => MTLCullMode.None,
_ => LogInvalidAndReturn(face, nameof(Face), MTLCullMode.Back)
};
}
public static MTLWinding Convert(this FrontFace frontFace)
{
return frontFace switch
{
FrontFace.Clockwise => MTLWinding.Clockwise,
FrontFace.CounterClockwise => MTLWinding.CounterClockwise,
_ => LogInvalidAndReturn(frontFace, nameof(FrontFace), MTLWinding.Clockwise)
};
}
public static MTLIndexType Convert(this IndexType type)
{
return type switch
{
IndexType.UShort => MTLIndexType.UInt16,
IndexType.UInt => MTLIndexType.UInt32,
_ => LogInvalidAndReturn(type, nameof(IndexType), MTLIndexType.UInt16)
};
}
public static MTLSamplerMinMagFilter Convert(this MagFilter filter)
{
return filter switch
{
MagFilter.Nearest => MTLSamplerMinMagFilter.Nearest,
MagFilter.Linear => MTLSamplerMinMagFilter.Linear,
_ => LogInvalidAndReturn(filter, nameof(MagFilter), MTLSamplerMinMagFilter.Nearest)
};
}
public static (MTLSamplerMinMagFilter, MTLSamplerMipFilter) Convert(this MinFilter filter)
{
return filter switch
{
MinFilter.Nearest => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest),
MinFilter.Linear => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Linear),
MinFilter.NearestMipmapNearest => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest),
MinFilter.LinearMipmapNearest => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Nearest),
MinFilter.NearestMipmapLinear => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Linear),
MinFilter.LinearMipmapLinear => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Linear),
_ => LogInvalidAndReturn(filter, nameof(MinFilter), (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest))
};
}
// TODO: Metal does not have native support for Triangle Fans but it is possible to emulate with TriangleStrip and moving around the indices
public static MTLPrimitiveType Convert(this PrimitiveTopology topology)
{
return topology switch
{
PrimitiveTopology.Points => MTLPrimitiveType.Point,
PrimitiveTopology.Lines => MTLPrimitiveType.Line,
PrimitiveTopology.LineStrip => MTLPrimitiveType.LineStrip,
PrimitiveTopology.Triangles => MTLPrimitiveType.Triangle,
PrimitiveTopology.TriangleStrip => MTLPrimitiveType.TriangleStrip,
_ => LogInvalidAndReturn(topology, nameof(PrimitiveTopology), MTLPrimitiveType.Triangle)
};
}
public static MTLStencilOperation Convert(this StencilOp op)
{
return op switch
{
StencilOp.Keep or StencilOp.KeepGl => MTLStencilOperation.Keep,
StencilOp.Zero or StencilOp.ZeroGl => MTLStencilOperation.Zero,
StencilOp.Replace or StencilOp.ReplaceGl => MTLStencilOperation.Replace,
StencilOp.IncrementAndClamp or StencilOp.IncrementAndClampGl => MTLStencilOperation.IncrementClamp,
StencilOp.DecrementAndClamp or StencilOp.DecrementAndClampGl => MTLStencilOperation.DecrementClamp,
StencilOp.Invert or StencilOp.InvertGl => MTLStencilOperation.Invert,
StencilOp.IncrementAndWrap or StencilOp.IncrementAndWrapGl => MTLStencilOperation.IncrementWrap,
StencilOp.DecrementAndWrap or StencilOp.DecrementAndWrapGl => MTLStencilOperation.DecrementWrap,
_ => LogInvalidAndReturn(op, nameof(StencilOp), MTLStencilOperation.Keep)
};
}
public static MTLTextureType Convert(this Target target)
{
return target switch
{
Target.TextureBuffer => MTLTextureType.TypeTextureBuffer,
Target.Texture1D => MTLTextureType.Type1D,
Target.Texture1DArray => MTLTextureType.Type1DArray,
Target.Texture2D => MTLTextureType.Type2D,
Target.Texture2DArray => MTLTextureType.Type2DArray,
Target.Texture2DMultisample => MTLTextureType.Type2DMultisample,
Target.Texture2DMultisampleArray => MTLTextureType.Type2DMultisampleArray,
Target.Texture3D => MTLTextureType.Type3D,
Target.Cubemap => MTLTextureType.TypeCube,
Target.CubemapArray => MTLTextureType.TypeCubeArray,
_ => LogInvalidAndReturn(target, nameof(Target), MTLTextureType.Type2D)
};
}
private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
{
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}.");
return defaultValue;
}
}
}

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@ -0,0 +1,14 @@
using SharpMetal;
namespace Ryujinx.Graphics.Metal
{
static class FormatCapabilities
{
public static MTLPixelFormat ConvertToMTLFormat(GAL.Format srcFormat)
{
var format = FormatTable.GetFormat(srcFormat);
return format;
}
}
}

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@ -0,0 +1,172 @@
using Ryujinx.Graphics.GAL;
using System;
using SharpMetal;
namespace Ryujinx.Graphics.Metal
{
static class FormatTable
{
private static readonly MTLPixelFormat[] _table;
static FormatTable()
{
_table = new MTLPixelFormat[Enum.GetNames(typeof(Format)).Length];
Add(Format.R8Unorm, MTLPixelFormat.R8Unorm);
Add(Format.R8Snorm, MTLPixelFormat.R8Snorm);
Add(Format.R8Uint, MTLPixelFormat.R8Uint);
Add(Format.R8Sint, MTLPixelFormat.R8Sint);
Add(Format.R16Float, MTLPixelFormat.R16Float);
Add(Format.R16Unorm, MTLPixelFormat.R16Unorm);
Add(Format.R16Snorm, MTLPixelFormat.R16Snorm);
Add(Format.R16Uint, MTLPixelFormat.R16Uint);
Add(Format.R16Sint, MTLPixelFormat.R16Sint);
Add(Format.R32Float, MTLPixelFormat.R32Float);
Add(Format.R32Uint, MTLPixelFormat.R32Uint);
Add(Format.R32Sint, MTLPixelFormat.R32Sint);
Add(Format.R8G8Unorm, MTLPixelFormat.RG8Unorm);
Add(Format.R8G8Snorm, MTLPixelFormat.RG8Snorm);
Add(Format.R8G8Uint, MTLPixelFormat.RG8Uint);
Add(Format.R8G8Sint, MTLPixelFormat.RG8Sint);
Add(Format.R16G16Float, MTLPixelFormat.RG16Float);
Add(Format.R16G16Unorm, MTLPixelFormat.RG16Unorm);
Add(Format.R16G16Snorm, MTLPixelFormat.RG16Snorm);
Add(Format.R16G16Uint, MTLPixelFormat.RG16Uint);
Add(Format.R16G16Sint, MTLPixelFormat.RG16Sint);
Add(Format.R32G32Float, MTLPixelFormat.RG32Float);
Add(Format.R32G32Uint, MTLPixelFormat.RG32Uint);
Add(Format.R32G32Sint, MTLPixelFormat.RG32Sint);
// Add(Format.R8G8B8Unorm, MTLPixelFormat.R8G8B8Unorm);
// Add(Format.R8G8B8Snorm, MTLPixelFormat.R8G8B8Snorm);
// Add(Format.R8G8B8Uint, MTLPixelFormat.R8G8B8Uint);
// Add(Format.R8G8B8Sint, MTLPixelFormat.R8G8B8Sint);
// Add(Format.R16G16B16Float, MTLPixelFormat.R16G16B16Float);
// Add(Format.R16G16B16Unorm, MTLPixelFormat.R16G16B16Unorm);
// Add(Format.R16G16B16Snorm, MTLPixelFormat.R16G16B16SNorm);
// Add(Format.R16G16B16Uint, MTLPixelFormat.R16G16B16Uint);
// Add(Format.R16G16B16Sint, MTLPixelFormat.R16G16B16Sint);
// Add(Format.R32G32B32Float, MTLPixelFormat.R32G32B32Sfloat);
// Add(Format.R32G32B32Uint, MTLPixelFormat.R32G32B32Uint);
// Add(Format.R32G32B32Sint, MTLPixelFormat.R32G32B32Sint);
Add(Format.R8G8B8A8Unorm, MTLPixelFormat.RGBA8Unorm);
Add(Format.R8G8B8A8Snorm, MTLPixelFormat.RGBA8Snorm);
Add(Format.R8G8B8A8Uint, MTLPixelFormat.RGBA8Uint);
Add(Format.R8G8B8A8Sint, MTLPixelFormat.RGBA8Sint);
Add(Format.R16G16B16A16Float, MTLPixelFormat.RGBA16Float);
Add(Format.R16G16B16A16Unorm, MTLPixelFormat.RGBA16Unorm);
Add(Format.R16G16B16A16Snorm, MTLPixelFormat.RGBA16Snorm);
Add(Format.R16G16B16A16Uint, MTLPixelFormat.RGBA16Uint);
Add(Format.R16G16B16A16Sint, MTLPixelFormat.RGBA16Sint);
Add(Format.R32G32B32A32Float, MTLPixelFormat.RGBA32Float);
Add(Format.R32G32B32A32Uint, MTLPixelFormat.RGBA32Uint);
Add(Format.R32G32B32A32Sint, MTLPixelFormat.RGBA32Sint);
Add(Format.S8Uint, MTLPixelFormat.Stencil8);
Add(Format.D16Unorm, MTLPixelFormat.Depth16Unorm);
// Add(Format.S8UintD24Unorm, MTLPixelFormat.S8UintD24Unorm);
Add(Format.D32Float, MTLPixelFormat.Depth32Float);
Add(Format.D24UnormS8Uint, MTLPixelFormat.Depth24Unorm_Stencil8);
Add(Format.D32FloatS8Uint, MTLPixelFormat.Depth32Float_Stencil8);
Add(Format.R8G8B8A8Srgb, MTLPixelFormat.RGBA8Unorm_sRGB);
// Add(Format.R4G4Unorm, MTLPixelFormat.R4G4Unorm);
// Add(Format.R4G4B4A4Unorm, MTLPixelFormat.R4G4B4A4Unorm);
// Add(Format.R5G5B5X1Unorm, MTLPixelFormat.R5G5B5X1Unorm);
// Add(Format.R5G5B5A1Unorm, MTLPixelFormat.R5G5B5A1Unorm);
Add(Format.R5G6B5Unorm, MTLPixelFormat.B5G6R5Unorm);
Add(Format.R10G10B10A2Unorm, MTLPixelFormat.RGB10A2Unorm);
Add(Format.R10G10B10A2Uint, MTLPixelFormat.RGB10A2Uint);
Add(Format.R11G11B10Float, MTLPixelFormat.RG11B10Float);
Add(Format.R9G9B9E5Float, MTLPixelFormat.RGB9E5Float);
Add(Format.Bc1RgbaUnorm, MTLPixelFormat.BC1_RGBA);
Add(Format.Bc2Unorm, MTLPixelFormat.BC2_RGBA);
Add(Format.Bc3Unorm, MTLPixelFormat.BC3_RGBA);
Add(Format.Bc1RgbaSrgb, MTLPixelFormat.BC1_RGBA_sRGB);
Add(Format.Bc2Srgb, MTLPixelFormat.BC2_RGBA_sRGB);
Add(Format.Bc3Srgb, MTLPixelFormat.BC3_RGBA_sRGB);
Add(Format.Bc4Unorm, MTLPixelFormat.BC4_RUnorm);
Add(Format.Bc4Snorm, MTLPixelFormat.BC4_RSnorm);
Add(Format.Bc5Unorm, MTLPixelFormat.BC5_RGUnorm);
Add(Format.Bc5Snorm, MTLPixelFormat.BC5_RGSnorm);
Add(Format.Bc7Unorm, MTLPixelFormat.BC7_RGBAUnorm);
Add(Format.Bc7Srgb, MTLPixelFormat.BC7_RGBAUnorm_sRGB);
Add(Format.Bc6HSfloat, MTLPixelFormat.BC6H_RGBFloat);
Add(Format.Bc6HUfloat, MTLPixelFormat.BC6H_RGBUfloat);
Add(Format.Etc2RgbUnorm, MTLPixelFormat.ETC2_RGB8);
Add(Format.Etc2RgbaUnorm, MTLPixelFormat.ETC2_RGB8A1);
// Add(Format.Etc2RgbPtaUnorm, MTLPixelFormat.Etc2RgbPtaUnorm);
Add(Format.Etc2RgbSrgb, MTLPixelFormat.ETC2_RGB8_sRGB);
Add(Format.Etc2RgbaSrgb, MTLPixelFormat.ETC2_RGB8A1_sRGB);
// Add(Format.Etc2RgbPtaSrgb, MTLPixelFormat.Etc2RgbPtaSrgb);
// Add(Format.R8Uscaled, MTLPixelFormat.R8Uscaled);
// Add(Format.R8Sscaled, MTLPixelFormat.R8Sscaled);
// Add(Format.R16Uscaled, MTLPixelFormat.R16Uscaled);
// Add(Format.R16Sscaled, MTLPixelFormat.R16Sscaled);
// Add(Format.R32Uscaled, MTLPixelFormat.R32Uscaled);
// Add(Format.R32Sscaled, MTLPixelFormat.R32Sscaled);
// Add(Format.R8G8Uscaled, MTLPixelFormat.R8G8Uscaled);
// Add(Format.R8G8Sscaled, MTLPixelFormat.R8G8Sscaled);
// Add(Format.R16G16Uscaled, MTLPixelFormat.R16G16Uscaled);
// Add(Format.R16G16Sscaled, MTLPixelFormat.R16G16Sscaled);
// Add(Format.R32G32Uscaled, MTLPixelFormat.R32G32Uscaled);
// Add(Format.R32G32Sscaled, MTLPixelFormat.R32G32Sscaled);
// Add(Format.R8G8B8Uscaled, MTLPixelFormat.R8G8B8Uscaled);
// Add(Format.R8G8B8Sscaled, MTLPixelFormat.R8G8B8Sscaled);
// Add(Format.R16G16B16Uscaled, MTLPixelFormat.R16G16B16Uscaled);
// Add(Format.R16G16B16Sscaled, MTLPixelFormat.R16G16B16Sscaled);
// Add(Format.R32G32B32Uscaled, MTLPixelFormat.R32G32B32Uscaled);
// Add(Format.R32G32B32Sscaled, MTLPixelFormat.R32G32B32Sscaled);
// Add(Format.R8G8B8A8Uscaled, MTLPixelFormat.R8G8B8A8Uscaled);
// Add(Format.R8G8B8A8Sscaled, MTLPixelFormat.R8G8B8A8Sscaled);
// Add(Format.R16G16B16A16Uscaled, MTLPixelFormat.R16G16B16A16Uscaled);
// Add(Format.R16G16B16A16Sscaled, MTLPixelFormat.R16G16B16A16Sscaled);
// Add(Format.R32G32B32A32Uscaled, MTLPixelFormat.R32G32B32A32Uscaled);
// Add(Format.R32G32B32A32Sscaled, MTLPixelFormat.R32G32B32A32Sscaled);
// Add(Format.R10G10B10A2Snorm, MTLPixelFormat.A2B10G10R10SNormPack32);
// Add(Format.R10G10B10A2Sint, MTLPixelFormat.A2B10G10R10SintPack32);
// Add(Format.R10G10B10A2Uscaled, MTLPixelFormat.A2B10G10R10UscaledPack32);
// Add(Format.R10G10B10A2Sscaled, MTLPixelFormat.A2B10G10R10SscaledPack32);
Add(Format.Astc4x4Unorm, MTLPixelFormat.ASTC_4x4_LDR);
Add(Format.Astc5x4Unorm, MTLPixelFormat.ASTC_5x4_LDR);
Add(Format.Astc5x5Unorm, MTLPixelFormat.ASTC_5x5_LDR);
Add(Format.Astc6x5Unorm, MTLPixelFormat.ASTC_6x5_LDR);
Add(Format.Astc6x6Unorm, MTLPixelFormat.ASTC_6x6_LDR);
Add(Format.Astc8x5Unorm, MTLPixelFormat.ASTC_8x5_LDR);
Add(Format.Astc8x6Unorm, MTLPixelFormat.ASTC_8x6_LDR);
Add(Format.Astc8x8Unorm, MTLPixelFormat.ASTC_8x8_LDR);
Add(Format.Astc10x5Unorm, MTLPixelFormat.ASTC_10x5_LDR);
Add(Format.Astc10x6Unorm, MTLPixelFormat.ASTC_10x6_LDR);
Add(Format.Astc10x8Unorm, MTLPixelFormat.ASTC_10x8_LDR);
Add(Format.Astc10x10Unorm, MTLPixelFormat.ASTC_10x10_LDR);
Add(Format.Astc12x10Unorm, MTLPixelFormat.ASTC_12x10_LDR);
Add(Format.Astc12x12Unorm, MTLPixelFormat.ASTC_12x12_LDR);
Add(Format.Astc4x4Srgb, MTLPixelFormat.ASTC_4x4_sRGB);
Add(Format.Astc5x4Srgb, MTLPixelFormat.ASTC_5x4_sRGB);
Add(Format.Astc5x5Srgb, MTLPixelFormat.ASTC_5x5_sRGB);
Add(Format.Astc6x5Srgb, MTLPixelFormat.ASTC_6x5_sRGB);
Add(Format.Astc6x6Srgb, MTLPixelFormat.ASTC_6x6_sRGB);
Add(Format.Astc8x5Srgb, MTLPixelFormat.ASTC_8x5_sRGB);
Add(Format.Astc8x6Srgb, MTLPixelFormat.ASTC_8x6_sRGB);
Add(Format.Astc8x8Srgb, MTLPixelFormat.ASTC_8x8_sRGB);
Add(Format.Astc10x5Srgb, MTLPixelFormat.ASTC_10x5_sRGB);
Add(Format.Astc10x6Srgb, MTLPixelFormat.ASTC_10x6_sRGB);
Add(Format.Astc10x8Srgb, MTLPixelFormat.ASTC_10x8_sRGB);
Add(Format.Astc10x10Srgb, MTLPixelFormat.ASTC_10x10_sRGB);
Add(Format.Astc12x10Srgb, MTLPixelFormat.ASTC_12x10_sRGB);
Add(Format.Astc12x12Srgb, MTLPixelFormat.ASTC_12x12_sRGB);
Add(Format.B5G6R5Unorm, MTLPixelFormat.B5G6R5Unorm);
Add(Format.B5G5R5A1Unorm, MTLPixelFormat.BGR5A1Unorm);
Add(Format.A1B5G5R5Unorm, MTLPixelFormat.A1BGR5Unorm);
Add(Format.B8G8R8A8Unorm, MTLPixelFormat.BGRA8Unorm);
Add(Format.B8G8R8A8Srgb, MTLPixelFormat.BGRA8Unorm_sRGB);
}
private static void Add(Format format, MTLPixelFormat mtlFormat)
{
_table[(int)format] = mtlFormat;
}
public static MTLPixelFormat GetFormat(Format format)
{
return _table[(int)format];
}
}
}

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@ -0,0 +1,82 @@
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Metal
{
static partial class HardwareInfoTools
{
private readonly static IntPtr kCFAllocatorDefault = IntPtr.Zero;
private readonly static UInt32 kCFStringEncodingASCII = 0x0600;
private const string IOKit = "/System/Library/Frameworks/IOKit.framework/IOKit";
private const string CoreFoundation = "/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation";
[LibraryImport(IOKit, StringMarshalling = StringMarshalling.Utf8)]
private static partial IntPtr IOServiceMatching(string name);
[LibraryImport(IOKit)]
private static partial IntPtr IOServiceGetMatchingService(IntPtr mainPort, IntPtr matching);
[LibraryImport(IOKit)]
private static partial IntPtr IORegistryEntryCreateCFProperty(IntPtr entry, IntPtr key, IntPtr allocator, UInt32 options);
[LibraryImport(CoreFoundation, StringMarshalling = StringMarshalling.Utf8)]
private static partial IntPtr CFStringCreateWithCString(IntPtr allocator, string cString, UInt32 encoding);
[LibraryImport(CoreFoundation)]
[return: MarshalAs(UnmanagedType.U1)]
public static partial bool CFStringGetCString(IntPtr theString, IntPtr buffer, long bufferSizes, UInt32 encoding);
[LibraryImport(CoreFoundation)]
public static partial IntPtr CFDataGetBytePtr(IntPtr theData);
static string GetNameFromId(uint id)
{
return id switch
{
0x1002 => "AMD",
0x106B => "Apple",
0x10DE => "NVIDIA",
0x13B5 => "ARM",
0x8086 => "Intel",
_ => $"0x{id:X}"
};
}
public static string GetVendor()
{
var serviceDict = IOServiceMatching("IOGPU");
var service = IOServiceGetMatchingService(IntPtr.Zero, serviceDict);
var cfString = CFStringCreateWithCString(kCFAllocatorDefault, "vendor-id", kCFStringEncodingASCII);
var cfProperty = IORegistryEntryCreateCFProperty(service, cfString, kCFAllocatorDefault, 0);
byte[] buffer = new byte[4];
var bufferPtr = CFDataGetBytePtr(cfProperty);
Marshal.Copy(bufferPtr, buffer, 0, buffer.Length);
var vendorId = BitConverter.ToUInt32(buffer);
return GetNameFromId(vendorId);
}
public static string GetModel()
{
var serviceDict = IOServiceMatching("IOGPU");
var service = IOServiceGetMatchingService(IntPtr.Zero, serviceDict);
var cfString = CFStringCreateWithCString(kCFAllocatorDefault, "model", kCFStringEncodingASCII);
var cfProperty = IORegistryEntryCreateCFProperty(service, cfString, kCFAllocatorDefault, 0);
char[] buffer = new char[64];
IntPtr bufferPtr = Marshal.AllocHGlobal(buffer.Length);
if (CFStringGetCString(cfProperty, bufferPtr, buffer.Length, kCFStringEncodingASCII))
{
var model = Marshal.PtrToStringUTF8(bufferPtr);
Marshal.FreeHGlobal(bufferPtr);
return model;
}
return "";
}
}
}

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@ -0,0 +1,246 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader.Translation;
using System;
using SharpMetal;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
public sealed class MetalRenderer : IRenderer
{
private MTLDevice _device;
private Window _window;
private Pipeline _pipeline;
internal MTLCommandQueue Queue { get; private set; }
internal int BufferCount { get; private set; }
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
public bool PreferThreading => true;
public IPipeline Pipeline => _pipeline;
public IWindow Window => _window;
public void Initialize(GraphicsDebugLevel logLevel)
{
_device = MTLDevice.MTLCreateSystemDefaultDevice();
Queue = _device.NewCommandQueueWithMaxCommandBufferCount(Constants.MaxCommandBuffersPerQueue);
var commandBuffer = Queue.CommandBufferWithDescriptor(new MTLCommandBufferDescriptor { RetainedReferences = true });
_pipeline = new Pipeline(_device, commandBuffer);
}
public void BackgroundContextAction(Action action, bool alwaysBackground = false)
{
throw new NotImplementedException();
}
public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
{
return CreateBuffer(size, BufferAccess.Default);
}
public BufferHandle CreateBuffer(IntPtr pointer, int size)
{
BufferCount++;
var buffer = _device.NewBufferWithBytesLengthOptions(pointer, (ulong)size, MTLResourceOptions.StorageModeShared);
var bufferPtr = buffer.NativePtr;
return Unsafe.As<IntPtr, BufferHandle>(ref bufferPtr);
}
public BufferHandle CreateBuffer(int size, BufferAccess access)
{
BufferCount++;
var buffer = _device.NewBufferWithLengthOptions((ulong)size, MTLResourceOptions.StorageModeShared);
var bufferPtr = buffer.NativePtr;
return Unsafe.As<IntPtr, BufferHandle>(ref bufferPtr);
}
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
var library = _device.NewDefaultLibrary();
throw new NotImplementedException();
}
public ISampler CreateSampler(SamplerCreateInfo info)
{
(MTLSamplerMinMagFilter minFilter, MTLSamplerMipFilter mipFilter) = info.MinFilter.Convert();
var sampler = _device.CreateSamplerState(new MTLSamplerDescriptor
{
BorderColor = MTLSamplerBorderColor.TransparentBlack,
MinFilter = minFilter,
MagFilter = info.MagFilter.Convert(),
MipFilter = mipFilter,
CompareFunction = info.CompareOp.Convert(),
LodMinClamp = info.MinLod,
LodMaxClamp = info.MaxLod,
LodAverage = false,
MaxAnisotropy = (uint)info.MaxAnisotropy,
SAddressMode = info.AddressU.Convert(),
TAddressMode = info.AddressV.Convert(),
RAddressMode = info.AddressP.Convert()
});
throw new NotImplementedException();
}
public ITexture CreateTexture(TextureCreateInfo info, float scale)
{
MTLTextureDescriptor descriptor = new()
{
PixelFormat = FormatCapabilities.ConvertToMTLFormat(info.Format),
TextureType = info.Target.Convert(),
Width = (ulong)info.Width,
Height = (ulong)info.Height,
MipmapLevelCount = (ulong)info.Levels,
SampleCount = (ulong)info.Samples,
};
return CreateTextureView(info, scale);
}
internal TextureView CreateTextureView(TextureCreateInfo info, float scale)
{
throw new NotImplementedException();
}
public bool PrepareHostMapping(IntPtr address, ulong size)
{
// TODO: Metal Host Mapping
return false;
}
public void CreateSync(ulong id, bool strict)
{
throw new NotImplementedException();
}
public void DeleteBuffer(BufferHandle buffer)
{
throw new NotImplementedException();
}
public PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
{
throw new NotImplementedException();
}
public Capabilities GetCapabilities()
{
// TODO: Finalize these values
return new Capabilities(
api: TargetApi.Metal,
vendorName: HardwareInfoTools.GetVendor(),
hasFrontFacingBug: false,
hasVectorIndexingBug: true,
needsFragmentOutputSpecialization: true,
reduceShaderPrecision: true,
supportsAstcCompression: true,
supportsBc123Compression: true,
supportsBc45Compression: true,
supportsBc67Compression: true,
supportsEtc2Compression: true,
supports3DTextureCompression: true,
supportsBgraFormat: true,
supportsR4G4Format: false,
supportsR4G4B4A4Format: true,
supportsSnormBufferTextureFormat: true,
supports5BitComponentFormat: true,
supportsBlendEquationAdvanced: false,
supportsFragmentShaderInterlock: true,
supportsFragmentShaderOrderingIntel: false,
supportsGeometryShader: false,
supportsGeometryShaderPassthrough: false,
supportsImageLoadFormatted: false,
supportsLayerVertexTessellation: false,
supportsMismatchingViewFormat: true,
supportsCubemapView: true,
supportsNonConstantTextureOffset: false,
supportsShaderBallot: false,
supportsTextureShadowLod: false,
supportsViewportIndexVertexTessellation: false,
supportsViewportMask: false,
supportsViewportSwizzle: false,
supportsIndirectParameters: true,
maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
maximumTexturesPerStage: Constants.MaxTexturesPerStage,
maximumImagesPerStage: Constants.MaxTextureBindings,
maximumComputeSharedMemorySize: (int)_device.MaxThreadgroupMemoryLength,
maximumSupportedAnisotropy: 0,
storageBufferOffsetAlignment: 0,
gatherBiasPrecision: 0
);
}
public ulong GetCurrentSync()
{
throw new NotImplementedException();
}
public HardwareInfo GetHardwareInfo()
{
return new HardwareInfo(HardwareInfoTools.GetVendor(), HardwareInfoTools.GetModel());
}
public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info)
{
throw new NotImplementedException();
}
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
{
throw new NotImplementedException();
}
public void UpdateCounters()
{
throw new NotImplementedException();
}
public void PreFrame()
{
throw new NotImplementedException();
}
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
{
throw new NotImplementedException();
}
public void ResetCounter(CounterType type)
{
throw new NotImplementedException();
}
public void WaitSync(ulong id)
{
throw new NotImplementedException();
}
public void SetInterruptAction(Action<Action> interruptAction)
{
// Not needed for now
}
public void Screenshot()
{
// TODO: Screenshots
}
public void Dispose()
{
_window.Dispose();
_pipeline.Dispose();
}
}
}

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@ -0,0 +1,314 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using System;
using SharpMetal;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
public class Pipeline : IPipeline, IDisposable
{
private MTLCommandBuffer _commandBuffer;
private MTLRenderCommandEncoder _renderCommandEncoder;
public Pipeline(MTLDevice device, MTLCommandBuffer commandBuffer)
{
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
var renderPipelineState = device.CreateRenderPipelineState(renderPipelineDescriptor, out NSError _);
_commandBuffer = commandBuffer;
_renderCommandEncoder = _commandBuffer.CreateRenderCommandEncoder(new MTLRenderPassDescriptor());
_renderCommandEncoder.SetRenderPipelineState(renderPipelineState);
}
public void Barrier()
{
throw new NotImplementedException();
}
public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
{
throw new NotImplementedException();
}
public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
{
throw new NotImplementedException();
}
public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue,
int stencilMask)
{
throw new NotImplementedException();
}
public void CommandBufferBarrier()
{
throw new NotImplementedException();
}
public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
{
throw new NotImplementedException();
}
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
{
throw new NotImplementedException();
}
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
{
throw new NotImplementedException();
}
public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
{
throw new NotImplementedException();
}
public void DrawIndexedIndirect(BufferRange indirectBuffer)
{
throw new NotImplementedException();
}
public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
throw new NotImplementedException();
}
public void DrawIndirect(BufferRange indirectBuffer)
{
throw new NotImplementedException();
}
public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
throw new NotImplementedException();
}
public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
{
throw new NotImplementedException();
}
public void SetAlphaTest(bool enable, float reference, CompareOp op)
{
throw new NotImplementedException();
}
public void SetBlendState(AdvancedBlendDescriptor blend)
{
throw new NotImplementedException();
}
public void SetBlendState(int index, BlendDescriptor blend)
{
throw new NotImplementedException();
}
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
{
throw new NotImplementedException();
}
public void SetDepthClamp(bool clamp)
{
throw new NotImplementedException();
}
public void SetDepthMode(DepthMode mode)
{
throw new NotImplementedException();
}
public void SetDepthTest(DepthTestDescriptor depthTest)
{
throw new NotImplementedException();
}
public void SetFaceCulling(bool enable, Face face)
{
throw new NotImplementedException();
}
public void SetFrontFace(FrontFace frontFace)
{
throw new NotImplementedException();
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
throw new NotImplementedException();
}
public void SetImage(int binding, ITexture texture, Format imageFormat)
{
throw new NotImplementedException();
}
public void SetLineParameters(float width, bool smooth)
{
throw new NotImplementedException();
}
public void SetLogicOpState(bool enable, LogicalOp op)
{
throw new NotImplementedException();
}
public void SetMultisampleState(MultisampleDescriptor multisample)
{
throw new NotImplementedException();
}
public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
{
throw new NotImplementedException();
}
public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
{
throw new NotImplementedException();
}
public void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode)
{
throw new NotImplementedException();
}
public void SetPrimitiveRestart(bool enable, int index)
{
throw new NotImplementedException();
}
public void SetPrimitiveTopology(PrimitiveTopology topology)
{
throw new NotImplementedException();
}
public void SetProgram(IProgram program)
{
throw new NotImplementedException();
}
public void SetRasterizerDiscard(bool discard)
{
throw new NotImplementedException();
}
public void SetRenderTargetScale(float scale)
{
throw new NotImplementedException();
}
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
{
throw new NotImplementedException();
}
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
{
throw new NotImplementedException();
}
public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
{
throw new NotImplementedException();
}
public void SetStencilTest(StencilTestDescriptor stencilTest)
{
throw new NotImplementedException();
}
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
throw new NotImplementedException();
}
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
{
throw new NotImplementedException();
}
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
throw new NotImplementedException();
}
public void SetUserClipDistance(int index, bool enableClip)
{
throw new NotImplementedException();
}
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
{
throw new NotImplementedException();
}
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
{
throw new NotImplementedException();
}
public void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform)
{
throw new NotImplementedException();
}
public void TextureBarrier()
{
throw new NotImplementedException();
}
public void TextureBarrierTiled()
{
throw new NotImplementedException();
}
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
{
throw new NotImplementedException();
}
public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual)
{
throw new NotImplementedException();
}
public void EndHostConditionalRendering()
{
throw new NotImplementedException();
}
public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
{
throw new NotImplementedException();
}
public void BeginTransformFeedback(PrimitiveTopology topology)
{
// Metal does not support Transform Feedback
throw new NotSupportedException();
}
public void EndTransformFeedback()
{
// Metal does not support Transform Feedback
throw new NotSupportedException();
}
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
// Metal does not support Transform Feedback
throw new NotSupportedException();
}
public void Dispose()
{
}
}
}

View File

@ -0,0 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="SharpMetal" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,77 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.Metal
{
class TextureView : ITexture, IDisposable
{
public int Width { get; }
public int Height { get; }
public float ScaleFactor { get; }
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
{
throw new NotImplementedException();
}
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
{
throw new NotImplementedException();
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
throw new NotImplementedException();
}
public void CopyTo(BufferRange range, int layer, int level, int stride)
{
throw new NotImplementedException();
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
throw new NotImplementedException();
}
public PinnedSpan<byte> GetData()
{
throw new NotImplementedException();
}
public PinnedSpan<byte> GetData(int layer, int level)
{
throw new NotImplementedException();
}
public void SetData(SpanOrArray<byte> data)
{
throw new NotImplementedException();
}
public void SetData(SpanOrArray<byte> data, int layer, int level)
{
throw new NotImplementedException();
}
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
{
throw new NotImplementedException();
}
public void SetStorage(BufferRange buffer)
{
throw new NotImplementedException();
}
public void Release()
{
throw new NotImplementedException();
}
public void Dispose()
{
throw new NotImplementedException();
}
}
}

View File

@ -0,0 +1,53 @@
using Ryujinx.Graphics.GAL;
using System;
using SharpMetal;
namespace Ryujinx.Graphics.Metal
{
public class Window : IWindow, IDisposable
{
public Window()
{
/*var viewport = new MTLViewport
{
};*/
}
public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
{
throw new NotImplementedException();
}
public void SetSize(int width, int height)
{
// Not needed as we can get the size from the surface.
}
public void ChangeVSyncMode(bool vsyncEnabled)
{
throw new NotImplementedException();
}
public void SetAntiAliasing(AntiAliasing antialiasing)
{
throw new NotImplementedException();
}
public void SetScalingFilter(ScalingFilter type)
{
throw new NotImplementedException();
}
public void SetScalingFilterLevel(float level)
{
throw new NotImplementedException();
}
public void Dispose()
{
}
}
}

View File

@ -0,0 +1,88 @@
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System.Text;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
class CodeGenContext
{
public const string Tab = " ";
public StructuredProgramInfo Info { get; }
public ShaderConfig Config { get; }
private readonly StringBuilder _sb;
private int _level;
private string _indentation;
public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
{
Info = info;
Config = Config;
_sb = new StringBuilder();
}
public void AppendLine()
{
_sb.AppendLine();
}
public void AppendLine(string str)
{
_sb.AppendLine(_indentation + str);
}
public string GetCode()
{
return _sb.ToString();
}
public void EnterScope()
{
AppendLine("{");
_level++;
UpdateIndentation();
}
public void LeaveScope(string suffix = "")
{
if (_level == 0)
{
return;
}
_level--;
UpdateIndentation();
AppendLine("}" + suffix);
}
public StructuredFunction GetFunction(int id)
{
return Info.Functions[id];
}
private void UpdateIndentation()
{
_indentation = GetIndentation(_level);
}
private static string GetIndentation(int level)
{
string indentation = string.Empty;
for (int index = 0; index < level; index++)
{
indentation += Tab;
}
return indentation;
}
}
}

View File

@ -0,0 +1,16 @@
using Ryujinx.Graphics.Shader.CodeGen.Glsl;
using Ryujinx.Graphics.Shader.StructuredIr;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
static class Declarations
{
public static void Declare(CodeGenContext context, StructuredProgramInfo info)
{
context.AppendLine("#include <metal_stdlib>");
context.AppendLine("#include <simd/simd.h>");
context.AppendLine();
context.AppendLine("using namespace metal;");
}
}
}

View File

@ -0,0 +1,17 @@
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
static class MslGenerator
{
public static string Generate(StructuredProgramInfo info, ShaderConfig config)
{
CodeGenContext context = new CodeGenContext(info, config);
Declarations.Declare(context, info);
return context.GetCode();
}
}
}

View File

@ -4,5 +4,6 @@ namespace Ryujinx.Graphics.Shader.Translation
{
OpenGL,
Vulkan,
Metal
}
}

View File

@ -4,6 +4,6 @@ namespace Ryujinx.Graphics.Shader.Translation
{
Glsl,
Spirv,
Arb,
Msl
}
}

View File

@ -28,6 +28,7 @@ using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.Graphics.Metal;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
@ -1067,10 +1068,12 @@ namespace Ryujinx.Ava
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
Device.EnableDeviceVsync,
LocaleManager.Instance[LocaleKeys.VolumeShort] + $": {(int)(Device.GetVolume() * 100)}%",
ConfigurationState.Instance.Graphics.GraphicsBackend.Value.ToText(),
dockedMode,
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
LocaleManager.Instance[LocaleKeys.Game] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():00.00} %"));
$"FIFO: {Device.Statistics.GetFifoPercent():00.00} %",
$"GPU: {_renderer.GetHardwareInfo().GpuDriver}"));
}
public async Task ShowExitPrompt()

1225
src/Ryujinx/AppHost.cs.orig Normal file

File diff suppressed because it is too large Load Diff

View File

@ -188,6 +188,10 @@ namespace Ryujinx.Ava
{
ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.Vulkan;
}
else if (CommandLineState.OverrideGraphicsBackend.ToLower() == "metal")
{
ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.Metal;
}
}
// Check if docked mode was overriden.

View File

@ -0,0 +1,25 @@
using SPB.Windowing;
using SPB.Platform.Metal;
using System;
namespace Ryujinx.UI.Renderer
{
public class EmbeddedWindowMetal : EmbeddedWindow
{
public SimpleMetalWindow CreateSurface()
{
SimpleMetalWindow simpleMetalWindow;
if (OperatingSystem.IsMacOS())
{
simpleMetalWindow = new SimpleMetalWindow(new NativeHandle(NsView), new NativeHandle(MetalLayer));
}
else
{
throw new PlatformNotSupportedException();
}
return simpleMetalWindow;
}
}
}

View File

@ -111,6 +111,8 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public bool IsMetalAvailable => OperatingSystem.IsMacOS();
public bool IsOpenGLAvailable => !OperatingSystem.IsMacOS();
public bool IsHypervisorAvailable => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64;

View File

@ -43,6 +43,9 @@
<ComboBoxItem IsEnabled="{Binding IsOpenGLAvailable}">
<TextBlock Text="OpenGL" />
</ComboBoxItem>
<ComboBoxItem IsVisible="{Binding IsMetalAvailable}">
<TextBlock Text="Metal" />
</ComboBoxItem>
</ComboBox>
</StackPanel>
<StackPanel Orientation="Horizontal" IsVisible="{Binding IsVulkanSelected}">