Add partial support for the BRX shader instruction

This commit is contained in:
gdk 2019-11-14 14:20:30 -03:00 committed by Thog
parent d274328c31
commit f0a59f345c
15 changed files with 242 additions and 126 deletions

View File

@ -11,15 +11,17 @@ namespace Ryujinx.Graphics.Shader.Decoders
public Block Next { get; set; }
public Block Branch { get; set; }
public List<OpCode> OpCodes { get; }
public List<OpCodeSsy> SsyOpCodes { get; }
public OpCodeBranchIndir BrIndir { get; set; }
public List<OpCode> OpCodes { get; }
public List<OpCodePush> PushOpCodes { get; }
public Block(ulong address)
{
Address = address;
OpCodes = new List<OpCode>();
SsyOpCodes = new List<OpCodeSsy>();
OpCodes = new List<OpCode>();
PushOpCodes = new List<OpCodePush>();
}
public void Split(Block rightBlock)
@ -45,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
rightBlock.OpCodes.AddRange(OpCodes.GetRange(splitIndex, splitCount));
rightBlock.UpdateSsyOpCodes();
rightBlock.UpdatePushOps();
EndAddress = rightBlock.Address;
@ -54,7 +56,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
OpCodes.RemoveRange(splitIndex, splitCount);
UpdateSsyOpCodes();
UpdatePushOps();
}
private static int BinarySearch(List<OpCode> opCodes, ulong address)
@ -99,18 +101,18 @@ namespace Ryujinx.Graphics.Shader.Decoders
return null;
}
public void UpdateSsyOpCodes()
public void UpdatePushOps()
{
SsyOpCodes.Clear();
PushOpCodes.Clear();
for (int index = 0; index < OpCodes.Count; index++)
{
if (!(OpCodes[index] is OpCodeSsy op))
if (!(OpCodes[index] is OpCodePush op))
{
continue;
}
SsyOpCodes.Add(op);
PushOpCodes.Add(op);
}
}
}

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@ -43,9 +43,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
return block;
}
ulong startAddress = headerSize;
GetBlock(startAddress);
GetBlock(0);
while (workQueue.TryDequeue(out Block currBlock))
{
@ -67,7 +65,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
// If we have a block after the current one, set the limit address.
ulong limitAddress = (ulong)code.Length;
ulong limitAddress = (ulong)code.Length - headerSize;
if (nBlkIndex != blocks.Count)
{
@ -85,13 +83,15 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
}
FillBlock(code, currBlock, limitAddress, startAddress);
FillBlock(code, currBlock, limitAddress, headerSize);
if (currBlock.OpCodes.Count != 0)
{
foreach (OpCodeSsy ssyOp in currBlock.SsyOpCodes)
// We should have blocks for all possible branch targets,
// including those from SSY/PBK instructions.
foreach (OpCodePush pushOp in currBlock.PushOpCodes)
{
GetBlock(ssyOp.GetAbsoluteAddress());
GetBlock(pushOp.GetAbsoluteAddress());
}
// Set child blocks. "Branch" is the block the branch instruction
@ -100,9 +100,25 @@ namespace Ryujinx.Graphics.Shader.Decoders
// or end of program, Next is null.
OpCode lastOp = currBlock.GetLastOp();
if (lastOp is OpCodeBranch op)
if (lastOp is OpCodeBranch opBr)
{
currBlock.Branch = GetBlock(op.GetAbsoluteAddress());
currBlock.Branch = GetBlock(opBr.GetAbsoluteAddress());
}
else if (lastOp is OpCodeBranchIndir opBrIndir)
{
// An indirect branch could go anywhere, we don't know the target.
// Those instructions are usually used on a switch to jump table
// compiler optimization, and in those cases the possible targets
// seems to be always right after the BRX itself. We can assume
// that the possible targets are all the blocks in-between the
// instruction right after the BRX, and the common target that
// all the "cases" should eventually jump to, acting as the
// switch break.
Block firstTarget = GetBlock(currBlock.EndAddress);
firstTarget.BrIndir = opBrIndir;
opBrIndir.PossibleTargets.Add(firstTarget);
}
if (!IsUnconditionalBranch(lastOp))
@ -122,13 +138,28 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
blocks.Add(currBlock);
}
// Do we have a block after the current one?
if (!IsExit(currBlock.GetLastOp()) && currBlock.BrIndir != null)
{
bool targetVisited = visited.ContainsKey(currBlock.EndAddress);
Block possibleTarget = GetBlock(currBlock.EndAddress);
currBlock.BrIndir.PossibleTargets.Add(possibleTarget);
if (!targetVisited)
{
possibleTarget.BrIndir = currBlock.BrIndir;
}
}
}
foreach (Block ssyBlock in blocks.Where(x => x.SsyOpCodes.Count != 0))
foreach (Block block in blocks.Where(x => x.PushOpCodes.Count != 0))
{
for (int ssyIndex = 0; ssyIndex < ssyBlock.SsyOpCodes.Count; ssyIndex++)
for (int pushOpIndex = 0; pushOpIndex < block.PushOpCodes.Count; pushOpIndex++)
{
PropagateSsy(visited, ssyBlock, ssyIndex);
PropagatePushOp(visited, block, pushOpIndex);
}
}
@ -180,21 +211,21 @@ namespace Ryujinx.Graphics.Shader.Decoders
do
{
if (address >= limitAddress)
if (address + 7 >= limitAddress)
{
break;
}
// Ignore scheduling instructions, which are written every 32 bytes.
if (((address - startAddress) & 0x1f) == 0)
if ((address & 0x1f) == 0)
{
address += 8;
continue;
}
uint word0 = BinaryPrimitives.ReadUInt32LittleEndian(code.Slice((int)address));
uint word1 = BinaryPrimitives.ReadUInt32LittleEndian(code.Slice((int)address + 4));
uint word0 = BinaryPrimitives.ReadUInt32LittleEndian(code.Slice((int)(startAddress + address)));
uint word1 = BinaryPrimitives.ReadUInt32LittleEndian(code.Slice((int)(startAddress + address + 4)));
ulong opAddress = address;
@ -221,7 +252,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
block.EndAddress = address;
block.UpdateSsyOpCodes();
block.UpdatePushOps();
}
private static bool IsUnconditionalBranch(OpCode opCode)
@ -242,10 +273,16 @@ namespace Ryujinx.Graphics.Shader.Decoders
private static bool IsBranch(OpCode opCode)
{
return (opCode is OpCodeBranch opBranch && !opBranch.PushTarget) ||
opCode is OpCodeSync ||
opCode is OpCodeBranchIndir ||
opCode is OpCodeBranchPop ||
opCode is OpCodeExit;
}
private static bool IsExit(OpCode opCode)
{
return opCode is OpCodeExit;
}
private static OpCode MakeOpCode(Type type, InstEmitter emitter, ulong address, long opCode)
{
if (type == null)
@ -282,8 +319,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
private enum RestoreType
{
None,
PopSsy,
PushSync
PopPushOp,
PushBranchOp
}
private RestoreType _restoreType;
@ -299,45 +336,45 @@ namespace Ryujinx.Graphics.Shader.Decoders
_restoreValue = 0;
}
public PathBlockState(int oldSsyStackSize)
public PathBlockState(int oldStackSize)
{
Block = null;
_restoreType = RestoreType.PopSsy;
_restoreValue = (ulong)oldSsyStackSize;
_restoreType = RestoreType.PopPushOp;
_restoreValue = (ulong)oldStackSize;
}
public PathBlockState(ulong syncAddress)
{
Block = null;
_restoreType = RestoreType.PushSync;
_restoreType = RestoreType.PushBranchOp;
_restoreValue = syncAddress;
}
public void RestoreStackState(Stack<ulong> ssyStack)
public void RestoreStackState(Stack<ulong> branchStack)
{
if (_restoreType == RestoreType.PushSync)
if (_restoreType == RestoreType.PushBranchOp)
{
ssyStack.Push(_restoreValue);
branchStack.Push(_restoreValue);
}
else if (_restoreType == RestoreType.PopSsy)
else if (_restoreType == RestoreType.PopPushOp)
{
while (ssyStack.Count > (uint)_restoreValue)
while (branchStack.Count > (uint)_restoreValue)
{
ssyStack.Pop();
branchStack.Pop();
}
}
}
}
private static void PropagateSsy(Dictionary<ulong, Block> blocks, Block ssyBlock, int ssyIndex)
private static void PropagatePushOp(Dictionary<ulong, Block> blocks, Block currBlock, int pushOpIndex)
{
OpCodeSsy ssyOp = ssyBlock.SsyOpCodes[ssyIndex];
OpCodePush pushOp = currBlock.PushOpCodes[pushOpIndex];
Stack<PathBlockState> workQueue = new Stack<PathBlockState>();
HashSet<Block> visited = new HashSet<Block>();
Stack<ulong> ssyStack = new Stack<ulong>();
Stack<ulong> branchStack = new Stack<ulong>();
void Push(PathBlockState pbs)
{
@ -347,32 +384,32 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
}
Push(new PathBlockState(ssyBlock));
Push(new PathBlockState(currBlock));
while (workQueue.TryPop(out PathBlockState pbs))
{
if (pbs.ReturningFromVisit)
{
pbs.RestoreStackState(ssyStack);
pbs.RestoreStackState(branchStack);
continue;
}
Block current = pbs.Block;
int ssyOpCodesCount = current.SsyOpCodes.Count;
int pushOpsCount = current.PushOpCodes.Count;
if (ssyOpCodesCount != 0)
if (pushOpsCount != 0)
{
Push(new PathBlockState(ssyStack.Count));
Push(new PathBlockState(branchStack.Count));
for (int index = ssyIndex; index < ssyOpCodesCount; index++)
for (int index = pushOpIndex; index < pushOpsCount; index++)
{
ssyStack.Push(current.SsyOpCodes[index].GetAbsoluteAddress());
branchStack.Push(current.PushOpCodes[index].GetAbsoluteAddress());
}
}
ssyIndex = 0;
pushOpIndex = 0;
if (current.Next != null)
{
@ -383,17 +420,24 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
Push(new PathBlockState(current.Branch));
}
else if (current.GetLastOp() is OpCodeSync op)
else if (current.GetLastOp() is OpCodeBranchIndir brIndir)
{
ulong syncAddress = ssyStack.Pop();
if (ssyStack.Count == 0)
foreach (Block possibleTarget in brIndir.PossibleTargets)
{
ssyStack.Push(syncAddress);
Push(new PathBlockState(possibleTarget));
}
}
else if (current.GetLastOp() is OpCodeBranchPop op)
{
ulong syncAddress = branchStack.Pop();
op.Targets.Add(ssyOp, op.Targets.Count);
if (branchStack.Count == 0)
{
branchStack.Push(syncAddress);
ssyOp.Syncs.TryAdd(op, Local());
op.Targets.Add(pushOp, op.Targets.Count);
pushOp.PopOps.TryAdd(op, Local());
}
else
{

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.Shader.Decoders
{
enum FmulScale
enum FPMultiplyScale
{
None = 0,
Divide2 = 1,

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@ -4,7 +4,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
RoundingMode RoundingMode { get; }
FmulScale Scale { get; }
FPMultiplyScale Scale { get; }
bool FlushToZero { get; }
bool AbsoluteA { get; }

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@ -0,0 +1,23 @@
using Ryujinx.Graphics.Shader.Instructions;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeBranchIndir : OpCode
{
public HashSet<Block> PossibleTargets { get; }
public Register Ra { get; }
public int Offset { get; }
public OpCodeBranchIndir(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
PossibleTargets = new HashSet<Block>();
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Offset = ((int)(opCode >> 20) << 8) >> 8;
}
}
}

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@ -0,0 +1,15 @@
using Ryujinx.Graphics.Shader.Instructions;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeBranchPop : OpCode
{
public Dictionary<OpCodePush, int> Targets { get; }
public OpCodeBranchPop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Targets = new Dictionary<OpCodePush, int>();
}
}
}

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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
public RoundingMode RoundingMode { get; }
public FmulScale Scale { get; }
public FPMultiplyScale Scale { get; }
public bool FlushToZero { get; }
public bool AbsoluteA { get; }
@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
RoundingMode = (RoundingMode)opCode.Extract(39, 2);
Scale = (FmulScale)opCode.Extract(41, 3);
Scale = (FPMultiplyScale)opCode.Extract(41, 3);
FlushToZero = opCode.Extract(44);
AbsoluteA = opCode.Extract(46);

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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
public RoundingMode RoundingMode => RoundingMode.ToNearest;
public FmulScale Scale => FmulScale.None;
public FPMultiplyScale Scale => FPMultiplyScale.None;
public bool FlushToZero { get; }
public bool AbsoluteA { get; }

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@ -4,13 +4,13 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeSsy : OpCodeBranch
class OpCodePush : OpCodeBranch
{
public Dictionary<OpCodeSync, Operand> Syncs { get; }
public Dictionary<OpCodeBranchPop, Operand> PopOps { get; }
public OpCodeSsy(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
public OpCodePush(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Syncs = new Dictionary<OpCodeSync, Operand>();
PopOps = new Dictionary<OpCodeBranchPop, Operand>();
Predicate = new Register(RegisterConsts.PredicateTrueIndex, RegisterType.Predicate);

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@ -1,15 +0,0 @@
using Ryujinx.Graphics.Shader.Instructions;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeSync : OpCode
{
public Dictionary<OpCodeSsy, int> Targets { get; }
public OpCodeSync(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Targets = new Dictionary<OpCodeSsy, int>();
}
}
}

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@ -41,7 +41,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
Set("0101001111110x", InstEmit.Bfi, typeof(OpCodeAluRegCbuf));
Set("0101101111110x", InstEmit.Bfi, typeof(OpCodeAluReg));
Set("111000100100xx", InstEmit.Bra, typeof(OpCodeBranch));
Set("111000110100xx", InstEmit.Brk, typeof(OpCodeSync));
Set("111000110100xx", InstEmit.Brk, typeof(OpCodeBranchPop));
Set("111000100101xx", InstEmit.Brx, typeof(OpCodeBranchIndir));
Set("0101000010100x", InstEmit.Csetp, typeof(OpCodePsetp));
Set("111000110000xx", InstEmit.Exit, typeof(OpCodeExit));
Set("0100110010101x", InstEmit.F2F, typeof(OpCodeFArithCbuf));
@ -137,7 +138,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Set("0101110010011x", InstEmit.Mov, typeof(OpCodeAluReg));
Set("0101000010000x", InstEmit.Mufu, typeof(OpCodeFArith));
Set("1111101111100x", InstEmit.Out, typeof(OpCode));
Set("111000101010xx", InstEmit.Pbk, typeof(OpCodeSsy));
Set("111000101010xx", InstEmit.Pbk, typeof(OpCodePush));
Set("0100110000001x", InstEmit.Popc, typeof(OpCodeAluCbuf));
Set("0011100x00001x", InstEmit.Popc, typeof(OpCodeAluImm));
Set("0101110000001x", InstEmit.Popc, typeof(OpCodeAluReg));
@ -157,12 +158,12 @@ namespace Ryujinx.Graphics.Shader.Decoders
Set("0100110000101x", InstEmit.Shr, typeof(OpCodeAluCbuf));
Set("0011100x00101x", InstEmit.Shr, typeof(OpCodeAluImm));
Set("0101110000101x", InstEmit.Shr, typeof(OpCodeAluReg));
Set("111000101001xx", InstEmit.Ssy, typeof(OpCodeSsy));
Set("111000101001xx", InstEmit.Ssy, typeof(OpCodePush));
Set("1110111101010x", InstEmit.St, typeof(OpCodeMemory));
Set("1110111011011x", InstEmit.Stg, typeof(OpCodeMemory));
Set("1110111101011x", InstEmit.Sts, typeof(OpCodeMemory));
Set("11101011001xxx", InstEmit.Sust, typeof(OpCodeImage));
Set("1111000011111x", InstEmit.Sync, typeof(OpCodeSync));
Set("1111000011111x", InstEmit.Sync, typeof(OpCodeBranchPop));
Set("110000xxxx111x", InstEmit.Tex, typeof(OpCodeTex));
Set("1101111010111x", InstEmit.TexB, typeof(OpCodeTexB));
Set("1101x00xxxxxxx", InstEmit.Texs, typeof(OpCodeTexs));

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@ -97,14 +97,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (op.Scale)
{
case FmulScale.None: break;
case FPMultiplyScale.None: break;
case FmulScale.Divide2: srcA = context.FPDivide (srcA, ConstF(2)); break;
case FmulScale.Divide4: srcA = context.FPDivide (srcA, ConstF(4)); break;
case FmulScale.Divide8: srcA = context.FPDivide (srcA, ConstF(8)); break;
case FmulScale.Multiply2: srcA = context.FPMultiply(srcA, ConstF(2)); break;
case FmulScale.Multiply4: srcA = context.FPMultiply(srcA, ConstF(4)); break;
case FmulScale.Multiply8: srcA = context.FPMultiply(srcA, ConstF(8)); break;
case FPMultiplyScale.Divide2: srcA = context.FPDivide (srcA, ConstF(2)); break;
case FPMultiplyScale.Divide4: srcA = context.FPDivide (srcA, ConstF(4)); break;
case FPMultiplyScale.Divide8: srcA = context.FPDivide (srcA, ConstF(8)); break;
case FPMultiplyScale.Multiply2: srcA = context.FPMultiply(srcA, ConstF(2)); break;
case FPMultiplyScale.Multiply4: srcA = context.FPMultiply(srcA, ConstF(4)); break;
case FPMultiplyScale.Multiply8: srcA = context.FPMultiply(srcA, ConstF(8)); break;
default: break; //TODO: Warning.
}

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@ -20,6 +20,36 @@ namespace Ryujinx.Graphics.Shader.Instructions
EmitBrkOrSync(context);
}
public static void Brx(EmitterContext context)
{
OpCodeBranchIndir op = (OpCodeBranchIndir)context.CurrOp;
int offset = (int)op.Address + 8 + op.Offset;
Operand address = context.IAdd(Register(op.Ra), Const(offset));
// Sorting the target addresses in descending order improves the code,
// since it will always check the most distant targets first, then the
// near ones. This can be easily transformed into if/else statements.
IOrderedEnumerable<Block> sortedTargets = op.PossibleTargets.OrderByDescending(x => x.Address);
Block lastTarget = sortedTargets.LastOrDefault();
foreach (Block possibleTarget in sortedTargets)
{
Operand label = context.GetLabel(possibleTarget.Address);
if (possibleTarget != lastTarget)
{
context.BranchIfTrue(label, context.ICompareEqual(address, Const((int)possibleTarget.Address)));
}
else
{
context.Branch(label);
}
}
}
public static void Exit(EmitterContext context)
{
OpCodeExit op = (OpCodeExit)context.CurrOp;
@ -54,45 +84,45 @@ namespace Ryujinx.Graphics.Shader.Instructions
private static void EmitPbkOrSsy(EmitterContext context)
{
OpCodeSsy op = (OpCodeSsy)context.CurrOp;
OpCodePush op = (OpCodePush)context.CurrOp;
foreach (KeyValuePair<OpCodeSync, Operand> kv in op.Syncs)
foreach (KeyValuePair<OpCodeBranchPop, Operand> kv in op.PopOps)
{
OpCodeSync opSync = kv.Key;
OpCodeBranchPop opSync = kv.Key;
Operand local = kv.Value;
int ssyIndex = opSync.Targets[op];
int pushOpIndex = opSync.Targets[op];
context.Copy(local, Const(ssyIndex));
context.Copy(local, Const(pushOpIndex));
}
}
private static void EmitBrkOrSync(EmitterContext context)
{
OpCodeSync op = (OpCodeSync)context.CurrOp;
OpCodeBranchPop op = (OpCodeBranchPop)context.CurrOp;
if (op.Targets.Count == 1)
{
// If we have only one target, then the SSY is basically
// If we have only one target, then the SSY/PBK is basically
// a branch, we can produce better codegen for this case.
OpCodeSsy opSsy = op.Targets.Keys.First();
OpCodePush pushOp = op.Targets.Keys.First();
EmitBranch(context, opSsy.GetAbsoluteAddress());
EmitBranch(context, pushOp.GetAbsoluteAddress());
}
else
{
foreach (KeyValuePair<OpCodeSsy, int> kv in op.Targets)
foreach (KeyValuePair<OpCodePush, int> kv in op.Targets)
{
OpCodeSsy opSsy = kv.Key;
OpCodePush pushOp = kv.Key;
Operand label = context.GetLabel(opSsy.GetAbsoluteAddress());
Operand label = context.GetLabel(pushOp.GetAbsoluteAddress());
Operand local = opSsy.Syncs[op];
Operand local = pushOp.PopOps[op];
int ssyIndex = kv.Value;
int pushOpIndex = kv.Value;
context.BranchIfTrue(label, context.ICompareEqual(local, Const(ssyIndex)));
context.BranchIfTrue(label, context.ICompareEqual(local, Const(pushOpIndex)));
}
}
}

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@ -10,11 +10,14 @@ namespace Ryujinx.Graphics.Shader
public string Code { get; private set; }
internal ShaderProgram(ShaderProgramInfo info, ShaderStage stage, string code)
public int Size { get; }
internal ShaderProgram(ShaderProgramInfo info, ShaderStage stage, string code, int size)
{
Info = info;
Stage = stage;
Code = code;
Size = size;
}
public void Prepend(string line)

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@ -46,7 +46,12 @@ namespace Ryujinx.Graphics.Shader.Translation
bool compute = (translationConfig.Flags & TranslationFlags.Compute) != 0;
bool debugMode = (translationConfig.Flags & TranslationFlags.DebugMode) != 0;
Operation[] ops = DecodeShader(code, compute, debugMode, out ShaderHeader header);
Operation[] ops = DecodeShader(
code,
compute,
debugMode,
out ShaderHeader header,
out int size);
ShaderStage stage;
@ -76,15 +81,15 @@ namespace Ryujinx.Graphics.Shader.Translation
maxOutputVertexCount,
outputTopology);
return Translate(ops, config);
return Translate(ops, config, size);
}
public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, TranslationConfig translationConfig)
{
bool debugMode = (translationConfig.Flags & TranslationFlags.DebugMode) != 0;
Operation[] vpAOps = DecodeShader(vpACode, compute: false, debugMode, out _);
Operation[] vpBOps = DecodeShader(vpBCode, compute: false, debugMode, out ShaderHeader header);
Operation[] vpAOps = DecodeShader(vpACode, compute: false, debugMode, out _, out _);
Operation[] vpBOps = DecodeShader(vpBCode, compute: false, debugMode, out ShaderHeader header, out int sizeB);
ShaderConfig config = new ShaderConfig(
header.Stage,
@ -93,10 +98,10 @@ namespace Ryujinx.Graphics.Shader.Translation
header.MaxOutputVertexCount,
header.OutputTopology);
return Translate(Combine(vpAOps, vpBOps), config);
return Translate(Combine(vpAOps, vpBOps), config, sizeB);
}
private static ShaderProgram Translate(Operation[] ops, ShaderConfig config)
private static ShaderProgram Translate(Operation[] ops, ShaderConfig config, int size)
{
BasicBlock[] irBlocks = ControlFlowGraph.MakeCfg(ops);
@ -122,17 +127,20 @@ namespace Ryujinx.Graphics.Shader.Translation
string glslCode = program.Code;
return new ShaderProgram(spInfo, config.Stage, glslCode);
return new ShaderProgram(spInfo, config.Stage, glslCode, size);
}
private static Operation[] DecodeShader(Span<byte> code, bool compute, bool debugMode, out ShaderHeader header)
private static Operation[] DecodeShader(
Span<byte> code,
bool compute,
bool debugMode,
out ShaderHeader header,
out int size)
{
Block[] cfg;
EmitterContext context;
ulong headerSize;
if (compute)
{
header = null;
@ -140,8 +148,6 @@ namespace Ryujinx.Graphics.Shader.Translation
cfg = Decoder.Decode(code, 0);
context = new EmitterContext(ShaderStage.Compute, header);
headerSize = 0;
}
else
{
@ -150,14 +156,19 @@ namespace Ryujinx.Graphics.Shader.Translation
cfg = Decoder.Decode(code, HeaderSize);
context = new EmitterContext(header.Stage, header);
headerSize = HeaderSize;
}
ulong maxEndAddress = 0;
for (int blkIndex = 0; blkIndex < cfg.Length; blkIndex++)
{
Block block = cfg[blkIndex];
if (maxEndAddress < block.EndAddress)
{
maxEndAddress = block.EndAddress;
}
context.CurrBlock = block;
context.MarkLabel(context.GetLabel(block.Address));
@ -179,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Translation
instName = "???";
}
string dbgComment = $"0x{(op.Address - headerSize):X6}: 0x{op.RawOpCode:X16} {instName}";
string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
context.Add(new CommentNode(dbgComment));
}
@ -193,13 +204,13 @@ namespace Ryujinx.Graphics.Shader.Translation
bool skipPredicateCheck = op.Emitter == InstEmit.Bra;
if (op is OpCodeSync opSync)
if (op is OpCodeBranchPop opBranchPop)
{
// If the instruction is a SYNC instruction with only one
// possible target address, then the instruction is basically
// just a simple branch, we can generate code similar to branch
// instructions, with the condition check on the branch itself.
skipPredicateCheck |= opSync.Targets.Count < 2;
skipPredicateCheck |= opBranchPop.Targets.Count < 2;
}
if (!(op.Predicate.IsPT || skipPredicateCheck))
@ -243,6 +254,8 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
size = (int)maxEndAddress + (compute ? 0 : HeaderSize);
return context.GetOperations();
}