Flush buffers on copies
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8cba252b23
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@ -69,10 +69,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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// Buffer to buffer copy.
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_bufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
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Span<byte> data = _context.MemoryAccessor.Read(cbp.SrcAddress.Pack(), (uint)size);
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_context.MemoryAccessor.Write(cbp.DstAddress.Pack(), data);
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}
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}
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}
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@ -9,6 +9,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private IBuffer _buffer;
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public IBuffer HostBuffer => _buffer;
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public ulong Address { get; }
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public ulong Size { get; }
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@ -86,6 +88,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_buffer.CopyTo(destination._buffer, 0, dstOffset, (int)Size);
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}
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public void Flush(ulong address, ulong size)
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{
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int offset = (int)(address - Address);
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byte[] data = _buffer.GetData(offset, (int)size);
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_context.PhysicalMemory.Write(address, data);
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}
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public void Invalidate()
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{
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_buffer.SetData(0, _context.PhysicalMemory.Read(Address, Size));
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@ -484,17 +484,27 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ulong srcAddress = TranslateAndCreateBuffer(srcVa.Pack(), size);
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ulong dstAddress = TranslateAndCreateBuffer(dstVa.Pack(), size);
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BufferRange srcBuffer = GetBufferRange(srcAddress, size);
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BufferRange dstBuffer = GetBufferRange(dstAddress, size);
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Buffer srcBuffer = GetBuffer(srcAddress, size);
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Buffer dstBuffer = GetBuffer(dstAddress, size);
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srcBuffer.Buffer.CopyTo(
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dstBuffer.Buffer,
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srcBuffer.Offset,
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dstBuffer.Offset,
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int srcOffset = (int)(srcAddress - srcBuffer.Address);
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int dstOffset = (int)(dstAddress - dstBuffer.Address);
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srcBuffer.HostBuffer.CopyTo(
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dstBuffer.HostBuffer,
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srcOffset,
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dstOffset,
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(int)size);
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dstBuffer.Flush(dstAddress, size);
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}
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private BufferRange GetBufferRange(ulong address, ulong size)
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{
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return GetBuffer(address, size).GetRange(address, size);
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}
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private Buffer GetBuffer(ulong address, ulong size)
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{
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Buffer buffer;
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@ -509,7 +519,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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buffer = _buffers.FindFirstOverlap(address, 1);
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}
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return buffer.GetRange(address, size);
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return buffer;
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}
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private void SynchronizeBufferRange(ulong address, ulong size)
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@ -521,15 +531,5 @@ namespace Ryujinx.Graphics.Gpu.Memory
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buffer.SynchronizeMemory(address, size);
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}
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}
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public void InvalidateRange(ulong address, ulong size)
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{
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Buffer[] overlappingBuffers = _buffers.FindOverlaps(address, size);
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foreach (Buffer buffer in overlappingBuffers)
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{
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buffer.Invalidate();
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}
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}
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}
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}
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