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Author SHA1 Message Date
dependabot[bot]
f90633c18a
nuget: bump Microsoft.CodeAnalysis.CSharp from 4.9.2 to 4.11.0
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.9.2 to 4.11.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/commits)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.CSharp
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-08-31 14:43:40 +00:00
140 changed files with 836 additions and 2668 deletions

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@ -23,7 +23,7 @@ body:
attributes: attributes:
label: Log file label: Log file
description: A log file will help our developers to better diagnose and fix the issue. description: A log file will help our developers to better diagnose and fix the issue.
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste). placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
validations: validations:
required: true required: true
- type: input - type: input

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@ -19,7 +19,7 @@
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" /> <PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="LibHac" Version="0.19.0" /> <PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" /> <PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" /> <PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.11.0" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.0.1" /> <PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.0.1" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" /> <PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" /> <PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
@ -39,9 +39,9 @@
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" /> <PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" /> <PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" /> <PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" /> <PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" /> <PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.21.0" /> <PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
<PackageVersion Include="SkiaSharp" Version="2.88.7" /> <PackageVersion Include="SkiaSharp" Version="2.88.7" />
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" /> <PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" />
<PackageVersion Include="SPB" Version="0.0.4-build32" /> <PackageVersion Include="SPB" Version="0.0.4-build32" />

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@ -746,7 +746,6 @@ namespace ARMeilleure.Decoders
SetA32("<<<<01101000xxxxxxxxxxxxxx01xxxx", InstName.Pkh, InstEmit32.Pkh, OpCode32AluRsImm.Create); SetA32("<<<<01101000xxxxxxxxxxxxxx01xxxx", InstName.Pkh, InstEmit32.Pkh, OpCode32AluRsImm.Create);
SetA32("11110101xx01xxxx1111xxxxxxxxxxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create); SetA32("11110101xx01xxxx1111xxxxxxxxxxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create);
SetA32("11110111xx01xxxx1111xxxxxxx0xxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create); SetA32("11110111xx01xxxx1111xxxxxxx0xxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create);
SetA32("<<<<01100010xxxxxxxx11110001xxxx", InstName.Qadd16, InstEmit32.Qadd16, OpCode32AluReg.Create);
SetA32("<<<<011011111111xxxx11110011xxxx", InstName.Rbit, InstEmit32.Rbit, OpCode32AluReg.Create); SetA32("<<<<011011111111xxxx11110011xxxx", InstName.Rbit, InstEmit32.Rbit, OpCode32AluReg.Create);
SetA32("<<<<011010111111xxxx11110011xxxx", InstName.Rev, InstEmit32.Rev, OpCode32AluReg.Create); SetA32("<<<<011010111111xxxx11110011xxxx", InstName.Rev, InstEmit32.Rev, OpCode32AluReg.Create);
SetA32("<<<<011010111111xxxx11111011xxxx", InstName.Rev16, InstEmit32.Rev16, OpCode32AluReg.Create); SetA32("<<<<011010111111xxxx11111011xxxx", InstName.Rev16, InstEmit32.Rev16, OpCode32AluReg.Create);
@ -1035,7 +1034,6 @@ namespace ARMeilleure.Decoders
SetAsimd("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32); SetAsimd("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create, OpCode32SimdShImmLong.CreateT32); // A1 encoding. SetAsimd("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create, OpCode32SimdShImmLong.CreateT32); // A1 encoding.
SetAsimd("111100111x11<<10xxxx001100x0xxxx", InstName.Vshll, InstEmit32.Vshll2, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32); // A2 encoding.
SetAsimd("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32); SetAsimd("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32); SetAsimd("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("111100111x>>>xxxxxxx0101>xx1xxxx", InstName.Vsli, InstEmit32.Vsli_I, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32); SetAsimd("111100111x>>>xxxxxxx0101>xx1xxxx", InstName.Vsli, InstEmit32.Vsli_I, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);

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@ -292,16 +292,6 @@ namespace ARMeilleure.Instructions
EmitAluStore(context, res); EmitAluStore(context, res);
} }
public static void Qadd16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitSigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateRange(context, d, context.Add(n, m), 16, unsigned: false, setQ: false);
}));
}
public static void Rbit(ArmEmitterContext context) public static void Rbit(ArmEmitterContext context)
{ {
Operand m = GetAluM(context); Operand m = GetAluM(context);
@ -986,94 +976,6 @@ namespace ARMeilleure.Instructions
} }
} }
private static void EmitSaturateRange(ArmEmitterContext context, Operand result, Operand value, uint saturateTo, bool unsigned, bool setQ = true)
{
Debug.Assert(saturateTo <= 32);
Debug.Assert(!unsigned || saturateTo < 32);
if (!unsigned && saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
Operand satValue;
if (unsigned)
{
// Negative values always saturate (to zero).
// So we must always ignore the sign bit when masking, so that the truncated value will differ from the original one.
satValue = context.BitwiseAnd(value, Const((int)(uint.MaxValue >> (32 - (int)saturateTo))));
}
else
{
satValue = context.ShiftLeft(value, Const(32 - (int)saturateTo));
satValue = context.ShiftRightSI(satValue, Const(32 - (int)saturateTo));
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIfFalse(lblNoSat, context.Subtract(value, satValue));
// Saturate and set Q flag.
if (unsigned)
{
if (saturateTo == 31)
{
// Only saturation case possible when going from 32 bits signed to 32 or 31 bits unsigned
// is when the signed input is negative, as all positive values are representable on a 31 bits range.
satValue = Const(0);
}
else
{
satValue = context.ShiftRightSI(value, Const(31));
satValue = context.BitwiseNot(satValue);
satValue = context.ShiftRightUI(satValue, Const(32 - (int)saturateTo));
}
}
else
{
if (saturateTo == 1)
{
satValue = context.ShiftRightSI(value, Const(31));
}
else
{
satValue = Const(uint.MaxValue >> (33 - (int)saturateTo));
satValue = context.BitwiseExclusiveOr(satValue, context.ShiftRightSI(value, Const(31)));
}
}
if (setQ)
{
SetFlag(context, PState.QFlag, Const(1));
}
context.Copy(result, satValue);
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static void EmitSaturateUqadd(ArmEmitterContext context, Operand result, Operand value, uint saturateTo) private static void EmitSaturateUqadd(ArmEmitterContext context, Operand result, Operand value, uint saturateTo)
{ {
Debug.Assert(saturateTo <= 32); Debug.Assert(saturateTo <= 32);
@ -1151,21 +1053,6 @@ namespace ARMeilleure.Instructions
context.MarkLabel(lblExit); context.MarkLabel(lblExit);
} }
private static Operand EmitSigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand tempN = context.SignExtend16(OperandType.I32, rn);
Operand tempM = context.SignExtend16(OperandType.I32, rm);
elementAction(tempD, tempN, tempM);
Operand tempD2 = context.ZeroExtend16(OperandType.I32, tempD);
tempN = context.ShiftRightSI(rn, Const(16));
tempM = context.ShiftRightSI(rm, Const(16));
elementAction(tempD, tempN, tempM);
return context.BitwiseOr(tempD2, context.ShiftLeft(tempD, Const(16)));
}
private static Operand EmitUnsigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction) private static Operand EmitUnsigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{ {
Operand tempD = context.AllocateLocal(OperandType.I32); Operand tempD = context.AllocateLocal(OperandType.I32);

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@ -106,38 +106,6 @@ namespace ARMeilleure.Instructions
context.Copy(GetVecA32(op.Qd), res); context.Copy(GetVecA32(op.Qd), res);
} }
public static void Vshll2(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
Operand res = context.VectorZero();
int elems = op.GetBytesCount() >> op.Size;
for (int index = 0; index < elems; index++)
{
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, !op.U);
if (op.Size == 2)
{
if (op.U)
{
me = context.ZeroExtend32(OperandType.I64, me);
}
else
{
me = context.SignExtend32(OperandType.I64, me);
}
}
me = context.ShiftLeft(me, Const(8 << op.Size));
res = EmitVectorInsert(context, res, me, index, op.Size + 1);
}
context.Copy(GetVecA32(op.Qd), res);
}
public static void Vshr(ArmEmitterContext context) public static void Vshr(ArmEmitterContext context)
{ {
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp; OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;

View File

@ -527,7 +527,6 @@ namespace ARMeilleure.Instructions
Pld, Pld,
Pop, Pop,
Push, Push,
Qadd16,
Rev, Rev,
Revsh, Revsh,
Rsb, Rsb,

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@ -1,4 +1,5 @@
using System; using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation namespace ARMeilleure.Translation
{ {
@ -10,10 +11,11 @@ namespace ARMeilleure.Translation
public IntPtr FuncPtr { get; } public IntPtr FuncPtr { get; }
public DelegateInfo(Delegate dlg, IntPtr funcPtr) public DelegateInfo(Delegate dlg)
{ {
_dlg = dlg; _dlg = dlg;
FuncPtr = funcPtr;
FuncPtr = Marshal.GetFunctionPointerForDelegate<Delegate>(dlg);
} }
} }
} }

View File

@ -3,7 +3,6 @@ using ARMeilleure.State;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation namespace ARMeilleure.Translation
{ {
@ -65,11 +64,11 @@ namespace ARMeilleure.Translation
return index; return index;
} }
private static void SetDelegateInfo(Delegate dlg, IntPtr funcPtr) private static void SetDelegateInfo(Delegate dlg)
{ {
string key = GetKey(dlg.Method); string key = GetKey(dlg.Method);
_delegates.Add(key, new DelegateInfo(dlg, funcPtr)); // ArgumentException (key). _delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key).
} }
private static string GetKey(MethodInfo info) private static string GetKey(MethodInfo info)
@ -83,353 +82,179 @@ namespace ARMeilleure.Translation
{ {
_delegates = new SortedList<string, DelegateInfo>(); _delegates = new SortedList<string, DelegateInfo>();
var dlgMathAbs = new MathAbs(Math.Abs); SetDelegateInfo(new MathAbs(Math.Abs));
var dlgMathCeiling = new MathCeiling(Math.Ceiling); SetDelegateInfo(new MathCeiling(Math.Ceiling));
var dlgMathFloor = new MathFloor(Math.Floor); SetDelegateInfo(new MathFloor(Math.Floor));
var dlgMathRound = new MathRound(Math.Round); SetDelegateInfo(new MathRound(Math.Round));
var dlgMathTruncate = new MathTruncate(Math.Truncate); SetDelegateInfo(new MathTruncate(Math.Truncate));
var dlgMathFAbs = new MathFAbs(MathF.Abs); SetDelegateInfo(new MathFAbs(MathF.Abs));
var dlgMathFCeiling = new MathFCeiling(MathF.Ceiling); SetDelegateInfo(new MathFCeiling(MathF.Ceiling));
var dlgMathFFloor = new MathFFloor(MathF.Floor); SetDelegateInfo(new MathFFloor(MathF.Floor));
var dlgMathFRound = new MathFRound(MathF.Round); SetDelegateInfo(new MathFRound(MathF.Round));
var dlgMathFTruncate = new MathFTruncate(MathF.Truncate); SetDelegateInfo(new MathFTruncate(MathF.Truncate));
var dlgNativeInterfaceBreak = new NativeInterfaceBreak(NativeInterface.Break); SetDelegateInfo(new NativeInterfaceBreak(NativeInterface.Break));
var dlgNativeInterfaceCheckSynchronization = new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization); SetDelegateInfo(new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization));
var dlgNativeInterfaceEnqueueForRejit = new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit); SetDelegateInfo(new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit));
var dlgNativeInterfaceGetCntfrqEl0 = new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0); SetDelegateInfo(new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0));
var dlgNativeInterfaceGetCntpctEl0 = new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0); SetDelegateInfo(new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0));
var dlgNativeInterfaceGetCntvctEl0 = new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0); SetDelegateInfo(new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0));
var dlgNativeInterfaceGetCtrEl0 = new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0); SetDelegateInfo(new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0));
var dlgNativeInterfaceGetDczidEl0 = new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0); SetDelegateInfo(new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0));
var dlgNativeInterfaceGetFunctionAddress = new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress); SetDelegateInfo(new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress));
var dlgNativeInterfaceInvalidateCacheLine = new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine); SetDelegateInfo(new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine));
var dlgNativeInterfaceReadByte = new NativeInterfaceReadByte(NativeInterface.ReadByte); SetDelegateInfo(new NativeInterfaceReadByte(NativeInterface.ReadByte));
var dlgNativeInterfaceReadUInt16 = new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16); SetDelegateInfo(new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16));
var dlgNativeInterfaceReadUInt32 = new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32); SetDelegateInfo(new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32));
var dlgNativeInterfaceReadUInt64 = new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64); SetDelegateInfo(new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64));
var dlgNativeInterfaceReadVector128 = new NativeInterfaceReadVector128(NativeInterface.ReadVector128); SetDelegateInfo(new NativeInterfaceReadVector128(NativeInterface.ReadVector128));
var dlgNativeInterfaceSignalMemoryTracking = new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking); SetDelegateInfo(new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking));
var dlgNativeInterfaceSupervisorCall = new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall); SetDelegateInfo(new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall));
var dlgNativeInterfaceThrowInvalidMemoryAccess = new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess); SetDelegateInfo(new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess));
var dlgNativeInterfaceUndefined = new NativeInterfaceUndefined(NativeInterface.Undefined); SetDelegateInfo(new NativeInterfaceUndefined(NativeInterface.Undefined));
var dlgNativeInterfaceWriteByte = new NativeInterfaceWriteByte(NativeInterface.WriteByte); SetDelegateInfo(new NativeInterfaceWriteByte(NativeInterface.WriteByte));
var dlgNativeInterfaceWriteUInt16 = new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16); SetDelegateInfo(new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16));
var dlgNativeInterfaceWriteUInt32 = new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32); SetDelegateInfo(new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32));
var dlgNativeInterfaceWriteUInt64 = new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64); SetDelegateInfo(new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64));
var dlgNativeInterfaceWriteVector128 = new NativeInterfaceWriteVector128(NativeInterface.WriteVector128); SetDelegateInfo(new NativeInterfaceWriteVector128(NativeInterface.WriteVector128));
var dlgSoftFallbackCountLeadingSigns = new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns); SetDelegateInfo(new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns));
var dlgSoftFallbackCountLeadingZeros = new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros); SetDelegateInfo(new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros));
var dlgSoftFallbackCrc32b = new SoftFallbackCrc32b(SoftFallback.Crc32b); SetDelegateInfo(new SoftFallbackCrc32b(SoftFallback.Crc32b));
var dlgSoftFallbackCrc32cb = new SoftFallbackCrc32cb(SoftFallback.Crc32cb); SetDelegateInfo(new SoftFallbackCrc32cb(SoftFallback.Crc32cb));
var dlgSoftFallbackCrc32ch = new SoftFallbackCrc32ch(SoftFallback.Crc32ch); SetDelegateInfo(new SoftFallbackCrc32ch(SoftFallback.Crc32ch));
var dlgSoftFallbackCrc32cw = new SoftFallbackCrc32cw(SoftFallback.Crc32cw); SetDelegateInfo(new SoftFallbackCrc32cw(SoftFallback.Crc32cw));
var dlgSoftFallbackCrc32cx = new SoftFallbackCrc32cx(SoftFallback.Crc32cx); SetDelegateInfo(new SoftFallbackCrc32cx(SoftFallback.Crc32cx));
var dlgSoftFallbackCrc32h = new SoftFallbackCrc32h(SoftFallback.Crc32h); SetDelegateInfo(new SoftFallbackCrc32h(SoftFallback.Crc32h));
var dlgSoftFallbackCrc32w = new SoftFallbackCrc32w(SoftFallback.Crc32w); SetDelegateInfo(new SoftFallbackCrc32w(SoftFallback.Crc32w));
var dlgSoftFallbackCrc32x = new SoftFallbackCrc32x(SoftFallback.Crc32x); SetDelegateInfo(new SoftFallbackCrc32x(SoftFallback.Crc32x));
var dlgSoftFallbackDecrypt = new SoftFallbackDecrypt(SoftFallback.Decrypt); SetDelegateInfo(new SoftFallbackDecrypt(SoftFallback.Decrypt));
var dlgSoftFallbackEncrypt = new SoftFallbackEncrypt(SoftFallback.Encrypt); SetDelegateInfo(new SoftFallbackEncrypt(SoftFallback.Encrypt));
var dlgSoftFallbackFixedRotate = new SoftFallbackFixedRotate(SoftFallback.FixedRotate); SetDelegateInfo(new SoftFallbackFixedRotate(SoftFallback.FixedRotate));
var dlgSoftFallbackHashChoose = new SoftFallbackHashChoose(SoftFallback.HashChoose); SetDelegateInfo(new SoftFallbackHashChoose(SoftFallback.HashChoose));
var dlgSoftFallbackHashLower = new SoftFallbackHashLower(SoftFallback.HashLower); SetDelegateInfo(new SoftFallbackHashLower(SoftFallback.HashLower));
var dlgSoftFallbackHashMajority = new SoftFallbackHashMajority(SoftFallback.HashMajority); SetDelegateInfo(new SoftFallbackHashMajority(SoftFallback.HashMajority));
var dlgSoftFallbackHashParity = new SoftFallbackHashParity(SoftFallback.HashParity); SetDelegateInfo(new SoftFallbackHashParity(SoftFallback.HashParity));
var dlgSoftFallbackHashUpper = new SoftFallbackHashUpper(SoftFallback.HashUpper); SetDelegateInfo(new SoftFallbackHashUpper(SoftFallback.HashUpper));
var dlgSoftFallbackInverseMixColumns = new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns); SetDelegateInfo(new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns));
var dlgSoftFallbackMixColumns = new SoftFallbackMixColumns(SoftFallback.MixColumns); SetDelegateInfo(new SoftFallbackMixColumns(SoftFallback.MixColumns));
var dlgSoftFallbackPolynomialMult64_128 = new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128); SetDelegateInfo(new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128));
var dlgSoftFallbackSatF32ToS32 = new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32); SetDelegateInfo(new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32));
var dlgSoftFallbackSatF32ToS64 = new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64); SetDelegateInfo(new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64));
var dlgSoftFallbackSatF32ToU32 = new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32); SetDelegateInfo(new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32));
var dlgSoftFallbackSatF32ToU64 = new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64); SetDelegateInfo(new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64));
var dlgSoftFallbackSatF64ToS32 = new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32); SetDelegateInfo(new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32));
var dlgSoftFallbackSatF64ToS64 = new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64); SetDelegateInfo(new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64));
var dlgSoftFallbackSatF64ToU32 = new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32); SetDelegateInfo(new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32));
var dlgSoftFallbackSatF64ToU64 = new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64); SetDelegateInfo(new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64));
var dlgSoftFallbackSha1SchedulePart1 = new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1); SetDelegateInfo(new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1));
var dlgSoftFallbackSha1SchedulePart2 = new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2); SetDelegateInfo(new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2));
var dlgSoftFallbackSha256SchedulePart1 = new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1); SetDelegateInfo(new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1));
var dlgSoftFallbackSha256SchedulePart2 = new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2); SetDelegateInfo(new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2));
var dlgSoftFallbackSignedShrImm64 = new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64); SetDelegateInfo(new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64));
var dlgSoftFallbackTbl1 = new SoftFallbackTbl1(SoftFallback.Tbl1); SetDelegateInfo(new SoftFallbackTbl1(SoftFallback.Tbl1));
var dlgSoftFallbackTbl2 = new SoftFallbackTbl2(SoftFallback.Tbl2); SetDelegateInfo(new SoftFallbackTbl2(SoftFallback.Tbl2));
var dlgSoftFallbackTbl3 = new SoftFallbackTbl3(SoftFallback.Tbl3); SetDelegateInfo(new SoftFallbackTbl3(SoftFallback.Tbl3));
var dlgSoftFallbackTbl4 = new SoftFallbackTbl4(SoftFallback.Tbl4); SetDelegateInfo(new SoftFallbackTbl4(SoftFallback.Tbl4));
var dlgSoftFallbackTbx1 = new SoftFallbackTbx1(SoftFallback.Tbx1); SetDelegateInfo(new SoftFallbackTbx1(SoftFallback.Tbx1));
var dlgSoftFallbackTbx2 = new SoftFallbackTbx2(SoftFallback.Tbx2); SetDelegateInfo(new SoftFallbackTbx2(SoftFallback.Tbx2));
var dlgSoftFallbackTbx3 = new SoftFallbackTbx3(SoftFallback.Tbx3); SetDelegateInfo(new SoftFallbackTbx3(SoftFallback.Tbx3));
var dlgSoftFallbackTbx4 = new SoftFallbackTbx4(SoftFallback.Tbx4); SetDelegateInfo(new SoftFallbackTbx4(SoftFallback.Tbx4));
var dlgSoftFallbackUnsignedShrImm64 = new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64); SetDelegateInfo(new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64));
var dlgSoftFloat16_32FPConvert = new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert); SetDelegateInfo(new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert));
var dlgSoftFloat16_64FPConvert = new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert); SetDelegateInfo(new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert));
var dlgSoftFloat32FPAdd = new SoftFloat32FPAdd(SoftFloat32.FPAdd); SetDelegateInfo(new SoftFloat32FPAdd(SoftFloat32.FPAdd));
var dlgSoftFloat32FPAddFpscr = new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr)); // A32 only.
var dlgSoftFloat32FPCompare = new SoftFloat32FPCompare(SoftFloat32.FPCompare); SetDelegateInfo(new SoftFloat32FPCompare(SoftFloat32.FPCompare));
var dlgSoftFloat32FPCompareEQ = new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ); SetDelegateInfo(new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ));
var dlgSoftFloat32FPCompareEQFpscr = new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr)); // A32 only.
var dlgSoftFloat32FPCompareGE = new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE); SetDelegateInfo(new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE));
var dlgSoftFloat32FPCompareGEFpscr = new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr)); // A32 only.
var dlgSoftFloat32FPCompareGT = new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT); SetDelegateInfo(new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT));
var dlgSoftFloat32FPCompareGTFpscr = new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr)); // A32 only.
var dlgSoftFloat32FPCompareLE = new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE); SetDelegateInfo(new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE));
var dlgSoftFloat32FPCompareLEFpscr = new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr)); // A32 only.
var dlgSoftFloat32FPCompareLT = new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT); SetDelegateInfo(new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT));
var dlgSoftFloat32FPCompareLTFpscr = new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr)); // A32 only.
var dlgSoftFloat32FPDiv = new SoftFloat32FPDiv(SoftFloat32.FPDiv); SetDelegateInfo(new SoftFloat32FPDiv(SoftFloat32.FPDiv));
var dlgSoftFloat32FPMax = new SoftFloat32FPMax(SoftFloat32.FPMax); SetDelegateInfo(new SoftFloat32FPMax(SoftFloat32.FPMax));
var dlgSoftFloat32FPMaxFpscr = new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr)); // A32 only.
var dlgSoftFloat32FPMaxNum = new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum); SetDelegateInfo(new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum));
var dlgSoftFloat32FPMaxNumFpscr = new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr)); // A32 only.
var dlgSoftFloat32FPMin = new SoftFloat32FPMin(SoftFloat32.FPMin); SetDelegateInfo(new SoftFloat32FPMin(SoftFloat32.FPMin));
var dlgSoftFloat32FPMinFpscr = new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr)); // A32 only.
var dlgSoftFloat32FPMinNum = new SoftFloat32FPMinNum(SoftFloat32.FPMinNum); SetDelegateInfo(new SoftFloat32FPMinNum(SoftFloat32.FPMinNum));
var dlgSoftFloat32FPMinNumFpscr = new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr)); // A32 only.
var dlgSoftFloat32FPMul = new SoftFloat32FPMul(SoftFloat32.FPMul); SetDelegateInfo(new SoftFloat32FPMul(SoftFloat32.FPMul));
var dlgSoftFloat32FPMulFpscr = new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr)); // A32 only.
var dlgSoftFloat32FPMulAdd = new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd); SetDelegateInfo(new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd));
var dlgSoftFloat32FPMulAddFpscr = new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr)); // A32 only.
var dlgSoftFloat32FPMulSub = new SoftFloat32FPMulSub(SoftFloat32.FPMulSub); SetDelegateInfo(new SoftFloat32FPMulSub(SoftFloat32.FPMulSub));
var dlgSoftFloat32FPMulSubFpscr = new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr)); // A32 only.
var dlgSoftFloat32FPMulX = new SoftFloat32FPMulX(SoftFloat32.FPMulX); SetDelegateInfo(new SoftFloat32FPMulX(SoftFloat32.FPMulX));
var dlgSoftFloat32FPNegMulAdd = new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd); SetDelegateInfo(new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd));
var dlgSoftFloat32FPNegMulSub = new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub); SetDelegateInfo(new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub));
var dlgSoftFloat32FPRecipEstimate = new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate); SetDelegateInfo(new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate));
var dlgSoftFloat32FPRecipEstimateFpscr = new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr)); // A32 only.
var dlgSoftFloat32FPRecipStep = new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep); // A32 only. SetDelegateInfo(new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep)); // A32 only.
var dlgSoftFloat32FPRecipStepFused = new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused); SetDelegateInfo(new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused));
var dlgSoftFloat32FPRecpX = new SoftFloat32FPRecpX(SoftFloat32.FPRecpX); SetDelegateInfo(new SoftFloat32FPRecpX(SoftFloat32.FPRecpX));
var dlgSoftFloat32FPRSqrtEstimate = new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate); SetDelegateInfo(new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate));
var dlgSoftFloat32FPRSqrtEstimateFpscr = new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr)); // A32 only.
var dlgSoftFloat32FPRSqrtStep = new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep); // A32 only. SetDelegateInfo(new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep)); // A32 only.
var dlgSoftFloat32FPRSqrtStepFused = new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused); SetDelegateInfo(new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused));
var dlgSoftFloat32FPSqrt = new SoftFloat32FPSqrt(SoftFloat32.FPSqrt); SetDelegateInfo(new SoftFloat32FPSqrt(SoftFloat32.FPSqrt));
var dlgSoftFloat32FPSub = new SoftFloat32FPSub(SoftFloat32.FPSub); SetDelegateInfo(new SoftFloat32FPSub(SoftFloat32.FPSub));
var dlgSoftFloat32_16FPConvert = new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert); SetDelegateInfo(new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert));
var dlgSoftFloat64FPAdd = new SoftFloat64FPAdd(SoftFloat64.FPAdd); SetDelegateInfo(new SoftFloat64FPAdd(SoftFloat64.FPAdd));
var dlgSoftFloat64FPAddFpscr = new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr)); // A32 only.
var dlgSoftFloat64FPCompare = new SoftFloat64FPCompare(SoftFloat64.FPCompare); SetDelegateInfo(new SoftFloat64FPCompare(SoftFloat64.FPCompare));
var dlgSoftFloat64FPCompareEQ = new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ); SetDelegateInfo(new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ));
var dlgSoftFloat64FPCompareEQFpscr = new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr)); // A32 only.
var dlgSoftFloat64FPCompareGE = new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE); SetDelegateInfo(new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE));
var dlgSoftFloat64FPCompareGEFpscr = new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr)); // A32 only.
var dlgSoftFloat64FPCompareGT = new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT); SetDelegateInfo(new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT));
var dlgSoftFloat64FPCompareGTFpscr = new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr)); // A32 only.
var dlgSoftFloat64FPCompareLE = new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE); SetDelegateInfo(new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE));
var dlgSoftFloat64FPCompareLEFpscr = new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr)); // A32 only.
var dlgSoftFloat64FPCompareLT = new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT); SetDelegateInfo(new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT));
var dlgSoftFloat64FPCompareLTFpscr = new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr)); // A32 only.
var dlgSoftFloat64FPDiv = new SoftFloat64FPDiv(SoftFloat64.FPDiv); SetDelegateInfo(new SoftFloat64FPDiv(SoftFloat64.FPDiv));
var dlgSoftFloat64FPMax = new SoftFloat64FPMax(SoftFloat64.FPMax); SetDelegateInfo(new SoftFloat64FPMax(SoftFloat64.FPMax));
var dlgSoftFloat64FPMaxFpscr = new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr)); // A32 only.
var dlgSoftFloat64FPMaxNum = new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum); SetDelegateInfo(new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum));
var dlgSoftFloat64FPMaxNumFpscr = new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr)); // A32 only.
var dlgSoftFloat64FPMin = new SoftFloat64FPMin(SoftFloat64.FPMin); SetDelegateInfo(new SoftFloat64FPMin(SoftFloat64.FPMin));
var dlgSoftFloat64FPMinFpscr = new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr)); // A32 only.
var dlgSoftFloat64FPMinNum = new SoftFloat64FPMinNum(SoftFloat64.FPMinNum); SetDelegateInfo(new SoftFloat64FPMinNum(SoftFloat64.FPMinNum));
var dlgSoftFloat64FPMinNumFpscr = new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr)); // A32 only.
var dlgSoftFloat64FPMul = new SoftFloat64FPMul(SoftFloat64.FPMul); SetDelegateInfo(new SoftFloat64FPMul(SoftFloat64.FPMul));
var dlgSoftFloat64FPMulFpscr = new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr)); // A32 only.
var dlgSoftFloat64FPMulAdd = new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd); SetDelegateInfo(new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd));
var dlgSoftFloat64FPMulAddFpscr = new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr)); // A32 only.
var dlgSoftFloat64FPMulSub = new SoftFloat64FPMulSub(SoftFloat64.FPMulSub); SetDelegateInfo(new SoftFloat64FPMulSub(SoftFloat64.FPMulSub));
var dlgSoftFloat64FPMulSubFpscr = new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr)); // A32 only.
var dlgSoftFloat64FPMulX = new SoftFloat64FPMulX(SoftFloat64.FPMulX); SetDelegateInfo(new SoftFloat64FPMulX(SoftFloat64.FPMulX));
var dlgSoftFloat64FPNegMulAdd = new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd); SetDelegateInfo(new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd));
var dlgSoftFloat64FPNegMulSub = new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub); SetDelegateInfo(new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub));
var dlgSoftFloat64FPRecipEstimate = new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate); SetDelegateInfo(new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate));
var dlgSoftFloat64FPRecipEstimateFpscr = new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr)); // A32 only.
var dlgSoftFloat64FPRecipStep = new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep); // A32 only. SetDelegateInfo(new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep)); // A32 only.
var dlgSoftFloat64FPRecipStepFused = new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused); SetDelegateInfo(new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused));
var dlgSoftFloat64FPRecpX = new SoftFloat64FPRecpX(SoftFloat64.FPRecpX); SetDelegateInfo(new SoftFloat64FPRecpX(SoftFloat64.FPRecpX));
var dlgSoftFloat64FPRSqrtEstimate = new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate); SetDelegateInfo(new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate));
var dlgSoftFloat64FPRSqrtEstimateFpscr = new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr)); // A32 only.
var dlgSoftFloat64FPRSqrtStep = new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep); // A32 only. SetDelegateInfo(new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep)); // A32 only.
var dlgSoftFloat64FPRSqrtStepFused = new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused); SetDelegateInfo(new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused));
var dlgSoftFloat64FPSqrt = new SoftFloat64FPSqrt(SoftFloat64.FPSqrt); SetDelegateInfo(new SoftFloat64FPSqrt(SoftFloat64.FPSqrt));
var dlgSoftFloat64FPSub = new SoftFloat64FPSub(SoftFloat64.FPSub); SetDelegateInfo(new SoftFloat64FPSub(SoftFloat64.FPSub));
var dlgSoftFloat64_16FPConvert = new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert); SetDelegateInfo(new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert));
SetDelegateInfo(dlgMathAbs, Marshal.GetFunctionPointerForDelegate<MathAbs>(dlgMathAbs));
SetDelegateInfo(dlgMathCeiling, Marshal.GetFunctionPointerForDelegate<MathCeiling>(dlgMathCeiling));
SetDelegateInfo(dlgMathFloor, Marshal.GetFunctionPointerForDelegate<MathFloor>(dlgMathFloor));
SetDelegateInfo(dlgMathRound, Marshal.GetFunctionPointerForDelegate<MathRound>(dlgMathRound));
SetDelegateInfo(dlgMathTruncate, Marshal.GetFunctionPointerForDelegate<MathTruncate>(dlgMathTruncate));
SetDelegateInfo(dlgMathFAbs, Marshal.GetFunctionPointerForDelegate<MathFAbs>(dlgMathFAbs));
SetDelegateInfo(dlgMathFCeiling, Marshal.GetFunctionPointerForDelegate<MathFCeiling>(dlgMathFCeiling));
SetDelegateInfo(dlgMathFFloor, Marshal.GetFunctionPointerForDelegate<MathFFloor>(dlgMathFFloor));
SetDelegateInfo(dlgMathFRound, Marshal.GetFunctionPointerForDelegate<MathFRound>(dlgMathFRound));
SetDelegateInfo(dlgMathFTruncate, Marshal.GetFunctionPointerForDelegate<MathFTruncate>(dlgMathFTruncate));
SetDelegateInfo(dlgNativeInterfaceBreak, Marshal.GetFunctionPointerForDelegate<NativeInterfaceBreak>(dlgNativeInterfaceBreak));
SetDelegateInfo(dlgNativeInterfaceCheckSynchronization, Marshal.GetFunctionPointerForDelegate<NativeInterfaceCheckSynchronization>(dlgNativeInterfaceCheckSynchronization));
SetDelegateInfo(dlgNativeInterfaceEnqueueForRejit, Marshal.GetFunctionPointerForDelegate<NativeInterfaceEnqueueForRejit>(dlgNativeInterfaceEnqueueForRejit));
SetDelegateInfo(dlgNativeInterfaceGetCntfrqEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntfrqEl0>(dlgNativeInterfaceGetCntfrqEl0));
SetDelegateInfo(dlgNativeInterfaceGetCntpctEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntpctEl0>(dlgNativeInterfaceGetCntpctEl0));
SetDelegateInfo(dlgNativeInterfaceGetCntvctEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntvctEl0>(dlgNativeInterfaceGetCntvctEl0));
SetDelegateInfo(dlgNativeInterfaceGetCtrEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCtrEl0>(dlgNativeInterfaceGetCtrEl0));
SetDelegateInfo(dlgNativeInterfaceGetDczidEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetDczidEl0>(dlgNativeInterfaceGetDczidEl0));
SetDelegateInfo(dlgNativeInterfaceGetFunctionAddress, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetFunctionAddress>(dlgNativeInterfaceGetFunctionAddress));
SetDelegateInfo(dlgNativeInterfaceInvalidateCacheLine, Marshal.GetFunctionPointerForDelegate<NativeInterfaceInvalidateCacheLine>(dlgNativeInterfaceInvalidateCacheLine));
SetDelegateInfo(dlgNativeInterfaceReadByte, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadByte>(dlgNativeInterfaceReadByte));
SetDelegateInfo(dlgNativeInterfaceReadUInt16, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt16>(dlgNativeInterfaceReadUInt16));
SetDelegateInfo(dlgNativeInterfaceReadUInt32, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt32>(dlgNativeInterfaceReadUInt32));
SetDelegateInfo(dlgNativeInterfaceReadUInt64, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt64>(dlgNativeInterfaceReadUInt64));
SetDelegateInfo(dlgNativeInterfaceReadVector128, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadVector128>(dlgNativeInterfaceReadVector128));
SetDelegateInfo(dlgNativeInterfaceSignalMemoryTracking, Marshal.GetFunctionPointerForDelegate<NativeInterfaceSignalMemoryTracking>(dlgNativeInterfaceSignalMemoryTracking));
SetDelegateInfo(dlgNativeInterfaceSupervisorCall, Marshal.GetFunctionPointerForDelegate<NativeInterfaceSupervisorCall>(dlgNativeInterfaceSupervisorCall));
SetDelegateInfo(dlgNativeInterfaceThrowInvalidMemoryAccess, Marshal.GetFunctionPointerForDelegate<NativeInterfaceThrowInvalidMemoryAccess>(dlgNativeInterfaceThrowInvalidMemoryAccess));
SetDelegateInfo(dlgNativeInterfaceUndefined, Marshal.GetFunctionPointerForDelegate<NativeInterfaceUndefined>(dlgNativeInterfaceUndefined));
SetDelegateInfo(dlgNativeInterfaceWriteByte, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteByte>(dlgNativeInterfaceWriteByte));
SetDelegateInfo(dlgNativeInterfaceWriteUInt16, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt16>(dlgNativeInterfaceWriteUInt16));
SetDelegateInfo(dlgNativeInterfaceWriteUInt32, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt32>(dlgNativeInterfaceWriteUInt32));
SetDelegateInfo(dlgNativeInterfaceWriteUInt64, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt64>(dlgNativeInterfaceWriteUInt64));
SetDelegateInfo(dlgNativeInterfaceWriteVector128, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteVector128>(dlgNativeInterfaceWriteVector128));
SetDelegateInfo(dlgSoftFallbackCountLeadingSigns, Marshal.GetFunctionPointerForDelegate<SoftFallbackCountLeadingSigns>(dlgSoftFallbackCountLeadingSigns));
SetDelegateInfo(dlgSoftFallbackCountLeadingZeros, Marshal.GetFunctionPointerForDelegate<SoftFallbackCountLeadingZeros>(dlgSoftFallbackCountLeadingZeros));
SetDelegateInfo(dlgSoftFallbackCrc32b, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32b>(dlgSoftFallbackCrc32b));
SetDelegateInfo(dlgSoftFallbackCrc32cb, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cb>(dlgSoftFallbackCrc32cb));
SetDelegateInfo(dlgSoftFallbackCrc32ch, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32ch>(dlgSoftFallbackCrc32ch));
SetDelegateInfo(dlgSoftFallbackCrc32cw, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cw>(dlgSoftFallbackCrc32cw));
SetDelegateInfo(dlgSoftFallbackCrc32cx, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cx>(dlgSoftFallbackCrc32cx));
SetDelegateInfo(dlgSoftFallbackCrc32h, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32h>(dlgSoftFallbackCrc32h));
SetDelegateInfo(dlgSoftFallbackCrc32w, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32w>(dlgSoftFallbackCrc32w));
SetDelegateInfo(dlgSoftFallbackCrc32x, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32x>(dlgSoftFallbackCrc32x));
SetDelegateInfo(dlgSoftFallbackDecrypt, Marshal.GetFunctionPointerForDelegate<SoftFallbackDecrypt>(dlgSoftFallbackDecrypt));
SetDelegateInfo(dlgSoftFallbackEncrypt, Marshal.GetFunctionPointerForDelegate<SoftFallbackEncrypt>(dlgSoftFallbackEncrypt));
SetDelegateInfo(dlgSoftFallbackFixedRotate, Marshal.GetFunctionPointerForDelegate<SoftFallbackFixedRotate>(dlgSoftFallbackFixedRotate));
SetDelegateInfo(dlgSoftFallbackHashChoose, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashChoose>(dlgSoftFallbackHashChoose));
SetDelegateInfo(dlgSoftFallbackHashLower, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashLower>(dlgSoftFallbackHashLower));
SetDelegateInfo(dlgSoftFallbackHashMajority, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashMajority>(dlgSoftFallbackHashMajority));
SetDelegateInfo(dlgSoftFallbackHashParity, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashParity>(dlgSoftFallbackHashParity));
SetDelegateInfo(dlgSoftFallbackHashUpper, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashUpper>(dlgSoftFallbackHashUpper));
SetDelegateInfo(dlgSoftFallbackInverseMixColumns, Marshal.GetFunctionPointerForDelegate<SoftFallbackInverseMixColumns>(dlgSoftFallbackInverseMixColumns));
SetDelegateInfo(dlgSoftFallbackMixColumns, Marshal.GetFunctionPointerForDelegate<SoftFallbackMixColumns>(dlgSoftFallbackMixColumns));
SetDelegateInfo(dlgSoftFallbackPolynomialMult64_128, Marshal.GetFunctionPointerForDelegate<SoftFallbackPolynomialMult64_128>(dlgSoftFallbackPolynomialMult64_128));
SetDelegateInfo(dlgSoftFallbackSatF32ToS32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToS32>(dlgSoftFallbackSatF32ToS32));
SetDelegateInfo(dlgSoftFallbackSatF32ToS64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToS64>(dlgSoftFallbackSatF32ToS64));
SetDelegateInfo(dlgSoftFallbackSatF32ToU32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToU32>(dlgSoftFallbackSatF32ToU32));
SetDelegateInfo(dlgSoftFallbackSatF32ToU64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToU64>(dlgSoftFallbackSatF32ToU64));
SetDelegateInfo(dlgSoftFallbackSatF64ToS32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToS32>(dlgSoftFallbackSatF64ToS32));
SetDelegateInfo(dlgSoftFallbackSatF64ToS64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToS64>(dlgSoftFallbackSatF64ToS64));
SetDelegateInfo(dlgSoftFallbackSatF64ToU32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToU32>(dlgSoftFallbackSatF64ToU32));
SetDelegateInfo(dlgSoftFallbackSatF64ToU64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToU64>(dlgSoftFallbackSatF64ToU64));
SetDelegateInfo(dlgSoftFallbackSha1SchedulePart1, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha1SchedulePart1>(dlgSoftFallbackSha1SchedulePart1));
SetDelegateInfo(dlgSoftFallbackSha1SchedulePart2, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha1SchedulePart2>(dlgSoftFallbackSha1SchedulePart2));
SetDelegateInfo(dlgSoftFallbackSha256SchedulePart1, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha256SchedulePart1>(dlgSoftFallbackSha256SchedulePart1));
SetDelegateInfo(dlgSoftFallbackSha256SchedulePart2, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha256SchedulePart2>(dlgSoftFallbackSha256SchedulePart2));
SetDelegateInfo(dlgSoftFallbackSignedShrImm64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSignedShrImm64>(dlgSoftFallbackSignedShrImm64));
SetDelegateInfo(dlgSoftFallbackTbl1, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl1>(dlgSoftFallbackTbl1));
SetDelegateInfo(dlgSoftFallbackTbl2, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl2>(dlgSoftFallbackTbl2));
SetDelegateInfo(dlgSoftFallbackTbl3, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl3>(dlgSoftFallbackTbl3));
SetDelegateInfo(dlgSoftFallbackTbl4, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl4>(dlgSoftFallbackTbl4));
SetDelegateInfo(dlgSoftFallbackTbx1, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx1>(dlgSoftFallbackTbx1));
SetDelegateInfo(dlgSoftFallbackTbx2, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx2>(dlgSoftFallbackTbx2));
SetDelegateInfo(dlgSoftFallbackTbx3, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx3>(dlgSoftFallbackTbx3));
SetDelegateInfo(dlgSoftFallbackTbx4, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx4>(dlgSoftFallbackTbx4));
SetDelegateInfo(dlgSoftFallbackUnsignedShrImm64, Marshal.GetFunctionPointerForDelegate<SoftFallbackUnsignedShrImm64>(dlgSoftFallbackUnsignedShrImm64));
SetDelegateInfo(dlgSoftFloat16_32FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat16_32FPConvert>(dlgSoftFloat16_32FPConvert));
SetDelegateInfo(dlgSoftFloat16_64FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat16_64FPConvert>(dlgSoftFloat16_64FPConvert));
SetDelegateInfo(dlgSoftFloat32FPAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPAdd>(dlgSoftFloat32FPAdd));
SetDelegateInfo(dlgSoftFloat32FPAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPAddFpscr>(dlgSoftFloat32FPAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompare, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompare>(dlgSoftFloat32FPCompare));
SetDelegateInfo(dlgSoftFloat32FPCompareEQ, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareEQ>(dlgSoftFloat32FPCompareEQ));
SetDelegateInfo(dlgSoftFloat32FPCompareEQFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareEQFpscr>(dlgSoftFloat32FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareGE, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGE>(dlgSoftFloat32FPCompareGE));
SetDelegateInfo(dlgSoftFloat32FPCompareGEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGEFpscr>(dlgSoftFloat32FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareGT, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGT>(dlgSoftFloat32FPCompareGT));
SetDelegateInfo(dlgSoftFloat32FPCompareGTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGTFpscr>(dlgSoftFloat32FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareLE, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLE>(dlgSoftFloat32FPCompareLE));
SetDelegateInfo(dlgSoftFloat32FPCompareLEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLEFpscr>(dlgSoftFloat32FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareLT, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLT>(dlgSoftFloat32FPCompareLT));
SetDelegateInfo(dlgSoftFloat32FPCompareLTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLTFpscr>(dlgSoftFloat32FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPDiv, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPDiv>(dlgSoftFloat32FPDiv));
SetDelegateInfo(dlgSoftFloat32FPMax, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMax>(dlgSoftFloat32FPMax));
SetDelegateInfo(dlgSoftFloat32FPMaxFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxFpscr>(dlgSoftFloat32FPMaxFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMaxNum, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxNum>(dlgSoftFloat32FPMaxNum));
SetDelegateInfo(dlgSoftFloat32FPMaxNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxNumFpscr>(dlgSoftFloat32FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMin, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMin>(dlgSoftFloat32FPMin));
SetDelegateInfo(dlgSoftFloat32FPMinFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinFpscr>(dlgSoftFloat32FPMinFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMinNum, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinNum>(dlgSoftFloat32FPMinNum));
SetDelegateInfo(dlgSoftFloat32FPMinNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinNumFpscr>(dlgSoftFloat32FPMinNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMul, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMul>(dlgSoftFloat32FPMul));
SetDelegateInfo(dlgSoftFloat32FPMulFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulFpscr>(dlgSoftFloat32FPMulFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulAdd>(dlgSoftFloat32FPMulAdd));
SetDelegateInfo(dlgSoftFloat32FPMulAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulAddFpscr>(dlgSoftFloat32FPMulAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulSub>(dlgSoftFloat32FPMulSub));
SetDelegateInfo(dlgSoftFloat32FPMulSubFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulSubFpscr>(dlgSoftFloat32FPMulSubFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMulX, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulX>(dlgSoftFloat32FPMulX));
SetDelegateInfo(dlgSoftFloat32FPNegMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPNegMulAdd>(dlgSoftFloat32FPNegMulAdd));
SetDelegateInfo(dlgSoftFloat32FPNegMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPNegMulSub>(dlgSoftFloat32FPNegMulSub));
SetDelegateInfo(dlgSoftFloat32FPRecipEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipEstimate>(dlgSoftFloat32FPRecipEstimate));
SetDelegateInfo(dlgSoftFloat32FPRecipEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipEstimateFpscr>(dlgSoftFloat32FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRecipStep, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipStep>(dlgSoftFloat32FPRecipStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRecipStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipStepFused>(dlgSoftFloat32FPRecipStepFused));
SetDelegateInfo(dlgSoftFloat32FPRecpX, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecpX>(dlgSoftFloat32FPRecpX));
SetDelegateInfo(dlgSoftFloat32FPRSqrtEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtEstimate>(dlgSoftFloat32FPRSqrtEstimate));
SetDelegateInfo(dlgSoftFloat32FPRSqrtEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtEstimateFpscr>(dlgSoftFloat32FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRSqrtStep, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtStep>(dlgSoftFloat32FPRSqrtStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRSqrtStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtStepFused>(dlgSoftFloat32FPRSqrtStepFused));
SetDelegateInfo(dlgSoftFloat32FPSqrt, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPSqrt>(dlgSoftFloat32FPSqrt));
SetDelegateInfo(dlgSoftFloat32FPSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPSub>(dlgSoftFloat32FPSub));
SetDelegateInfo(dlgSoftFloat32_16FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat32_16FPConvert>(dlgSoftFloat32_16FPConvert));
SetDelegateInfo(dlgSoftFloat64FPAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPAdd>(dlgSoftFloat64FPAdd));
SetDelegateInfo(dlgSoftFloat64FPAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPAddFpscr>(dlgSoftFloat64FPAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompare, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompare>(dlgSoftFloat64FPCompare));
SetDelegateInfo(dlgSoftFloat64FPCompareEQ, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareEQ>(dlgSoftFloat64FPCompareEQ));
SetDelegateInfo(dlgSoftFloat64FPCompareEQFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareEQFpscr>(dlgSoftFloat64FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareGE, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGE>(dlgSoftFloat64FPCompareGE));
SetDelegateInfo(dlgSoftFloat64FPCompareGEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGEFpscr>(dlgSoftFloat64FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareGT, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGT>(dlgSoftFloat64FPCompareGT));
SetDelegateInfo(dlgSoftFloat64FPCompareGTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGTFpscr>(dlgSoftFloat64FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareLE, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLE>(dlgSoftFloat64FPCompareLE));
SetDelegateInfo(dlgSoftFloat64FPCompareLEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLEFpscr>(dlgSoftFloat64FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareLT, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLT>(dlgSoftFloat64FPCompareLT));
SetDelegateInfo(dlgSoftFloat64FPCompareLTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLTFpscr>(dlgSoftFloat64FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPDiv, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPDiv>(dlgSoftFloat64FPDiv));
SetDelegateInfo(dlgSoftFloat64FPMax, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMax>(dlgSoftFloat64FPMax));
SetDelegateInfo(dlgSoftFloat64FPMaxFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxFpscr>(dlgSoftFloat64FPMaxFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMaxNum, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxNum>(dlgSoftFloat64FPMaxNum));
SetDelegateInfo(dlgSoftFloat64FPMaxNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxNumFpscr>(dlgSoftFloat64FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMin, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMin>(dlgSoftFloat64FPMin));
SetDelegateInfo(dlgSoftFloat64FPMinFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinFpscr>(dlgSoftFloat64FPMinFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMinNum, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinNum>(dlgSoftFloat64FPMinNum));
SetDelegateInfo(dlgSoftFloat64FPMinNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinNumFpscr>(dlgSoftFloat64FPMinNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMul, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMul>(dlgSoftFloat64FPMul));
SetDelegateInfo(dlgSoftFloat64FPMulFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulFpscr>(dlgSoftFloat64FPMulFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulAdd>(dlgSoftFloat64FPMulAdd));
SetDelegateInfo(dlgSoftFloat64FPMulAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulAddFpscr>(dlgSoftFloat64FPMulAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulSub>(dlgSoftFloat64FPMulSub));
SetDelegateInfo(dlgSoftFloat64FPMulSubFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulSubFpscr>(dlgSoftFloat64FPMulSubFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMulX, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulX>(dlgSoftFloat64FPMulX));
SetDelegateInfo(dlgSoftFloat64FPNegMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPNegMulAdd>(dlgSoftFloat64FPNegMulAdd));
SetDelegateInfo(dlgSoftFloat64FPNegMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPNegMulSub>(dlgSoftFloat64FPNegMulSub));
SetDelegateInfo(dlgSoftFloat64FPRecipEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipEstimate>(dlgSoftFloat64FPRecipEstimate));
SetDelegateInfo(dlgSoftFloat64FPRecipEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipEstimateFpscr>(dlgSoftFloat64FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRecipStep, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipStep>(dlgSoftFloat64FPRecipStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRecipStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipStepFused>(dlgSoftFloat64FPRecipStepFused));
SetDelegateInfo(dlgSoftFloat64FPRecpX, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecpX>(dlgSoftFloat64FPRecpX));
SetDelegateInfo(dlgSoftFloat64FPRSqrtEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtEstimate>(dlgSoftFloat64FPRSqrtEstimate));
SetDelegateInfo(dlgSoftFloat64FPRSqrtEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtEstimateFpscr>(dlgSoftFloat64FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRSqrtStep, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtStep>(dlgSoftFloat64FPRSqrtStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRSqrtStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtStepFused>(dlgSoftFloat64FPRSqrtStepFused));
SetDelegateInfo(dlgSoftFloat64FPSqrt, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPSqrt>(dlgSoftFloat64FPSqrt));
SetDelegateInfo(dlgSoftFloat64FPSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPSub>(dlgSoftFloat64FPSub));
SetDelegateInfo(dlgSoftFloat64_16FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat64_16FPConvert>(dlgSoftFloat64_16FPConvert));
} }
private delegate double MathAbs(double value); private delegate double MathAbs(double value);

View File

@ -1,11 +1,9 @@
using Ryujinx.Audio.Renderer.Dsp.Effect; using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect; using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.Effect; using Ryujinx.Audio.Renderer.Server.Effect;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {
@ -23,20 +21,18 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CompressorParameter Parameter => _parameter; public CompressorParameter Parameter => _parameter;
public Memory<CompressorState> State { get; } public Memory<CompressorState> State { get; }
public Memory<EffectResultState> ResultState { get; }
public ushort[] OutputBufferIndices { get; } public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; } public ushort[] InputBufferIndices { get; }
public bool IsEffectEnabled { get; } public bool IsEffectEnabled { get; }
private CompressorParameter _parameter; private CompressorParameter _parameter;
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId) public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
{ {
Enabled = true; Enabled = true;
NodeId = nodeId; NodeId = nodeId;
_parameter = parameter; _parameter = parameter;
State = state; State = state;
ResultState = resultState;
IsEffectEnabled = isEnabled; IsEffectEnabled = isEnabled;
@ -75,16 +71,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled && _parameter.IsChannelCountValid()) if (IsEffectEnabled && _parameter.IsChannelCountValid())
{ {
if (!ResultState.IsEmpty && _parameter.StatisticsReset) Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
{ Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0]; Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
statistics.Reset(_parameter.ChannelCount);
}
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<float> channelInput = stackalloc float[_parameter.ChannelCount];
ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage; ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
float unknown4 = state.Unknown4; float unknown4 = state.Unknown4;
ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage; ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
@ -103,8 +92,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex); channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
} }
float mean = FloatingPointHelper.MeanSquare(channelInput); float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
float newMean = inputMovingAverage.Update(mean, _parameter.InputGain);
float y = FloatingPointHelper.Log10(newMean) * 10.0f; float y = FloatingPointHelper.Log10(newMean) * 10.0f;
float z = 1.0f; float z = 1.0f;
@ -123,7 +111,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (y >= state.Unknown14) if (y >= state.Unknown14)
{ {
tmpGain = ((1.0f / _parameter.Ratio) - 1.0f) * (y - _parameter.Threshold); tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
} }
else else
{ {
@ -138,7 +126,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if ((unknown4 - z) <= 0.08f) if ((unknown4 - z) <= 0.08f)
{ {
compressionEmaAlpha = _parameter.ReleaseCoefficient; compressionEmaAlpha = Parameter.ReleaseCoefficient;
if ((unknown4 - z) >= -0.08f) if ((unknown4 - z) >= -0.08f)
{ {
@ -152,31 +140,18 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
else else
{ {
compressionEmaAlpha = _parameter.AttackCoefficient; compressionEmaAlpha = Parameter.AttackCoefficient;
} }
float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha); float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++) for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
{ {
*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain; *((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
} }
unknown4 = unknown4New; unknown4 = unknown4New;
previousCompressionEmaAlpha = compressionEmaAlpha; previousCompressionEmaAlpha = compressionEmaAlpha;
if (!ResultState.IsEmpty)
{
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0];
statistics.MinimumGain = MathF.Min(statistics.MinimumGain, compressionGain * state.OutputGain);
statistics.MaximumMean = MathF.Max(statistics.MaximumMean, mean);
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
{
statistics.LastSamples[channelIndex] = MathF.Abs(channelInput[channelIndex] * (1f / 32768f));
}
}
} }
state.InputMovingAverage = inputMovingAverage; state.InputMovingAverage = inputMovingAverage;
@ -186,7 +161,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
else else
{ {
for (int i = 0; i < _parameter.ChannelCount; i++) for (int i = 0; i < Parameter.ChannelCount; i++)
{ {
if (InputBufferIndices[i] != OutputBufferIndices[i]) if (InputBufferIndices[i] != OutputBufferIndices[i])
{ {

View File

@ -38,10 +38,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
for (int i = 0; i < _parameter.ChannelCount; i++) for (int i = 0; i < Parameter.ChannelCount; i++)
{ {
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]); InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]); OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
} }
} }
@ -51,11 +51,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled) if (IsEffectEnabled)
{ {
if (_parameter.Status == UsageState.Invalid) if (Parameter.Status == UsageState.Invalid)
{ {
state = new LimiterState(ref _parameter, WorkBuffer); state = new LimiterState(ref _parameter, WorkBuffer);
} }
else if (_parameter.Status == UsageState.New) else if (Parameter.Status == UsageState.New)
{ {
LimiterState.UpdateParameter(ref _parameter); LimiterState.UpdateParameter(ref _parameter);
} }
@ -66,56 +66,56 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state) private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
{ {
Debug.Assert(_parameter.IsChannelCountValid()); Debug.Assert(Parameter.IsChannelCountValid());
if (IsEffectEnabled && _parameter.IsChannelCountValid()) if (IsEffectEnabled && Parameter.IsChannelCountValid())
{ {
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount]; Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount]; Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
for (int i = 0; i < _parameter.ChannelCount; i++) for (int i = 0; i < Parameter.ChannelCount; i++)
{ {
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]); inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]); outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
} }
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++) for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
{ {
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++) for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
{ {
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex); float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain; float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
float sampleInputMax = Math.Abs(inputSample); float sampleInputMax = Math.Abs(inputSample);
float inputCoefficient = _parameter.ReleaseCoefficient; float inputCoefficient = Parameter.ReleaseCoefficient;
if (sampleInputMax > state.DetectorAverage[channelIndex].Read()) if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
{ {
inputCoefficient = _parameter.AttackCoefficient; inputCoefficient = Parameter.AttackCoefficient;
} }
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient); float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
float attenuation = 1.0f; float attenuation = 1.0f;
if (detectorValue > _parameter.Threshold) if (detectorValue > Parameter.Threshold)
{ {
attenuation = _parameter.Threshold / detectorValue; attenuation = Parameter.Threshold / detectorValue;
} }
float outputCoefficient = _parameter.ReleaseCoefficient; float outputCoefficient = Parameter.ReleaseCoefficient;
if (state.CompressionGainAverage[channelIndex].Read() > attenuation) if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
{ {
outputCoefficient = _parameter.AttackCoefficient; outputCoefficient = Parameter.AttackCoefficient;
} }
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient); float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]]; ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
float outputSample = delayedSample * compressionGain * _parameter.OutputGain; float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue; *((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
@ -123,16 +123,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
state.DelayedSampleBufferPosition[channelIndex]++; state.DelayedSampleBufferPosition[channelIndex]++;
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin) while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
{ {
state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin; state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
} }
} }
} }
} }
else else
{ {
for (int i = 0; i < _parameter.ChannelCount; i++) for (int i = 0; i < Parameter.ChannelCount; i++)
{ {
if (InputBufferIndices[i] != OutputBufferIndices[i]) if (InputBufferIndices[i] != OutputBufferIndices[i])
{ {

View File

@ -49,10 +49,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
for (int i = 0; i < _parameter.ChannelCount; i++) for (int i = 0; i < Parameter.ChannelCount; i++)
{ {
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]); InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]); OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
} }
} }
@ -62,11 +62,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled) if (IsEffectEnabled)
{ {
if (_parameter.Status == UsageState.Invalid) if (Parameter.Status == UsageState.Invalid)
{ {
state = new LimiterState(ref _parameter, WorkBuffer); state = new LimiterState(ref _parameter, WorkBuffer);
} }
else if (_parameter.Status == UsageState.New) else if (Parameter.Status == UsageState.New)
{ {
LimiterState.UpdateParameter(ref _parameter); LimiterState.UpdateParameter(ref _parameter);
} }
@ -77,63 +77,63 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state) private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
{ {
Debug.Assert(_parameter.IsChannelCountValid()); Debug.Assert(Parameter.IsChannelCountValid());
if (IsEffectEnabled && _parameter.IsChannelCountValid()) if (IsEffectEnabled && Parameter.IsChannelCountValid())
{ {
if (!ResultState.IsEmpty && _parameter.StatisticsReset) if (!ResultState.IsEmpty && Parameter.StatisticsReset)
{ {
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0]; ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
statistics.Reset(); statistics.Reset();
} }
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount]; Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount]; Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
for (int i = 0; i < _parameter.ChannelCount; i++) for (int i = 0; i < Parameter.ChannelCount; i++)
{ {
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]); inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]); outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
} }
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++) for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
{ {
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++) for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
{ {
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex); float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain; float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
float sampleInputMax = Math.Abs(inputSample); float sampleInputMax = Math.Abs(inputSample);
float inputCoefficient = _parameter.ReleaseCoefficient; float inputCoefficient = Parameter.ReleaseCoefficient;
if (sampleInputMax > state.DetectorAverage[channelIndex].Read()) if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
{ {
inputCoefficient = _parameter.AttackCoefficient; inputCoefficient = Parameter.AttackCoefficient;
} }
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient); float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
float attenuation = 1.0f; float attenuation = 1.0f;
if (detectorValue > _parameter.Threshold) if (detectorValue > Parameter.Threshold)
{ {
attenuation = _parameter.Threshold / detectorValue; attenuation = Parameter.Threshold / detectorValue;
} }
float outputCoefficient = _parameter.ReleaseCoefficient; float outputCoefficient = Parameter.ReleaseCoefficient;
if (state.CompressionGainAverage[channelIndex].Read() > attenuation) if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
{ {
outputCoefficient = _parameter.AttackCoefficient; outputCoefficient = Parameter.AttackCoefficient;
} }
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient); float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]]; ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
float outputSample = delayedSample * compressionGain * _parameter.OutputGain; float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue; *((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
@ -141,9 +141,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
state.DelayedSampleBufferPosition[channelIndex]++; state.DelayedSampleBufferPosition[channelIndex]++;
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin) while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
{ {
state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin; state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
} }
if (!ResultState.IsEmpty) if (!ResultState.IsEmpty)
@ -158,7 +158,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
else else
{ {
for (int i = 0; i < _parameter.ChannelCount; i++) for (int i = 0; i < Parameter.ChannelCount; i++)
{ {
if (InputBufferIndices[i] != OutputBufferIndices[i]) if (InputBufferIndices[i] != OutputBufferIndices[i])
{ {

View File

@ -90,16 +90,9 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
public bool MakeupGainEnabled; public bool MakeupGainEnabled;
/// <summary> /// <summary>
/// Indicate if the compressor effect should output statistics. /// Reserved/padding.
/// </summary> /// </summary>
[MarshalAs(UnmanagedType.I1)] private Array2<byte> _reserved;
public bool StatisticsEnabled;
/// <summary>
/// Indicate to the DSP that the user did a statistics reset.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool StatisticsReset;
/// <summary> /// <summary>
/// Check if the <see cref="ChannelCount"/> is valid. /// Check if the <see cref="ChannelCount"/> is valid.

View File

@ -1,38 +0,0 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// Effect result state for <seealso cref="Common.EffectType.Compressor"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CompressorStatistics
{
/// <summary>
/// Maximum input mean value since last reset.
/// </summary>
public float MaximumMean;
/// <summary>
/// Minimum output gain since last reset.
/// </summary>
public float MinimumGain;
/// <summary>
/// Last processed input sample, per channel.
/// </summary>
public Array6<float> LastSamples;
/// <summary>
/// Reset the statistics.
/// </summary>
/// <param name="channelCount">Number of channels to reset.</param>
public void Reset(ushort channelCount)
{
MaximumMean = 0.0f;
MinimumGain = 1.0f;
LastSamples.AsSpan()[..channelCount].Clear();
}
}
}

View File

@ -28,11 +28,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary> /// </summary>
bool IsUsed { get; } bool IsUsed { get; }
/// <summary>
/// Set to true to force resetting the previous mix volumes.
/// </summary>
bool ResetPrevVolume { get; }
/// <summary> /// <summary>
/// Mix buffer volumes. /// Mix buffer volumes.
/// </summary> /// </summary>

View File

@ -37,16 +37,10 @@ namespace Ryujinx.Audio.Renderer.Parameter
[MarshalAs(UnmanagedType.I1)] [MarshalAs(UnmanagedType.I1)]
public bool IsUsed; public bool IsUsed;
/// <summary>
/// Set to true to force resetting the previous mix volumes.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool ResetPrevVolume;
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private unsafe fixed byte _reserved[2]; private unsafe fixed byte _reserved[3];
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)] [StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { } private struct MixArray { }
@ -64,7 +58,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default; readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default;
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed; readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
/// <summary> /// <summary>
/// The expected constant of any input header. /// The expected constant of any input header.

View File

@ -42,16 +42,10 @@ namespace Ryujinx.Audio.Renderer.Parameter
[MarshalAs(UnmanagedType.I1)] [MarshalAs(UnmanagedType.I1)]
public bool IsUsed; public bool IsUsed;
/// <summary>
/// Set to true to force resetting the previous mix volumes.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool ResetPrevVolume;
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private unsafe fixed byte _reserved[10]; private unsafe fixed byte _reserved[11];
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)] [StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { } private struct MixArray { }
@ -69,7 +63,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters; readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters;
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed; readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
/// <summary> /// <summary>
/// The expected constant of any input header. /// The expected constant of any input header.

View File

@ -108,18 +108,10 @@ namespace Ryujinx.Audio.Renderer.Server
/// <remarks>This was added in system update 17.0.0</remarks> /// <remarks>This was added in system update 17.0.0</remarks>
public const int Revision12 = 12 << 24; public const int Revision12 = 12 << 24;
/// <summary>
/// REV13:
/// The compressor effect can now output statistics.
/// Splitter destinations now explicitly reset the previous mix volume, instead of doing so on first use.
/// </summary>
/// <remarks>This was added in system update 18.0.0</remarks>
public const int Revision13 = 13 << 24;
/// <summary> /// <summary>
/// Last revision supported by the implementation. /// Last revision supported by the implementation.
/// </summary> /// </summary>
public const int LastRevision = Revision13; public const int LastRevision = Revision12;
/// <summary> /// <summary>
/// Target revision magic supported by the implementation. /// Target revision magic supported by the implementation.
@ -392,15 +384,6 @@ namespace Ryujinx.Audio.Renderer.Server
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision12); return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision12);
} }
/// <summary>
/// Check if the audio renderer should support explicit previous mix volume reset on splitter.
/// </summary>
/// <returns>True if the audio renderer support explicit previous mix volume reset on splitter</returns>
public bool IsSplitterPrevVolumeResetSupported()
{
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision13);
}
/// <summary> /// <summary>
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>. /// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
/// </summary> /// </summary>

View File

@ -583,20 +583,11 @@ namespace Ryujinx.Audio.Renderer.Server
} }
} }
/// <summary> public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
/// Generate a new <see cref="CompressorCommand"/>.
/// </summary>
/// <param name="bufferOffset">The target buffer offset.</param>
/// <param name="parameter">The compressor parameter.</param>
/// <param name="state">The compressor state.</param>
/// <param name="effectResultState">The DSP effect result state.</param>
/// <param name="isEnabled">Set to true if the effect should be active.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> effectResultState, bool isEnabled, int nodeId)
{ {
if (parameter.IsChannelCountValid()) if (parameter.IsChannelCountValid())
{ {
CompressorCommand command = new(bufferOffset, parameter, state, effectResultState, isEnabled, nodeId); CompressorCommand command = new(bufferOffset, parameter, state, isEnabled, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);

View File

@ -735,26 +735,14 @@ namespace Ryujinx.Audio.Renderer.Server
} }
} }
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId, int effectId) private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId)
{ {
Debug.Assert(effect.Type == EffectType.Compressor); Debug.Assert(effect.Type == EffectType.Compressor);
Memory<EffectResultState> dspResultState;
if (effect.Parameter.StatisticsEnabled)
{
dspResultState = _effectContext.GetDspStateMemory(effectId);
}
else
{
dspResultState = Memory<EffectResultState>.Empty;
}
_commandBuffer.GenerateCompressorEffect( _commandBuffer.GenerateCompressorEffect(
bufferOffset, bufferOffset,
effect.Parameter, effect.Parameter,
effect.State, effect.State,
dspResultState,
effect.IsEnabled, effect.IsEnabled,
nodeId); nodeId);
} }
@ -807,7 +795,7 @@ namespace Ryujinx.Audio.Renderer.Server
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId); GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
break; break;
case EffectType.Compressor: case EffectType.Compressor:
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId, effectId); GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId);
break; break;
default: default:
throw new NotImplementedException($"Unsupported effect type {effect.Type}"); throw new NotImplementedException($"Unsupported effect type {effect.Type}");

View File

@ -169,28 +169,14 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (command.Enabled) if (command.Enabled)
{ {
if (command.Parameter.StatisticsEnabled) return command.Parameter.ChannelCount switch
{ {
return command.Parameter.ChannelCount switch 1 => 34431,
{ 2 => 44253,
1 => 22100, 4 => 63827,
2 => 33211, 6 => 83361,
4 => 41587, _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
6 => 58819, };
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
else
{
return command.Parameter.ChannelCount switch
{
1 => 19052,
2 => 29852,
4 => 37904,
6 => 55020,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
} }
return command.Parameter.ChannelCount switch return command.Parameter.ChannelCount switch
@ -205,28 +191,14 @@ namespace Ryujinx.Audio.Renderer.Server
if (command.Enabled) if (command.Enabled)
{ {
if (command.Parameter.StatisticsEnabled) return command.Parameter.ChannelCount switch
{ {
return command.Parameter.ChannelCount switch 1 => 51095,
{ 2 => 65693,
1 => 32518, 4 => 95383,
2 => 49102, 6 => 124510,
4 => 61685, _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
6 => 87250, };
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
else
{
return command.Parameter.ChannelCount switch
{
1 => 27963,
2 => 44016,
4 => 56183,
6 => 81862,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
} }
return command.Parameter.ChannelCount switch return command.Parameter.ChannelCount switch

View File

@ -62,19 +62,6 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
UpdateUsageStateForCommandGeneration(); UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled; Parameter.Status = UsageState.Enabled;
Parameter.StatisticsReset = false;
}
public override void InitializeResultState(ref EffectResultState state)
{
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(state.SpecificData)[0];
statistics.Reset(Parameter.ChannelCount);
}
public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState)
{
destState = srcState;
} }
} }
} }

View File

@ -51,11 +51,6 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary> /// </summary>
public bool IsBugFixed { get; private set; } public bool IsBugFixed { get; private set; }
/// <summary>
/// If set to true, the previous mix volume is explicitly resetted using the input parameter, instead of implicitly on first use.
/// </summary>
public bool IsSplitterPrevVolumeResetSupported { get; private set; }
/// <summary> /// <summary>
/// Initialize <see cref="SplitterContext"/>. /// Initialize <see cref="SplitterContext"/>.
/// </summary> /// </summary>
@ -144,8 +139,6 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
} }
} }
IsSplitterPrevVolumeResetSupported = behaviourContext.IsSplitterPrevVolumeResetSupported();
SplitterState.InitializeSplitters(splitters.Span); SplitterState.InitializeSplitters(splitters.Span);
Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed()); Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
@ -284,7 +277,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{ {
SplitterDestination destination = GetDestination(parameter.Id); SplitterDestination destination = GetDestination(parameter.Id);
destination.Update(parameter, IsSplitterPrevVolumeResetSupported); destination.Update(parameter);
} }
return true; return true;

View File

@ -184,16 +184,15 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Update the splitter destination data from user parameter. /// Update the splitter destination data from user parameter.
/// </summary> /// </summary>
/// <param name="parameter">The user parameter.</param> /// <param name="parameter">The user parameter.</param>
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param> public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{ {
if (Unsafe.IsNullRef(ref _v2)) if (Unsafe.IsNullRef(ref _v2))
{ {
_v1.Update(parameter, isPrevVolumeResetSupported); _v1.Update(parameter);
} }
else else
{ {
_v2.Update(parameter, isPrevVolumeResetSupported); _v2.Update(parameter);
} }
} }

View File

@ -93,8 +93,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Update the <see cref="SplitterDestinationVersion1"/> from user parameter. /// Update the <see cref="SplitterDestinationVersion1"/> from user parameter.
/// </summary> /// </summary>
/// <param name="parameter">The user parameter.</param> /// <param name="parameter">The user parameter.</param>
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param> public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{ {
Debug.Assert(Id == parameter.Id); Debug.Assert(Id == parameter.Id);
@ -104,8 +103,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
parameter.MixBufferVolume.CopyTo(MixBufferVolume); parameter.MixBufferVolume.CopyTo(MixBufferVolume);
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed; if (!IsUsed && parameter.IsUsed)
if (resetPrevVolume)
{ {
MixBufferVolume.CopyTo(PreviousMixBufferVolume); MixBufferVolume.CopyTo(PreviousMixBufferVolume);

View File

@ -98,8 +98,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Update the <see cref="SplitterDestinationVersion2"/> from user parameter. /// Update the <see cref="SplitterDestinationVersion2"/> from user parameter.
/// </summary> /// </summary>
/// <param name="parameter">The user parameter.</param> /// <param name="parameter">The user parameter.</param>
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param> public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{ {
Debug.Assert(Id == parameter.Id); Debug.Assert(Id == parameter.Id);
@ -111,8 +110,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
_biquadFilters = parameter.BiquadFilters; _biquadFilters = parameter.BiquadFilters;
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed; if (!IsUsed && parameter.IsUsed)
if (resetPrevVolume)
{ {
MixBufferVolume.CopyTo(PreviousMixBufferVolume); MixBufferVolume.CopyTo(PreviousMixBufferVolume);

View File

@ -1,33 +1,13 @@
using Ryujinx.Common.Utilities;
using System; using System;
namespace Ryujinx.Common.GraphicsDriver namespace Ryujinx.Common.GraphicsDriver
{ {
public static class DriverUtilities public static class DriverUtilities
{ {
private static void AddMesaFlags(string envVar, string newFlags)
{
string existingFlags = Environment.GetEnvironmentVariable(envVar);
string flags = existingFlags == null ? newFlags : $"{existingFlags},{newFlags}";
OsUtils.SetEnvironmentVariableNoCaching(envVar, flags);
}
public static void InitDriverConfig(bool oglThreading)
{
if (OperatingSystem.IsLinux())
{
AddMesaFlags("RADV_DEBUG", "nodcc");
}
ToggleOGLThreading(oglThreading);
}
public static void ToggleOGLThreading(bool enabled) public static void ToggleOGLThreading(bool enabled)
{ {
OsUtils.SetEnvironmentVariableNoCaching("mesa_glthread", enabled.ToString().ToLower()); Environment.SetEnvironmentVariable("mesa_glthread", enabled.ToString().ToLower());
OsUtils.SetEnvironmentVariableNoCaching("__GL_THREADED_OPTIMIZATIONS", enabled ? "1" : "0"); Environment.SetEnvironmentVariable("__GL_THREADED_OPTIMIZATIONS", enabled ? "1" : "0");
try try
{ {

View File

@ -1,24 +0,0 @@
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.Utilities
{
public partial class OsUtils
{
[LibraryImport("libc", SetLastError = true)]
private static partial int setenv([MarshalAs(UnmanagedType.LPStr)] string name, [MarshalAs(UnmanagedType.LPStr)] string value, int overwrite);
public static void SetEnvironmentVariableNoCaching(string key, string value)
{
// Set the value in the cached environment variables, too.
Environment.SetEnvironmentVariable(key, value);
if (!OperatingSystem.IsWindows())
{
int res = setenv(key, value, 1);
Debug.Assert(res != -1);
}
}
}
}

View File

@ -71,8 +71,6 @@ namespace Ryujinx.Graphics.GAL
public readonly int GatherBiasPrecision; public readonly int GatherBiasPrecision;
public readonly ulong MaximumGpuMemory;
public Capabilities( public Capabilities(
TargetApi api, TargetApi api,
string vendorName, string vendorName,
@ -133,8 +131,7 @@ namespace Ryujinx.Graphics.GAL
int shaderSubgroupSize, int shaderSubgroupSize,
int storageBufferOffsetAlignment, int storageBufferOffsetAlignment,
int textureBufferOffsetAlignment, int textureBufferOffsetAlignment,
int gatherBiasPrecision, int gatherBiasPrecision)
ulong maximumGpuMemory)
{ {
Api = api; Api = api;
VendorName = vendorName; VendorName = vendorName;
@ -196,7 +193,6 @@ namespace Ryujinx.Graphics.GAL
StorageBufferOffsetAlignment = storageBufferOffsetAlignment; StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
TextureBufferOffsetAlignment = textureBufferOffsetAlignment; TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
GatherBiasPrecision = gatherBiasPrecision; GatherBiasPrecision = gatherBiasPrecision;
MaximumGpuMemory = maximumGpuMemory;
} }
} }
} }

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@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.GAL
{ {
public interface IImageArray : IDisposable public interface IImageArray : IDisposable
{ {
void SetFormats(int index, Format[] imageFormats);
void SetImages(int index, ITexture[] images); void SetImages(int index, ITexture[] images);
} }
} }

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@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.GAL
void SetIndexBuffer(BufferRange buffer, IndexType type); void SetIndexBuffer(BufferRange buffer, IndexType type);
void SetImage(ShaderStage stage, int binding, ITexture texture); void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
void SetImageArray(ShaderStage stage, int binding, IImageArray array); void SetImageArray(ShaderStage stage, int binding, IImageArray array);
void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array); void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array);

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@ -1,4 +1,4 @@
using Ryujinx.Common.Memory; using System.Buffers;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
@ -18,30 +18,30 @@ namespace Ryujinx.Graphics.GAL
PinnedSpan<byte> GetData(int layer, int level); PinnedSpan<byte> GetData(int layer, int level);
/// <summary> /// <summary>
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
/// the operation completes. /// the operation completes.
/// </summary> /// </summary>
/// <param name="data">Texture data bytes</param> /// <param name="data">Texture data bytes</param>
void SetData(MemoryOwner<byte> data); void SetData(IMemoryOwner<byte> data);
/// <summary> /// <summary>
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
/// the operation completes. /// the operation completes.
/// </summary> /// </summary>
/// <param name="data">Texture data bytes</param> /// <param name="data">Texture data bytes</param>
/// <param name="layer">Target layer</param> /// <param name="layer">Target layer</param>
/// <param name="level">Target level</param> /// <param name="level">Target level</param>
void SetData(MemoryOwner<byte> data, int layer, int level); void SetData(IMemoryOwner<byte> data, int layer, int level);
/// <summary> /// <summary>
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
/// the operation completes. /// the operation completes.
/// </summary> /// </summary>
/// <param name="data">Texture data bytes</param> /// <param name="data">Texture data bytes</param>
/// <param name="layer">Target layer</param> /// <param name="layer">Target layer</param>
/// <param name="level">Target level</param> /// <param name="level">Target level</param>
/// <param name="region">Target sub-region of the texture to update</param> /// <param name="region">Target sub-region of the texture to update</param>
void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region); void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
void SetStorage(BufferRange buffer); void SetStorage(BufferRange buffer);

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@ -67,6 +67,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush); Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose); Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages); Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
Register<ProgramDisposeCommand>(CommandType.ProgramDispose); Register<ProgramDisposeCommand>(CommandType.ProgramDispose);

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@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
CounterEventFlush, CounterEventFlush,
ImageArrayDispose, ImageArrayDispose,
ImageArraySetFormats,
ImageArraySetImages, ImageArraySetImages,
ProgramDispose, ProgramDispose,

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@ -0,0 +1,26 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
{
struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
{
public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
private TableRef<ThreadedImageArray> _imageArray;
private int _index;
private TableRef<Format[]> _imageFormats;
public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
{
_imageArray = imageArray;
_index = index;
_imageFormats = imageFormats;
}
public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedImageArray imageArray = command._imageArray.Get(threaded);
imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
}
}
}

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@ -10,17 +10,19 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
private ShaderStage _stage; private ShaderStage _stage;
private int _binding; private int _binding;
private TableRef<ITexture> _texture; private TableRef<ITexture> _texture;
private Format _imageFormat;
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture) public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, Format imageFormat)
{ {
_stage = stage; _stage = stage;
_binding = binding; _binding = binding;
_texture = texture; _texture = texture;
_imageFormat = imageFormat;
} }
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer) public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
{ {
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base); renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);
} }
} }
} }

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@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources; using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{ {
@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{ {
public readonly CommandType CommandType => CommandType.TextureSetData; public readonly CommandType CommandType => CommandType.TextureSetData;
private TableRef<ThreadedTexture> _texture; private TableRef<ThreadedTexture> _texture;
private TableRef<MemoryOwner<byte>> _data; private TableRef<IMemoryOwner<byte>> _data;
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data) public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
{ {
_texture = texture; _texture = texture;
_data = data; _data = data;

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@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources; using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{ {
@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{ {
public readonly CommandType CommandType => CommandType.TextureSetDataSlice; public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
private TableRef<ThreadedTexture> _texture; private TableRef<ThreadedTexture> _texture;
private TableRef<MemoryOwner<byte>> _data; private TableRef<IMemoryOwner<byte>> _data;
private int _layer; private int _layer;
private int _level; private int _level;
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level) public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
{ {
_texture = texture; _texture = texture;
_data = data; _data = data;

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@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources; using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{ {
@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{ {
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion; public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
private TableRef<ThreadedTexture> _texture; private TableRef<ThreadedTexture> _texture;
private TableRef<MemoryOwner<byte>> _data; private TableRef<IMemoryOwner<byte>> _data;
private int _layer; private int _layer;
private int _level; private int _level;
private Rectangle<int> _region; private Rectangle<int> _region;
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level, Rectangle<int> region) public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
{ {
_texture = texture; _texture = texture;
_data = data; _data = data;

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@ -27,6 +27,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
_renderer.QueueCommand(); _renderer.QueueCommand();
} }
public void SetFormats(int index, Format[] imageFormats)
{
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
_renderer.QueueCommand();
}
public void SetImages(int index, ITexture[] images) public void SetImages(int index, ITexture[] images)
{ {
_renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images)); _renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));

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@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture; using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Model;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{ {
@ -111,21 +111,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
} }
/// <inheritdoc/> /// <inheritdoc/>
public void SetData(MemoryOwner<byte> data) public void SetData(IMemoryOwner<byte> data)
{ {
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data)); _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
_renderer.QueueCommand(); _renderer.QueueCommand();
} }
/// <inheritdoc/> /// <inheritdoc/>
public void SetData(MemoryOwner<byte> data, int layer, int level) public void SetData(IMemoryOwner<byte> data, int layer, int level)
{ {
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level); _renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
_renderer.QueueCommand(); _renderer.QueueCommand();
} }
/// <inheritdoc/> /// <inheritdoc/>
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region) public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{ {
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region); _renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
_renderer.QueueCommand(); _renderer.QueueCommand();

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@ -177,9 +177,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand(); _renderer.QueueCommand();
} }
public void SetImage(ShaderStage stage, int binding, ITexture texture) public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
{ {
_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture)); _renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture), imageFormat);
_renderer.QueueCommand(); _renderer.QueueCommand();
} }

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@ -5,6 +5,5 @@ namespace Ryujinx.Graphics.GAL
Bilinear, Bilinear,
Nearest, Nearest,
Fsr, Fsr,
Area,
} }
} }

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@ -1,10 +1,10 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Device; using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Engine.Threed; using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture; using Ryujinx.Graphics.Texture;
using System; using System;
using System.Buffers;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@ -276,6 +276,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
dstBaseOffset += dstStride * (yCount - 1); dstBaseOffset += dstStride * (yCount - 1);
} }
ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (ulong)srcBaseOffset, srcSize, true);
// If remapping is disabled, we always copy the components directly, in order. // If remapping is disabled, we always copy the components directly, in order.
// If it's enabled, but the mapping is just XYZW, we also copy them in order. // If it's enabled, but the mapping is just XYZW, we also copy them in order.
bool isIdentityRemap = !remap || bool isIdentityRemap = !remap ||
@ -287,52 +289,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount); bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount); bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
// Check if the source texture exists on the GPU, if it does, do a GPU side copy.
// Otherwise, we would need to flush the source texture which is costly.
// We don't expect the source to be linear in such cases, as linear source usually indicates buffer or CPU written data.
if (completeSource && completeDest && !srcLinear && isIdentityRemap)
{
var source = memoryManager.Physical.TextureCache.FindTexture(
memoryManager,
srcGpuVa,
srcBpp,
srcStride,
src.Height,
xCount,
yCount,
srcLinear,
src.MemoryLayout.UnpackGobBlocksInY(),
src.MemoryLayout.UnpackGobBlocksInZ());
if (source != null && source.Height == yCount)
{
source.SynchronizeMemory();
var target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
memoryManager,
source.Info.FormatInfo,
dstGpuVa,
xCount,
yCount,
dstStride,
dstLinear,
dst.MemoryLayout.UnpackGobBlocksInY(),
dst.MemoryLayout.UnpackGobBlocksInZ());
if (source.ScaleFactor != target.ScaleFactor)
{
target.PropagateScale(source);
}
source.HostTexture.CopyTo(target.HostTexture, 0, 0);
target.SignalModified();
return;
}
}
ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (ulong)srcBaseOffset, srcSize, true);
// Try to set the texture data directly, // Try to set the texture data directly,
// but only if we are doing a complete copy, // but only if we are doing a complete copy,
// and not for block linear to linear copies, since those are typically accessed from the CPU. // and not for block linear to linear copies, since those are typically accessed from the CPU.
@ -353,7 +309,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
if (target != null) if (target != null)
{ {
MemoryOwner<byte> data; IMemoryOwner<byte> data;
if (srcLinear) if (srcLinear)
{ {
data = LayoutConverter.ConvertLinearStridedToLinear( data = LayoutConverter.ConvertLinearStridedToLinear(

View File

@ -1,6 +1,5 @@
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.Gpu.Engine namespace Ryujinx.Graphics.Gpu.Engine
@ -62,51 +61,51 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// </summary> /// </summary>
/// <param name="format">Shader image format</param> /// <param name="format">Shader image format</param>
/// <returns>Texture format</returns> /// <returns>Texture format</returns>
public static FormatInfo GetFormatInfo(TextureFormat format) public static Format GetFormat(TextureFormat format)
{ {
return format switch return format switch
{ {
#pragma warning disable IDE0055 // Disable formatting #pragma warning disable IDE0055 // Disable formatting
TextureFormat.R8Unorm => new(Format.R8Unorm, 1, 1, 1, 1), TextureFormat.R8Unorm => Format.R8Unorm,
TextureFormat.R8Snorm => new(Format.R8Snorm, 1, 1, 1, 1), TextureFormat.R8Snorm => Format.R8Snorm,
TextureFormat.R8Uint => new(Format.R8Uint, 1, 1, 1, 1), TextureFormat.R8Uint => Format.R8Uint,
TextureFormat.R8Sint => new(Format.R8Sint, 1, 1, 1, 1), TextureFormat.R8Sint => Format.R8Sint,
TextureFormat.R16Float => new(Format.R16Float, 1, 1, 2, 1), TextureFormat.R16Float => Format.R16Float,
TextureFormat.R16Unorm => new(Format.R16Unorm, 1, 1, 2, 1), TextureFormat.R16Unorm => Format.R16Unorm,
TextureFormat.R16Snorm => new(Format.R16Snorm, 1, 1, 2, 1), TextureFormat.R16Snorm => Format.R16Snorm,
TextureFormat.R16Uint => new(Format.R16Uint, 1, 1, 2, 1), TextureFormat.R16Uint => Format.R16Uint,
TextureFormat.R16Sint => new(Format.R16Sint, 1, 1, 2, 1), TextureFormat.R16Sint => Format.R16Sint,
TextureFormat.R32Float => new(Format.R32Float, 1, 1, 4, 1), TextureFormat.R32Float => Format.R32Float,
TextureFormat.R32Uint => new(Format.R32Uint, 1, 1, 4, 1), TextureFormat.R32Uint => Format.R32Uint,
TextureFormat.R32Sint => new(Format.R32Sint, 1, 1, 4, 1), TextureFormat.R32Sint => Format.R32Sint,
TextureFormat.R8G8Unorm => new(Format.R8G8Unorm, 1, 1, 2, 2), TextureFormat.R8G8Unorm => Format.R8G8Unorm,
TextureFormat.R8G8Snorm => new(Format.R8G8Snorm, 1, 1, 2, 2), TextureFormat.R8G8Snorm => Format.R8G8Snorm,
TextureFormat.R8G8Uint => new(Format.R8G8Uint, 1, 1, 2, 2), TextureFormat.R8G8Uint => Format.R8G8Uint,
TextureFormat.R8G8Sint => new(Format.R8G8Sint, 1, 1, 2, 2), TextureFormat.R8G8Sint => Format.R8G8Sint,
TextureFormat.R16G16Float => new(Format.R16G16Float, 1, 1, 4, 2), TextureFormat.R16G16Float => Format.R16G16Float,
TextureFormat.R16G16Unorm => new(Format.R16G16Unorm, 1, 1, 4, 2), TextureFormat.R16G16Unorm => Format.R16G16Unorm,
TextureFormat.R16G16Snorm => new(Format.R16G16Snorm, 1, 1, 4, 2), TextureFormat.R16G16Snorm => Format.R16G16Snorm,
TextureFormat.R16G16Uint => new(Format.R16G16Uint, 1, 1, 4, 2), TextureFormat.R16G16Uint => Format.R16G16Uint,
TextureFormat.R16G16Sint => new(Format.R16G16Sint, 1, 1, 4, 2), TextureFormat.R16G16Sint => Format.R16G16Sint,
TextureFormat.R32G32Float => new(Format.R32G32Float, 1, 1, 8, 2), TextureFormat.R32G32Float => Format.R32G32Float,
TextureFormat.R32G32Uint => new(Format.R32G32Uint, 1, 1, 8, 2), TextureFormat.R32G32Uint => Format.R32G32Uint,
TextureFormat.R32G32Sint => new(Format.R32G32Sint, 1, 1, 8, 2), TextureFormat.R32G32Sint => Format.R32G32Sint,
TextureFormat.R8G8B8A8Unorm => new(Format.R8G8B8A8Unorm, 1, 1, 4, 4), TextureFormat.R8G8B8A8Unorm => Format.R8G8B8A8Unorm,
TextureFormat.R8G8B8A8Snorm => new(Format.R8G8B8A8Snorm, 1, 1, 4, 4), TextureFormat.R8G8B8A8Snorm => Format.R8G8B8A8Snorm,
TextureFormat.R8G8B8A8Uint => new(Format.R8G8B8A8Uint, 1, 1, 4, 4), TextureFormat.R8G8B8A8Uint => Format.R8G8B8A8Uint,
TextureFormat.R8G8B8A8Sint => new(Format.R8G8B8A8Sint, 1, 1, 4, 4), TextureFormat.R8G8B8A8Sint => Format.R8G8B8A8Sint,
TextureFormat.R16G16B16A16Float => new(Format.R16G16B16A16Float, 1, 1, 8, 4), TextureFormat.R16G16B16A16Float => Format.R16G16B16A16Float,
TextureFormat.R16G16B16A16Unorm => new(Format.R16G16B16A16Unorm, 1, 1, 8, 4), TextureFormat.R16G16B16A16Unorm => Format.R16G16B16A16Unorm,
TextureFormat.R16G16B16A16Snorm => new(Format.R16G16B16A16Snorm, 1, 1, 8, 4), TextureFormat.R16G16B16A16Snorm => Format.R16G16B16A16Snorm,
TextureFormat.R16G16B16A16Uint => new(Format.R16G16B16A16Uint, 1, 1, 8, 4), TextureFormat.R16G16B16A16Uint => Format.R16G16B16A16Uint,
TextureFormat.R16G16B16A16Sint => new(Format.R16G16B16A16Sint, 1, 1, 8, 4), TextureFormat.R16G16B16A16Sint => Format.R16G16B16A16Sint,
TextureFormat.R32G32B32A32Float => new(Format.R32G32B32A32Float, 1, 1, 16, 4), TextureFormat.R32G32B32A32Float => Format.R32G32B32A32Float,
TextureFormat.R32G32B32A32Uint => new(Format.R32G32B32A32Uint, 1, 1, 16, 4), TextureFormat.R32G32B32A32Uint => Format.R32G32B32A32Uint,
TextureFormat.R32G32B32A32Sint => new(Format.R32G32B32A32Sint, 1, 1, 16, 4), TextureFormat.R32G32B32A32Sint => Format.R32G32B32A32Sint,
TextureFormat.R10G10B10A2Unorm => new(Format.R10G10B10A2Unorm, 1, 1, 4, 4), TextureFormat.R10G10B10A2Unorm => Format.R10G10B10A2Unorm,
TextureFormat.R10G10B10A2Uint => new(Format.R10G10B10A2Uint, 1, 1, 4, 4), TextureFormat.R10G10B10A2Uint => Format.R10G10B10A2Uint,
TextureFormat.R11G11B10Float => new(Format.R11G11B10Float, 1, 1, 4, 3), TextureFormat.R11G11B10Float => Format.R11G11B10Float,
_ => FormatInfo.Invalid, _ => 0,
#pragma warning restore IDE0055 #pragma warning restore IDE0055
}; };
} }

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@ -415,13 +415,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
#pragma warning disable CS0649 // Field is never assigned to #pragma warning disable CS0649 // Field is never assigned to
public int Width; public int Width;
public int Height; public int Height;
public ushort Depth; public int Depth;
public ushort Flags;
public readonly bool UnpackIsLayered()
{
return (Flags & 1) == 0;
}
#pragma warning restore CS0649 #pragma warning restore CS0649
} }

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@ -1,4 +1,3 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
@ -47,11 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
private const int MinCountForDeletion = 32; private const int MinCountForDeletion = 32;
private const int MaxCapacity = 2048; private const int MaxCapacity = 2048;
private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024; private const ulong MaxTextureSizeCapacity = 1024 * 1024 * 1024; // MB;
private const ulong MaxTextureSizeCapacity = 4UL * 1024 * 1024 * 1024;
private const ulong DefaultTextureSizeCapacity = 1UL * 1024 * 1024 * 1024;
private const float MemoryScaleFactor = 0.50f;
private ulong _maxCacheMemoryUsage = 0;
private readonly LinkedList<Texture> _textures; private readonly LinkedList<Texture> _textures;
private ulong _totalSize; private ulong _totalSize;
@ -61,25 +56,6 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup; private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
/// <summary>
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
/// </summary>
/// <remarks>
/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
/// </remarks>
/// <param name="context">The GPU context that the cache belongs to</param>
public void Initialize(GpuContext context)
{
var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
if (context.Capabilities.MaximumGpuMemory == 0)
{
_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
}
}
/// <summary> /// <summary>
/// Creates a new instance of the automatic deletion cache. /// Creates a new instance of the automatic deletion cache.
/// </summary> /// </summary>
@ -109,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Image
texture.CacheNode = _textures.AddLast(texture); texture.CacheNode = _textures.AddLast(texture);
if (_textures.Count > MaxCapacity || if (_textures.Count > MaxCapacity ||
(_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion)) (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
{ {
RemoveLeastUsedTexture(); RemoveLeastUsedTexture();
} }
@ -134,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_textures.AddLast(texture.CacheNode); _textures.AddLast(texture.CacheNode);
} }
if (_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion) if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
{ {
RemoveLeastUsedTexture(); RemoveLeastUsedTexture();
} }

View File

@ -7,11 +7,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary> /// </summary>
readonly struct FormatInfo readonly struct FormatInfo
{ {
/// <summary>
/// An invalid texture format.
/// </summary>
public static FormatInfo Invalid { get; } = new(0, 0, 0, 0, 0);
/// <summary> /// <summary>
/// A default, generic RGBA8 texture format. /// A default, generic RGBA8 texture format.
/// </summary> /// </summary>
@ -28,7 +23,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <remarks> /// <remarks>
/// Must be 1 for non-compressed formats. /// Must be 1 for non-compressed formats.
/// </remarks> /// </remarks>
public byte BlockWidth { get; } public int BlockWidth { get; }
/// <summary> /// <summary>
/// The block height for compressed formats. /// The block height for compressed formats.
@ -36,17 +31,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <remarks> /// <remarks>
/// Must be 1 for non-compressed formats. /// Must be 1 for non-compressed formats.
/// </remarks> /// </remarks>
public byte BlockHeight { get; } public int BlockHeight { get; }
/// <summary> /// <summary>
/// The number of bytes occupied by a single pixel in memory of the texture data. /// The number of bytes occupied by a single pixel in memory of the texture data.
/// </summary> /// </summary>
public byte BytesPerPixel { get; } public int BytesPerPixel { get; }
/// <summary> /// <summary>
/// The maximum number of components this format has defined (in RGBA order). /// The maximum number of components this format has defined (in RGBA order).
/// </summary> /// </summary>
public byte Components { get; } public int Components { get; }
/// <summary> /// <summary>
/// Whenever or not the texture format is a compressed format. Determined from block size. /// Whenever or not the texture format is a compressed format. Determined from block size.
@ -62,10 +57,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="bytesPerPixel">The number of bytes occupied by a single pixel in memory of the texture data</param> /// <param name="bytesPerPixel">The number of bytes occupied by a single pixel in memory of the texture data</param>
public FormatInfo( public FormatInfo(
Format format, Format format,
byte blockWidth, int blockWidth,
byte blockHeight, int blockHeight,
byte bytesPerPixel, int bytesPerPixel,
byte components) int components)
{ {
Format = format; Format = format;
BlockWidth = blockWidth; BlockWidth = blockWidth;

View File

@ -13,11 +13,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary> /// </summary>
public bool IsDisposed { get; private set; } public bool IsDisposed { get; private set; }
/// <summary>
/// True if the sampler has sRGB conversion enabled, false otherwise.
/// </summary>
public bool IsSrgb { get; }
/// <summary> /// <summary>
/// Host sampler object. /// Host sampler object.
/// </summary> /// </summary>
@ -35,8 +30,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="descriptor">The Maxwell sampler descriptor</param> /// <param name="descriptor">The Maxwell sampler descriptor</param>
public Sampler(GpuContext context, SamplerDescriptor descriptor) public Sampler(GpuContext context, SamplerDescriptor descriptor)
{ {
IsSrgb = descriptor.UnpackSrgb();
MinFilter minFilter = descriptor.UnpackMinFilter(); MinFilter minFilter = descriptor.UnpackMinFilter();
MagFilter magFilter = descriptor.UnpackMagFilter(); MagFilter magFilter = descriptor.UnpackMagFilter();

View File

@ -113,15 +113,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return (CompareOp)(((Word0 >> 10) & 7) + 1); return (CompareOp)(((Word0 >> 10) & 7) + 1);
} }
/// <summary>
/// Unpacks the sampler sRGB format flag.
/// </summary>
/// <returns>True if the has sampler is sRGB conversion enabled, false otherwise</returns>
public readonly bool UnpackSrgb()
{
return (Word0 & (1 << 13)) != 0;
}
/// <summary> /// <summary>
/// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering. /// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering.
/// </summary> /// </summary>

View File

@ -7,6 +7,7 @@ using Ryujinx.Graphics.Texture.Astc;
using Ryujinx.Memory; using Ryujinx.Memory;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using System; using System;
using System.Buffers;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
@ -661,7 +662,7 @@ namespace Ryujinx.Graphics.Gpu.Image
} }
} }
MemoryOwner<byte> result = ConvertToHostCompatibleFormat(data); IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
if (ScaleFactor != 1f && AllowScaledSetData()) if (ScaleFactor != 1f && AllowScaledSetData())
{ {
@ -684,7 +685,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Uploads new texture data to the host GPU. /// Uploads new texture data to the host GPU.
/// </summary> /// </summary>
/// <param name="data">New data</param> /// <param name="data">New data</param>
public void SetData(MemoryOwner<byte> data) public void SetData(IMemoryOwner<byte> data)
{ {
BlacklistScale(); BlacklistScale();
@ -703,7 +704,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="data">New data</param> /// <param name="data">New data</param>
/// <param name="layer">Target layer</param> /// <param name="layer">Target layer</param>
/// <param name="level">Target level</param> /// <param name="level">Target level</param>
public void SetData(MemoryOwner<byte> data, int layer, int level) public void SetData(IMemoryOwner<byte> data, int layer, int level)
{ {
BlacklistScale(); BlacklistScale();
@ -721,7 +722,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="layer">Target layer</param> /// <param name="layer">Target layer</param>
/// <param name="level">Target level</param> /// <param name="level">Target level</param>
/// <param name="region">Target sub-region of the texture to update</param> /// <param name="region">Target sub-region of the texture to update</param>
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region) public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{ {
BlacklistScale(); BlacklistScale();
@ -739,7 +740,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="level">Mip level to convert</param> /// <param name="level">Mip level to convert</param>
/// <param name="single">True to convert a single slice</param> /// <param name="single">True to convert a single slice</param>
/// <returns>Converted data</returns> /// <returns>Converted data</returns>
public MemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false) public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
{ {
int width = Info.Width; int width = Info.Width;
int height = Info.Height; int height = Info.Height;
@ -754,7 +755,7 @@ namespace Ryujinx.Graphics.Gpu.Image
int sliceDepth = single ? 1 : depth; int sliceDepth = single ? 1 : depth;
MemoryOwner<byte> linear; IMemoryOwner<byte> linear;
if (Info.IsLinear) if (Info.IsLinear)
{ {
@ -787,7 +788,7 @@ namespace Ryujinx.Graphics.Gpu.Image
data); data);
} }
MemoryOwner<byte> result = linear; IMemoryOwner<byte> result = linear;
// Handle compressed cases not supported by the host: // Handle compressed cases not supported by the host:
// - ASTC is usually not supported on desktop cards. // - ASTC is usually not supported on desktop cards.
@ -831,19 +832,19 @@ namespace Ryujinx.Graphics.Gpu.Image
case Format.Etc2RgbaUnorm: case Format.Etc2RgbaUnorm:
using (result) using (result)
{ {
return ETC2Decoder.DecodeRgba(result.Span, width, height, sliceDepth, levels, layers); return ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
} }
case Format.Etc2RgbPtaSrgb: case Format.Etc2RgbPtaSrgb:
case Format.Etc2RgbPtaUnorm: case Format.Etc2RgbPtaUnorm:
using (result) using (result)
{ {
return ETC2Decoder.DecodePta(result.Span, width, height, sliceDepth, levels, layers); return ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
} }
case Format.Etc2RgbSrgb: case Format.Etc2RgbSrgb:
case Format.Etc2RgbUnorm: case Format.Etc2RgbUnorm:
using (result) using (result)
{ {
return ETC2Decoder.DecodeRgb(result.Span, width, height, sliceDepth, levels, layers); return ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
} }
} }
} }
@ -855,43 +856,43 @@ namespace Ryujinx.Graphics.Gpu.Image
case Format.Bc1RgbaUnorm: case Format.Bc1RgbaUnorm:
using (result) using (result)
{ {
return BCnDecoder.DecodeBC1(result.Span, width, height, sliceDepth, levels, layers); return BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
} }
case Format.Bc2Srgb: case Format.Bc2Srgb:
case Format.Bc2Unorm: case Format.Bc2Unorm:
using (result) using (result)
{ {
return BCnDecoder.DecodeBC2(result.Span, width, height, sliceDepth, levels, layers); return BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
} }
case Format.Bc3Srgb: case Format.Bc3Srgb:
case Format.Bc3Unorm: case Format.Bc3Unorm:
using (result) using (result)
{ {
return BCnDecoder.DecodeBC3(result.Span, width, height, sliceDepth, levels, layers); return BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
} }
case Format.Bc4Snorm: case Format.Bc4Snorm:
case Format.Bc4Unorm: case Format.Bc4Unorm:
using (result) using (result)
{ {
return BCnDecoder.DecodeBC4(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm); return BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
} }
case Format.Bc5Snorm: case Format.Bc5Snorm:
case Format.Bc5Unorm: case Format.Bc5Unorm:
using (result) using (result)
{ {
return BCnDecoder.DecodeBC5(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm); return BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
} }
case Format.Bc6HSfloat: case Format.Bc6HSfloat:
case Format.Bc6HUfloat: case Format.Bc6HUfloat:
using (result) using (result)
{ {
return BCnDecoder.DecodeBC6(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat); return BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
} }
case Format.Bc7Srgb: case Format.Bc7Srgb:
case Format.Bc7Unorm: case Format.Bc7Unorm:
using (result) using (result)
{ {
return BCnDecoder.DecodeBC7(result.Span, width, height, sliceDepth, levels, layers); return BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
} }
} }
} }
@ -899,7 +900,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
using (result) using (result)
{ {
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Span, width); var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
if (_context.Capabilities.SupportsR4G4B4A4Format) if (_context.Capabilities.SupportsR4G4B4A4Format)
{ {
@ -909,7 +910,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
using (converted) using (converted)
{ {
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Span, width); return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
} }
} }
} }
@ -920,7 +921,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
using (result) using (result)
{ {
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Span, width); return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
} }
} }
} }
@ -932,24 +933,24 @@ namespace Ryujinx.Graphics.Gpu.Image
case Format.R5G6B5Unorm: case Format.R5G6B5Unorm:
using (result) using (result)
{ {
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Span, width); return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
} }
case Format.B5G5R5A1Unorm: case Format.B5G5R5A1Unorm:
case Format.R5G5B5X1Unorm: case Format.R5G5B5X1Unorm:
case Format.R5G5B5A1Unorm: case Format.R5G5B5A1Unorm:
using (result) using (result)
{ {
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Span, width, Format == Format.R5G5B5X1Unorm); return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
} }
case Format.A1B5G5R5Unorm: case Format.A1B5G5R5Unorm:
using (result) using (result)
{ {
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Span, width); return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
} }
case Format.R4G4B4A4Unorm: case Format.R4G4B4A4Unorm:
using (result) using (result)
{ {
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Span, width); return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
} }
} }
} }

View File

@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary> /// <summary>
/// For images, indicates the format specified on the shader. /// For images, indicates the format specified on the shader.
/// </summary> /// </summary>
public FormatInfo FormatInfo { get; } public Format Format { get; }
/// <summary> /// <summary>
/// Shader texture host set index. /// Shader texture host set index.
@ -58,17 +58,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Constructs the texture binding information structure. /// Constructs the texture binding information structure.
/// </summary> /// </summary>
/// <param name="target">The shader sampler target type</param> /// <param name="target">The shader sampler target type</param>
/// <param name="formatInfo">Format of the image as declared on the shader</param> /// <param name="format">Format of the image as declared on the shader</param>
/// <param name="set">Shader texture host set index</param> /// <param name="set">Shader texture host set index</param>
/// <param name="binding">The shader texture binding point</param> /// <param name="binding">The shader texture binding point</param>
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param> /// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param> /// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param> /// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param> /// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
public TextureBindingInfo(Target target, FormatInfo formatInfo, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) public TextureBindingInfo(Target target, Format format, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
{ {
Target = target; Target = target;
FormatInfo = formatInfo; Format = format;
Set = set; Set = set;
Binding = binding; Binding = binding;
ArrayLength = arrayLength; ArrayLength = arrayLength;
@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gpu.Image
int cbufSlot, int cbufSlot,
int handle, int handle,
TextureUsageFlags flags, TextureUsageFlags flags,
bool isSamplerOnly) : this(target, FormatInfo.Invalid, set, binding, arrayLength, cbufSlot, handle, flags) bool isSamplerOnly) : this(target, 0, set, binding, arrayLength, cbufSlot, handle, flags)
{ {
IsSamplerOnly = isSamplerOnly; IsSamplerOnly = isSamplerOnly;
} }

View File

@ -659,6 +659,7 @@ namespace Ryujinx.Graphics.Gpu.Image
int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1; int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1;
length = Math.Min(length, bindingInfo.ArrayLength); length = Math.Min(length, bindingInfo.ArrayLength);
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength]; ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
ITexture[] textures = new ITexture[bindingInfo.ArrayLength]; ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
@ -673,7 +674,7 @@ namespace Ryujinx.Graphics.Gpu.Image
} }
else else
{ {
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, bindingInfo.FormatInfo, out texture); ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, out texture);
if (texture != null) if (texture != null)
{ {
@ -696,6 +697,8 @@ namespace Ryujinx.Graphics.Gpu.Image
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target); ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
ISampler hostSampler = sampler?.GetHostSampler(texture); ISampler hostSampler = sampler?.GetHostSampler(texture);
Format format = bindingInfo.Format;
if (hostTexture != null && texture.Target == Target.TextureBuffer) if (hostTexture != null && texture.Target == Target.TextureBuffer)
{ {
// Ensure that the buffer texture is using the correct buffer as storage. // Ensure that the buffer texture is using the correct buffer as storage.
@ -703,15 +706,26 @@ namespace Ryujinx.Graphics.Gpu.Image
// to ensure we're not using a old buffer that was already deleted. // to ensure we're not using a old buffer that was already deleted.
if (isImage) if (isImage)
{ {
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index); if (format == 0 && texture != null)
{
format = texture.Format;
}
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
} }
else else
{ {
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index); _channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
} }
} }
else if (isImage) else if (isImage)
{ {
if (format == 0 && texture != null)
{
format = texture.Format;
}
formats[index] = format;
textures[index] = hostTexture; textures[index] = hostTexture;
} }
else else
@ -723,6 +737,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (isImage) if (isImage)
{ {
entry.ImageArray.SetFormats(0, formats);
entry.ImageArray.SetImages(0, textures); entry.ImageArray.SetImages(0, textures);
SetImageArray(stage, bindingInfo, entry.ImageArray); SetImageArray(stage, bindingInfo, entry.ImageArray);
@ -848,6 +863,7 @@ namespace Ryujinx.Graphics.Gpu.Image
entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer); entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength]; ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
ITexture[] textures = new ITexture[bindingInfo.ArrayLength]; ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
@ -867,7 +883,7 @@ namespace Ryujinx.Graphics.Gpu.Image
samplerId = TextureHandle.UnpackSamplerId(packedId); samplerId = TextureHandle.UnpackSamplerId(packedId);
} }
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture); ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
if (texture != null) if (texture != null)
{ {
@ -900,6 +916,8 @@ namespace Ryujinx.Graphics.Gpu.Image
hostSampler = sampler?.GetHostSampler(texture); hostSampler = sampler?.GetHostSampler(texture);
} }
Format format = bindingInfo.Format;
if (hostTexture != null && texture.Target == Target.TextureBuffer) if (hostTexture != null && texture.Target == Target.TextureBuffer)
{ {
// Ensure that the buffer texture is using the correct buffer as storage. // Ensure that the buffer texture is using the correct buffer as storage.
@ -907,15 +925,26 @@ namespace Ryujinx.Graphics.Gpu.Image
// to ensure we're not using a old buffer that was already deleted. // to ensure we're not using a old buffer that was already deleted.
if (isImage) if (isImage)
{ {
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index); if (format == 0 && texture != null)
{
format = texture.Format;
}
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
} }
else else
{ {
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index); _channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
} }
} }
else if (isImage) else if (isImage)
{ {
if (format == 0 && texture != null)
{
format = texture.Format;
}
formats[index] = format;
textures[index] = hostTexture; textures[index] = hostTexture;
} }
else else
@ -927,6 +956,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (isImage) if (isImage)
{ {
entry.ImageArray.SetFormats(0, formats);
entry.ImageArray.SetImages(0, textures); entry.ImageArray.SetImages(0, textures);
SetImageArray(stage, bindingInfo, entry.ImageArray); SetImageArray(stage, bindingInfo, entry.ImageArray);

View File

@ -187,9 +187,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
(TexturePool texturePool, SamplerPool samplerPool) = GetPools(); (TexturePool texturePool, SamplerPool samplerPool) = GetPools();
Sampler sampler = samplerPool?.Get(samplerId); return (texturePool.Get(textureId), samplerPool.Get(samplerId));
return (texturePool.Get(textureId, sampler?.IsSrgb ?? true), sampler);
} }
/// <summary> /// <summary>
@ -510,12 +508,12 @@ namespace Ryujinx.Graphics.Gpu.Image
state.TextureHandle = textureId; state.TextureHandle = textureId;
state.SamplerHandle = samplerId; state.SamplerHandle = samplerId;
Sampler sampler = samplerPool?.Get(samplerId); ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, sampler?.IsSrgb ?? true, out Texture texture);
specStateMatches &= specState.MatchesTexture(stage, index, descriptor); specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
Sampler sampler = samplerPool?.Get(samplerId);
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target); ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
ISampler hostSampler = sampler?.GetHostSampler(texture); ISampler hostSampler = sampler?.GetHostSampler(texture);
@ -524,7 +522,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// Ensure that the buffer texture is using the correct buffer as storage. // Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted. // to ensure we're not using a old buffer that was already deleted.
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, false); _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, bindingInfo.Format, false);
// Cache is not used for buffer texture, it must always rebind. // Cache is not used for buffer texture, it must always rebind.
state.CachedTexture = null; state.CachedTexture = null;
@ -618,7 +616,6 @@ namespace Ryujinx.Graphics.Gpu.Image
if (!poolModified && if (!poolModified &&
state.TextureHandle == textureId && state.TextureHandle == textureId &&
state.ImageFormat == bindingInfo.FormatInfo.Format &&
state.CachedTexture != null && state.CachedTexture != null &&
state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence) state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence)
{ {
@ -632,22 +629,26 @@ namespace Ryujinx.Graphics.Gpu.Image
cachedTexture.SignalModified(); cachedTexture.SignalModified();
} }
if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)) Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
if (state.ImageFormat != format ||
((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)))
{ {
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target); ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
state.Texture = hostTextureRebind; state.Texture = hostTextureRebind;
state.ImageFormat = format;
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind); _context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind, format);
} }
continue; continue;
} }
state.TextureHandle = textureId; state.TextureHandle = textureId;
state.ImageFormat = bindingInfo.FormatInfo.Format;
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture); ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture);
specStateMatches &= specState.MatchesImage(stage, index, descriptor); specStateMatches &= specState.MatchesImage(stage, index, descriptor);
@ -659,7 +660,14 @@ namespace Ryujinx.Graphics.Gpu.Image
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted. // to ensure we're not using a old buffer that was already deleted.
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, true); Format format = bindingInfo.Format;
if (format == 0 && texture != null)
{
format = texture.Format;
}
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, format, true);
// Cache is not used for buffer texture, it must always rebind. // Cache is not used for buffer texture, it must always rebind.
state.CachedTexture = null; state.CachedTexture = null;
@ -681,7 +689,16 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
state.Texture = hostTexture; state.Texture = hostTexture;
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture); Format format = bindingInfo.Format;
if (format == 0 && texture != null)
{
format = texture.Format;
}
state.ImageFormat = format;
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture, format);
} }
state.CachedTexture = texture; state.CachedTexture = texture;

View File

@ -68,14 +68,6 @@ namespace Ryujinx.Graphics.Gpu.Image
_cache = new AutoDeleteCache(); _cache = new AutoDeleteCache();
} }
/// <summary>
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
/// </summary>
public void Initialize()
{
_cache.Initialize(_context);
}
/// <summary> /// <summary>
/// Handles marking of textures written to a memory region being (partially) remapped. /// Handles marking of textures written to a memory region being (partially) remapped.
/// </summary> /// </summary>
@ -355,53 +347,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return texture; return texture;
} }
/// <summary>
/// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
/// <param name="formatInfo">Format of the texture</param>
/// <param name="gpuAddress">GPU virtual address of the texture</param>
/// <param name="xCount">Texture width in bytes</param>
/// <param name="yCount">Texture height</param>
/// <param name="stride">Texture stride if linear, otherwise ignored</param>
/// <param name="isLinear">Indicates if the texture is linear or block linear</param>
/// <param name="gobBlocksInY">GOB blocks in Y for block linear textures</param>
/// <param name="gobBlocksInZ">GOB blocks in Z for 3D block linear textures</param>
/// <returns>The texture</returns>
public Texture FindOrCreateTexture(
MemoryManager memoryManager,
FormatInfo formatInfo,
ulong gpuAddress,
int xCount,
int yCount,
int stride,
bool isLinear,
int gobBlocksInY,
int gobBlocksInZ)
{
TextureInfo info = new(
gpuAddress,
xCount / formatInfo.BytesPerPixel,
yCount,
1,
1,
1,
1,
stride,
isLinear,
gobBlocksInY,
gobBlocksInZ,
1,
Target.Texture2D,
formatInfo);
Texture texture = FindOrCreateTexture(memoryManager, TextureSearchFlags.ForCopy, info, 0, sizeHint: new Size(xCount, yCount, 1));
texture?.SynchronizeMemory();
return texture;
}
/// <summary> /// <summary>
/// Tries to find an existing texture, or create a new one if not found. /// Tries to find an existing texture, or create a new one if not found.
/// </summary> /// </summary>
@ -523,11 +468,13 @@ namespace Ryujinx.Graphics.Gpu.Image
int gobBlocksInY = dsState.MemoryLayout.UnpackGobBlocksInY(); int gobBlocksInY = dsState.MemoryLayout.UnpackGobBlocksInY();
int gobBlocksInZ = dsState.MemoryLayout.UnpackGobBlocksInZ(); int gobBlocksInZ = dsState.MemoryLayout.UnpackGobBlocksInZ();
layered &= size.UnpackIsLayered();
Target target; Target target;
if ((samplesInX | samplesInY) != 1) if (dsState.MemoryLayout.UnpackIsTarget3D())
{
target = Target.Texture3D;
}
else if ((samplesInX | samplesInY) != 1)
{ {
target = size.Depth > 1 && layered target = size.Depth > 1 && layered
? Target.Texture2DMultisampleArray ? Target.Texture2DMultisampleArray

View File

@ -739,8 +739,7 @@ namespace Ryujinx.Graphics.Gpu.Image
} }
return (lhsFormat.Format == Format.R8G8B8A8Unorm && rhsFormat.Format == Format.R32G32B32A32Float) || return (lhsFormat.Format == Format.R8G8B8A8Unorm && rhsFormat.Format == Format.R32G32B32A32Float) ||
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm) || (lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm);
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R32Uint);
} }
/// <summary> /// <summary>

View File

@ -1,4 +1,3 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture; using Ryujinx.Graphics.Texture;
@ -6,6 +5,7 @@ using Ryujinx.Memory;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking; using Ryujinx.Memory.Tracking;
using System; using System;
using System.Buffers;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..]; ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
MemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true); IMemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level); Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
} }

View File

@ -75,76 +75,6 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new(); private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new();
private TextureDescriptor _defaultDescriptor; private TextureDescriptor _defaultDescriptor;
/// <summary>
/// List of textures that shares the same memory region, but have different formats.
/// </summary>
private class TextureAliasList
{
/// <summary>
/// Alias texture.
/// </summary>
/// <param name="Format">Texture format</param>
/// <param name="Texture">Texture</param>
private readonly record struct Alias(Format Format, Texture Texture);
/// <summary>
/// List of texture aliases.
/// </summary>
private readonly List<Alias> _aliases;
/// <summary>
/// Creates a new instance of the texture alias list.
/// </summary>
public TextureAliasList()
{
_aliases = new List<Alias>();
}
/// <summary>
/// Adds a new texture alias.
/// </summary>
/// <param name="format">Alias format</param>
/// <param name="texture">Alias texture</param>
public void Add(Format format, Texture texture)
{
_aliases.Add(new Alias(format, texture));
texture.IncrementReferenceCount();
}
/// <summary>
/// Finds a texture with the requested format, or returns null if not found.
/// </summary>
/// <param name="format">Format to find</param>
/// <returns>Texture with the requested format, or null if not found</returns>
public Texture Find(Format format)
{
foreach (var alias in _aliases)
{
if (alias.Format == format)
{
return alias.Texture;
}
}
return null;
}
/// <summary>
/// Removes all alias textures.
/// </summary>
public void Destroy()
{
foreach (var entry in _aliases)
{
entry.Texture.DecrementReferenceCount();
}
_aliases.Clear();
}
}
private readonly Dictionary<Texture, TextureAliasList> _aliasLists;
/// <summary> /// <summary>
/// Linked list node used on the texture pool cache. /// Linked list node used on the texture pool cache.
/// </summary> /// </summary>
@ -165,7 +95,6 @@ namespace Ryujinx.Graphics.Gpu.Image
public TexturePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) : base(context, channel.MemoryManager.Physical, address, maximumId) public TexturePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) : base(context, channel.MemoryManager.Physical, address, maximumId)
{ {
_channel = channel; _channel = channel;
_aliasLists = new Dictionary<Texture, TextureAliasList>();
} }
/// <summary> /// <summary>
@ -186,13 +115,14 @@ namespace Ryujinx.Graphics.Gpu.Image
if (texture == null) if (texture == null)
{ {
TextureInfo info = GetInfo(descriptor, out int layerSize);
// The dereference queue can put our texture back on the cache. // The dereference queue can put our texture back on the cache.
if ((texture = ProcessDereferenceQueue(id)) != null) if ((texture = ProcessDereferenceQueue(id)) != null)
{ {
return ref descriptor; return ref descriptor;
} }
TextureInfo info = GetInfo(descriptor, out int layerSize);
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize); texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
// If this happens, then the texture address is invalid, we can't add it to the cache. // If this happens, then the texture address is invalid, we can't add it to the cache.
@ -227,17 +157,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="id">ID of the texture. This is effectively a zero-based index</param> /// <param name="id">ID of the texture. This is effectively a zero-based index</param>
/// <returns>The texture with the given ID</returns> /// <returns>The texture with the given ID</returns>
public override Texture Get(int id) public override Texture Get(int id)
{
return Get(id, srgbSampler: true);
}
/// <summary>
/// Gets the texture with the given ID.
/// </summary>
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
/// <returns>The texture with the given ID</returns>
public Texture Get(int id, bool srgbSampler)
{ {
if ((uint)id >= Items.Length) if ((uint)id >= Items.Length)
{ {
@ -251,7 +170,7 @@ namespace Ryujinx.Graphics.Gpu.Image
SynchronizeMemory(); SynchronizeMemory();
} }
GetForBinding(id, srgbSampler, out Texture texture); GetInternal(id, out Texture texture);
return texture; return texture;
} }
@ -263,10 +182,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This method assumes that the pool has been manually synchronized before doing binding. /// This method assumes that the pool has been manually synchronized before doing binding.
/// </remarks> /// </remarks>
/// <param name="id">ID of the texture. This is effectively a zero-based index</param> /// <param name="id">ID of the texture. This is effectively a zero-based index</param>
/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
/// <param name="texture">The texture with the given ID</param> /// <param name="texture">The texture with the given ID</param>
/// <returns>The texture descriptor with the given ID</returns> /// <returns>The texture descriptor with the given ID</returns>
public ref readonly TextureDescriptor GetForBinding(int id, bool srgbSampler, out Texture texture) public ref readonly TextureDescriptor GetForBinding(int id, out Texture texture)
{ {
if ((uint)id >= Items.Length) if ((uint)id >= Items.Length)
{ {
@ -276,66 +194,9 @@ namespace Ryujinx.Graphics.Gpu.Image
// When getting for binding, assume the pool has already been synchronized. // When getting for binding, assume the pool has already been synchronized.
if (!srgbSampler)
{
// If the sampler does not have the sRGB bit enabled, then the texture can't use a sRGB format.
ref readonly TextureDescriptor tempDescriptor = ref GetDescriptorRef(id);
if (tempDescriptor.UnpackSrgb() && FormatTable.TryGetTextureFormat(tempDescriptor.UnpackFormat(), isSrgb: false, out FormatInfo formatInfo))
{
// Get a view of the texture with the right format.
return ref GetForBinding(id, formatInfo, out texture);
}
}
return ref GetInternal(id, out texture); return ref GetInternal(id, out texture);
} }
/// <summary>
/// Gets the texture descriptor and texture with the given ID.
/// </summary>
/// <remarks>
/// This method assumes that the pool has been manually synchronized before doing binding.
/// </remarks>
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
/// <param name="formatInfo">Texture format information</param>
/// <param name="texture">The texture with the given ID</param>
/// <returns>The texture descriptor with the given ID</returns>
public ref readonly TextureDescriptor GetForBinding(int id, FormatInfo formatInfo, out Texture texture)
{
if ((uint)id >= Items.Length)
{
texture = null;
return ref _defaultDescriptor;
}
ref readonly TextureDescriptor descriptor = ref GetInternal(id, out texture);
if (texture != null && formatInfo.Format != 0 && texture.Format != formatInfo.Format)
{
if (!_aliasLists.TryGetValue(texture, out TextureAliasList aliasList))
{
_aliasLists.Add(texture, aliasList = new TextureAliasList());
}
texture = aliasList.Find(formatInfo.Format);
if (texture == null)
{
TextureInfo info = GetInfo(descriptor, out int layerSize);
info = ChangeFormat(info, formatInfo);
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
if (texture != null)
{
aliasList.Add(formatInfo.Format, texture);
}
}
}
return ref descriptor;
}
/// <summary> /// <summary>
/// Checks if the pool was modified, and returns the last sequence number where a modification was detected. /// Checks if the pool was modified, and returns the last sequence number where a modification was detected.
/// </summary> /// </summary>
@ -373,7 +234,6 @@ namespace Ryujinx.Graphics.Gpu.Image
else else
{ {
texture.DecrementReferenceCount(); texture.DecrementReferenceCount();
RemoveAliasList(texture);
} }
} }
@ -467,8 +327,6 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
texture.DecrementReferenceCount(); texture.DecrementReferenceCount();
} }
RemoveAliasList(texture);
} }
return null; return null;
@ -511,7 +369,6 @@ namespace Ryujinx.Graphics.Gpu.Image
if (Interlocked.Exchange(ref Items[id], null) != null) if (Interlocked.Exchange(ref Items[id], null) != null)
{ {
texture.DecrementReferenceCount(this, id); texture.DecrementReferenceCount(this, id);
RemoveAliasList(texture);
} }
} }
} }
@ -765,57 +622,6 @@ namespace Ryujinx.Graphics.Gpu.Image
component == SwizzleComponent.Green; component == SwizzleComponent.Green;
} }
/// <summary>
/// Changes the format on the texture information structure, and also adjusts the width for the new format if needed.
/// </summary>
/// <param name="info">Texture information</param>
/// <param name="dstFormat">New format</param>
/// <returns>Texture information with the new format</returns>
private static TextureInfo ChangeFormat(in TextureInfo info, FormatInfo dstFormat)
{
int width = info.Width;
if (info.FormatInfo.BytesPerPixel != dstFormat.BytesPerPixel)
{
int stride = width * info.FormatInfo.BytesPerPixel;
width = stride / dstFormat.BytesPerPixel;
}
return new TextureInfo(
info.GpuAddress,
width,
info.Height,
info.DepthOrLayers,
info.Levels,
info.SamplesInX,
info.SamplesInY,
info.Stride,
info.IsLinear,
info.GobBlocksInY,
info.GobBlocksInZ,
info.GobBlocksInTileX,
info.Target,
dstFormat,
info.DepthStencilMode,
info.SwizzleR,
info.SwizzleG,
info.SwizzleB,
info.SwizzleA);
}
/// <summary>
/// Removes all aliases for a texture.
/// </summary>
/// <param name="texture">Texture to have the aliases removed</param>
private void RemoveAliasList(Texture texture)
{
if (_aliasLists.TryGetValue(texture, out TextureAliasList aliasList))
{
_aliasLists.Remove(texture);
aliasList.Destroy();
}
}
/// <summary> /// <summary>
/// Decrements the reference count of the texture. /// Decrements the reference count of the texture.
/// This indicates that the texture pool is not using it anymore. /// This indicates that the texture pool is not using it anymore.
@ -823,11 +629,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="item">The texture to be deleted</param> /// <param name="item">The texture to be deleted</param>
protected override void Delete(Texture item) protected override void Delete(Texture item)
{ {
if (item != null) item?.DecrementReferenceCount(this);
{
item.DecrementReferenceCount(this);
RemoveAliasList(item);
}
} }
public override void Dispose() public override void Dispose()

View File

@ -509,7 +509,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (binding.IsImage) if (binding.IsImage)
{ {
_context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture); _context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture, binding.Format);
} }
else else
{ {
@ -873,11 +873,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
ITexture texture, ITexture texture,
MultiRange range, MultiRange range,
TextureBindingInfo bindingInfo, TextureBindingInfo bindingInfo,
Format format,
bool isImage) bool isImage)
{ {
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags)); _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, isImage)); _bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, format, isImage));
} }
/// <summary> /// <summary>
@ -896,11 +897,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
ITexture texture, ITexture texture,
MultiRange range, MultiRange range,
TextureBindingInfo bindingInfo, TextureBindingInfo bindingInfo,
int index) int index,
Format format)
{ {
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags)); _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index)); _bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index, format));
} }
/// <summary> /// <summary>
@ -919,11 +921,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
ITexture texture, ITexture texture,
MultiRange range, MultiRange range,
TextureBindingInfo bindingInfo, TextureBindingInfo bindingInfo,
int index) int index,
Format format)
{ {
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags)); _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index)); _bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index, format));
} }
/// <summary> /// <summary>

View File

@ -34,26 +34,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary> /// </summary>
public int Index { get; } public int Index { get; }
/// <summary>
/// The image format for the binding.
/// </summary>
public Format Format { get; }
/// <summary> /// <summary>
/// Create a new buffer texture binding. /// Create a new buffer texture binding.
/// </summary> /// </summary>
/// <param name="array">Array</param>
/// <param name="texture">Buffer texture</param> /// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param> /// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info</param> /// <param name="bindingInfo">Binding info</param>
/// <param name="index">Index of the binding on the array</param> /// <param name="index">Index of the binding on the array</param>
/// <param name="format">Binding format</param>
public BufferTextureArrayBinding( public BufferTextureArrayBinding(
T array, T array,
ITexture texture, ITexture texture,
MultiRange range, MultiRange range,
TextureBindingInfo bindingInfo, TextureBindingInfo bindingInfo,
int index) int index,
Format format)
{ {
Array = array; Array = array;
Texture = texture; Texture = texture;
Range = range; Range = range;
BindingInfo = bindingInfo; BindingInfo = bindingInfo;
Index = index; Index = index;
Format = format;
} }
} }
} }

View File

@ -30,6 +30,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary> /// </summary>
public TextureBindingInfo BindingInfo { get; } public TextureBindingInfo BindingInfo { get; }
/// <summary>
/// The image format for the binding.
/// </summary>
public Format Format { get; }
/// <summary> /// <summary>
/// Whether the binding is for an image or a sampler. /// Whether the binding is for an image or a sampler.
/// </summary> /// </summary>
@ -42,18 +47,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="texture">Buffer texture</param> /// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param> /// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info</param> /// <param name="bindingInfo">Binding info</param>
/// <param name="format">Binding format</param>
/// <param name="isImage">Whether the binding is for an image or a sampler</param> /// <param name="isImage">Whether the binding is for an image or a sampler</param>
public BufferTextureBinding( public BufferTextureBinding(
ShaderStage stage, ShaderStage stage,
ITexture texture, ITexture texture,
MultiRange range, MultiRange range,
TextureBindingInfo bindingInfo, TextureBindingInfo bindingInfo,
Format format,
bool isImage) bool isImage)
{ {
Stage = stage; Stage = stage;
Texture = texture; Texture = texture;
Range = range; Range = range;
BindingInfo = bindingInfo; BindingInfo = bindingInfo;
Format = format;
IsImage = isImage; IsImage = isImage;
} }
} }

View File

@ -1,5 +1,4 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Memory; using Ryujinx.Memory;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using System; using System;
@ -65,7 +64,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler; MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler; MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
MemoryUnmapped += CounterCache.MemoryUnmappedHandler; MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
Physical.TextureCache.Initialize();
} }
/// <summary> /// <summary>

View File

@ -86,11 +86,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
ImageBindings[i] = stage.Info.Images.Select(descriptor => ImageBindings[i] = stage.Info.Images.Select(descriptor =>
{ {
Target target = ShaderTexture.GetTarget(descriptor.Type); Target target = ShaderTexture.GetTarget(descriptor.Type);
FormatInfo formatInfo = ShaderTexture.GetFormatInfo(descriptor.Format); Format format = ShaderTexture.GetFormat(descriptor.Format);
var result = new TextureBindingInfo( var result = new TextureBindingInfo(
target, target,
formatInfo, format,
descriptor.Set, descriptor.Set,
descriptor.Binding, descriptor.Binding,
descriptor.ArrayLength, descriptor.ArrayLength,

View File

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 7353; private const uint CodeGenVersion = 7131;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";

View File

@ -743,7 +743,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
constantBufferUsePerStageMask &= ~(1 << index); constantBufferUsePerStageMask &= ~(1 << index);
} }
if (checkTextures && _allTextures.Length > 0) if (checkTextures)
{ {
TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId); TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);

View File

@ -131,7 +131,7 @@ namespace Ryujinx.Graphics.Gpu
bool isLinear, bool isLinear,
int gobBlocksInY, int gobBlocksInY,
Format format, Format format,
byte bytesPerPixel, int bytesPerPixel,
ImageCrop crop, ImageCrop crop,
Action<GpuContext, object> acquireCallback, Action<GpuContext, object> acquireCallback,
Action<object> releaseCallback, Action<object> releaseCallback,

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@ -1,106 +0,0 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
using static Ryujinx.Graphics.OpenGL.Effects.ShaderHelper;
namespace Ryujinx.Graphics.OpenGL.Effects
{
internal class AreaScalingFilter : IScalingFilter
{
private readonly OpenGLRenderer _renderer;
private int _inputUniform;
private int _outputUniform;
private int _srcX0Uniform;
private int _srcX1Uniform;
private int _srcY0Uniform;
private int _scalingShaderProgram;
private int _srcY1Uniform;
private int _dstX0Uniform;
private int _dstX1Uniform;
private int _dstY0Uniform;
private int _dstY1Uniform;
public float Level { get; set; }
public AreaScalingFilter(OpenGLRenderer renderer)
{
Initialize();
_renderer = renderer;
}
public void Dispose()
{
if (_scalingShaderProgram != 0)
{
GL.DeleteProgram(_scalingShaderProgram);
}
}
private void Initialize()
{
var scalingShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/area_scaling.glsl");
_scalingShaderProgram = CompileProgram(scalingShader, ShaderType.ComputeShader);
_inputUniform = GL.GetUniformLocation(_scalingShaderProgram, "Source");
_outputUniform = GL.GetUniformLocation(_scalingShaderProgram, "imgOutput");
_srcX0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcX0");
_srcX1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcX1");
_srcY0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcY0");
_srcY1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcY1");
_dstX0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstX0");
_dstX1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstX1");
_dstY0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstY0");
_dstY1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstY1");
}
public void Run(
TextureView view,
TextureView destinationTexture,
int width,
int height,
Extents2D source,
Extents2D destination)
{
int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
int previousUnit = GL.GetInteger(GetPName.ActiveTexture);
GL.ActiveTexture(TextureUnit.Texture0);
int previousTextureBinding = GL.GetInteger(GetPName.TextureBinding2D);
GL.BindImageTexture(0, destinationTexture.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
int threadGroupWorkRegionDim = 16;
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
// Scaling pass
GL.UseProgram(_scalingShaderProgram);
view.Bind(0);
GL.Uniform1(_inputUniform, 0);
GL.Uniform1(_outputUniform, 0);
GL.Uniform1(_srcX0Uniform, (float)source.X1);
GL.Uniform1(_srcX1Uniform, (float)source.X2);
GL.Uniform1(_srcY0Uniform, (float)source.Y1);
GL.Uniform1(_srcY1Uniform, (float)source.Y2);
GL.Uniform1(_dstX0Uniform, (float)destination.X1);
GL.Uniform1(_dstX1Uniform, (float)destination.X2);
GL.Uniform1(_dstY0Uniform, (float)destination.Y1);
GL.Uniform1(_dstY1Uniform, (float)destination.Y2);
GL.DispatchCompute(dispatchX, dispatchY, 1);
GL.UseProgram(previousProgram);
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
(_renderer.Pipeline as Pipeline).RestoreImages1And2();
GL.ActiveTexture(TextureUnit.Texture0);
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding);
GL.ActiveTexture((TextureUnit)previousUnit);
}
}
}

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@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
private int _srcY0Uniform; private int _srcY0Uniform;
private int _scalingShaderProgram; private int _scalingShaderProgram;
private int _sharpeningShaderProgram; private int _sharpeningShaderProgram;
private float _sharpeningLevel = 1; private float _scale = 1;
private int _srcY1Uniform; private int _srcY1Uniform;
private int _dstX0Uniform; private int _dstX0Uniform;
private int _dstX1Uniform; private int _dstX1Uniform;
@ -30,10 +30,10 @@ namespace Ryujinx.Graphics.OpenGL.Effects
public float Level public float Level
{ {
get => _sharpeningLevel; get => _scale;
set set
{ {
_sharpeningLevel = MathF.Max(0.01f, value); _scale = MathF.Max(0.01f, value);
} }
} }

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@ -1,5 +1,4 @@
using OpenTK.Graphics.OpenGL; using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
namespace Ryujinx.Graphics.OpenGL.Effects namespace Ryujinx.Graphics.OpenGL.Effects
{ {
@ -7,7 +6,18 @@ namespace Ryujinx.Graphics.OpenGL.Effects
{ {
public static int CompileProgram(string shaderCode, ShaderType shaderType) public static int CompileProgram(string shaderCode, ShaderType shaderType)
{ {
return CompileProgram(new string[] { shaderCode }, shaderType); var shader = GL.CreateShader(shaderType);
GL.ShaderSource(shader, shaderCode);
GL.CompileShader(shader);
var program = GL.CreateProgram();
GL.AttachShader(program, shader);
GL.LinkProgram(program);
GL.DetachShader(program, shader);
GL.DeleteShader(shader);
return program;
} }
public static int CompileProgram(string[] shaders, ShaderType shaderType) public static int CompileProgram(string[] shaders, ShaderType shaderType)
@ -16,15 +26,6 @@ namespace Ryujinx.Graphics.OpenGL.Effects
GL.ShaderSource(shader, shaders.Length, shaders, (int[])null); GL.ShaderSource(shader, shaders.Length, shaders, (int[])null);
GL.CompileShader(shader); GL.CompileShader(shader);
GL.GetShader(shader, ShaderParameter.CompileStatus, out int isCompiled);
if (isCompiled == 0)
{
string log = GL.GetShaderInfoLog(shader);
Logger.Error?.Print(LogClass.Gpu, $"Failed to compile effect shader:\n\n{log}\n");
GL.DeleteShader(shader);
return 0;
}
var program = GL.CreateProgram(); var program = GL.CreateProgram();
GL.AttachShader(program, shader); GL.AttachShader(program, shader);
GL.LinkProgram(program); GL.LinkProgram(program);

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@ -1,119 +0,0 @@
#version 430 core
precision mediump float;
layout (local_size_x = 16, local_size_y = 16) in;
layout(rgba8, binding = 0, location=0) uniform image2D imgOutput;
layout( location=1 ) uniform sampler2D Source;
layout( location=2 ) uniform float srcX0;
layout( location=3 ) uniform float srcX1;
layout( location=4 ) uniform float srcY0;
layout( location=5 ) uniform float srcY1;
layout( location=6 ) uniform float dstX0;
layout( location=7 ) uniform float dstX1;
layout( location=8 ) uniform float dstY0;
layout( location=9 ) uniform float dstY1;
/***** Area Sampling *****/
// By Sam Belliveau and Filippo Tarpini. Public Domain license.
// Effectively a more accurate sharp bilinear filter when upscaling,
// that also works as a mathematically perfect downscale filter.
// https://entropymine.com/imageworsener/pixelmixing/
// https://github.com/obsproject/obs-studio/pull/1715
// https://legacy.imagemagick.org/Usage/filter/
vec4 AreaSampling(vec2 xy)
{
// Determine the sizes of the source and target images.
vec2 source_size = vec2(abs(srcX1 - srcX0), abs(srcY1 - srcY0));
vec2 target_size = vec2(abs(dstX1 - dstX0), abs(dstY1 - dstY0));
vec2 inverted_target_size = vec2(1.0) / target_size;
// Compute the top-left and bottom-right corners of the target pixel box.
vec2 t_beg = floor(xy - vec2(dstX0 < dstX1 ? dstX0 : dstX1, dstY0 < dstY1 ? dstY0 : dstY1));
vec2 t_end = t_beg + vec2(1.0, 1.0);
// Convert the target pixel box to source pixel box.
vec2 beg = t_beg * inverted_target_size * source_size;
vec2 end = t_end * inverted_target_size * source_size;
// Compute the top-left and bottom-right corners of the pixel box.
ivec2 f_beg = ivec2(beg);
ivec2 f_end = ivec2(end);
// Compute how much of the start and end pixels are covered horizontally & vertically.
float area_w = 1.0 - fract(beg.x);
float area_n = 1.0 - fract(beg.y);
float area_e = fract(end.x);
float area_s = fract(end.y);
// Compute the areas of the corner pixels in the pixel box.
float area_nw = area_n * area_w;
float area_ne = area_n * area_e;
float area_sw = area_s * area_w;
float area_se = area_s * area_e;
// Initialize the color accumulator.
vec4 avg_color = vec4(0.0, 0.0, 0.0, 0.0);
// Accumulate corner pixels.
avg_color += area_nw * texelFetch(Source, ivec2(f_beg.x, f_beg.y), 0);
avg_color += area_ne * texelFetch(Source, ivec2(f_end.x, f_beg.y), 0);
avg_color += area_sw * texelFetch(Source, ivec2(f_beg.x, f_end.y), 0);
avg_color += area_se * texelFetch(Source, ivec2(f_end.x, f_end.y), 0);
// Determine the size of the pixel box.
int x_range = int(f_end.x - f_beg.x - 0.5);
int y_range = int(f_end.y - f_beg.y - 0.5);
// Accumulate top and bottom edge pixels.
for (int x = f_beg.x + 1; x <= f_beg.x + x_range; ++x)
{
avg_color += area_n * texelFetch(Source, ivec2(x, f_beg.y), 0);
avg_color += area_s * texelFetch(Source, ivec2(x, f_end.y), 0);
}
// Accumulate left and right edge pixels and all the pixels in between.
for (int y = f_beg.y + 1; y <= f_beg.y + y_range; ++y)
{
avg_color += area_w * texelFetch(Source, ivec2(f_beg.x, y), 0);
avg_color += area_e * texelFetch(Source, ivec2(f_end.x, y), 0);
for (int x = f_beg.x + 1; x <= f_beg.x + x_range; ++x)
{
avg_color += texelFetch(Source, ivec2(x, y), 0);
}
}
// Compute the area of the pixel box that was sampled.
float area_corners = area_nw + area_ne + area_sw + area_se;
float area_edges = float(x_range) * (area_n + area_s) + float(y_range) * (area_w + area_e);
float area_center = float(x_range) * float(y_range);
// Return the normalized average color.
return avg_color / (area_corners + area_edges + area_center);
}
float insideBox(vec2 v, vec2 bLeft, vec2 tRight) {
vec2 s = step(bLeft, v) - step(tRight, v);
return s.x * s.y;
}
vec2 translateDest(vec2 pos) {
vec2 translatedPos = vec2(pos.x, pos.y);
translatedPos.x = dstX1 < dstX0 ? dstX1 - translatedPos.x : translatedPos.x;
translatedPos.y = dstY0 > dstY1 ? dstY0 + dstY1 - translatedPos.y - 1 : translatedPos.y;
return translatedPos;
}
void main()
{
vec2 bLeft = vec2(dstX0 < dstX1 ? dstX0 : dstX1, dstY0 < dstY1 ? dstY0 : dstY1);
vec2 tRight = vec2(dstX1 > dstX0 ? dstX1 : dstX0, dstY1 > dstY0 ? dstY1 : dstY0);
ivec2 loc = ivec2(gl_GlobalInvocationID.x, gl_GlobalInvocationID.y);
if (insideBox(loc, bLeft, tRight) == 0) {
imageStore(imgOutput, loc, vec4(0, 0, 0, 1));
return;
}
vec4 outColor = AreaSampling(loc);
imageStore(imgOutput, ivec2(translateDest(loc)), vec4(outColor.rgb, 1));
}

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@ -1,5 +1,6 @@
using OpenTK.Graphics.OpenGL; using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL.Image namespace Ryujinx.Graphics.OpenGL.Image
{ {
@ -18,6 +19,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
_images = new TextureRef[size]; _images = new TextureRef[size];
} }
public void SetFormats(int index, GAL.Format[] imageFormats)
{
for (int i = 0; i < imageFormats.Length; i++)
{
_images[index + i].Format = imageFormats[i];
}
}
public void SetImages(int index, ITexture[] images) public void SetImages(int index, ITexture[] images)
{ {
for (int i = 0; i < images.Length; i++) for (int i = 0; i < images.Length; i++)
@ -27,7 +36,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
if (image is TextureBase imageBase) if (image is TextureBase imageBase)
{ {
_images[index + i].Handle = imageBase.Handle; _images[index + i].Handle = imageBase.Handle;
_images[index + i].Format = imageBase.Format;
} }
else else
{ {

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@ -1,7 +1,7 @@
using OpenTK.Graphics.OpenGL; using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using System; using System;
using System.Buffers;
namespace Ryujinx.Graphics.OpenGL.Image namespace Ryujinx.Graphics.OpenGL.Image
{ {
@ -55,9 +55,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
} }
/// <inheritdoc/> /// <inheritdoc/>
public void SetData(MemoryOwner<byte> data) public void SetData(IMemoryOwner<byte> data)
{ {
var dataSpan = data.Span; var dataSpan = data.Memory.Span;
Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]); Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
@ -65,13 +65,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
} }
/// <inheritdoc/> /// <inheritdoc/>
public void SetData(MemoryOwner<byte> data, int layer, int level) public void SetData(IMemoryOwner<byte> data, int layer, int level)
{ {
throw new NotSupportedException(); throw new NotSupportedException();
} }
/// <inheritdoc/> /// <inheritdoc/>
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region) public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{ {
throw new NotSupportedException(); throw new NotSupportedException();
} }

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@ -1,8 +1,8 @@
using OpenTK.Graphics.OpenGL; using OpenTK.Graphics.OpenGL;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using System; using System;
using System.Buffers;
using System.Diagnostics; using System.Diagnostics;
namespace Ryujinx.Graphics.OpenGL.Image namespace Ryujinx.Graphics.OpenGL.Image
@ -448,13 +448,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
} }
} }
public void SetData(MemoryOwner<byte> data) public void SetData(IMemoryOwner<byte> data)
{ {
using (data = EnsureDataFormat(data)) using (data = EnsureDataFormat(data))
{ {
unsafe unsafe
{ {
var dataSpan = data.Span; var dataSpan = data.Memory.Span;
fixed (byte* ptr = dataSpan) fixed (byte* ptr = dataSpan)
{ {
ReadFrom((IntPtr)ptr, dataSpan.Length); ReadFrom((IntPtr)ptr, dataSpan.Length);
@ -463,13 +463,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
} }
} }
public void SetData(MemoryOwner<byte> data, int layer, int level) public void SetData(IMemoryOwner<byte> data, int layer, int level)
{ {
using (data = EnsureDataFormat(data)) using (data = EnsureDataFormat(data))
{ {
unsafe unsafe
{ {
fixed (byte* ptr = data.Span) fixed (byte* ptr = data.Memory.Span)
{ {
int width = Math.Max(Info.Width >> level, 1); int width = Math.Max(Info.Width >> level, 1);
int height = Math.Max(Info.Height >> level, 1); int height = Math.Max(Info.Height >> level, 1);
@ -480,7 +480,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
} }
} }
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region) public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{ {
using (data = EnsureDataFormat(data)) using (data = EnsureDataFormat(data))
{ {
@ -489,7 +489,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
unsafe unsafe
{ {
fixed (byte* ptr = data.Span) fixed (byte* ptr = data.Memory.Span)
{ {
ReadFrom2D( ReadFrom2D(
(IntPtr)ptr, (IntPtr)ptr,
@ -522,13 +522,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
ReadFrom2D(data, layer, level, x, y, width, height, mipSize); ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
} }
private MemoryOwner<byte> EnsureDataFormat(MemoryOwner<byte> data) private IMemoryOwner<byte> EnsureDataFormat(IMemoryOwner<byte> data)
{ {
if (Format == Format.S8UintD24Unorm) if (Format == Format.S8UintD24Unorm)
{ {
using (data) using (data)
{ {
return FormatConverter.ConvertS8D24ToD24S8(data.Span); return FormatConverter.ConvertS8D24ToD24S8(data.Memory.Span);
} }
} }

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@ -202,8 +202,7 @@ namespace Ryujinx.Graphics.OpenGL
shaderSubgroupSize: Constants.MaxSubgroupSize, shaderSubgroupSize: Constants.MaxSubgroupSize,
storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment, storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment, textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0, // Precision is 8 for these vendors on Vulkan. gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan.
maximumGpuMemory: 0);
} }
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data) public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)

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@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.OpenGL
private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount]; private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
private readonly TextureBase[] _images; private readonly (TextureBase, Format)[] _images;
private TextureBase _unit0Texture; private TextureBase _unit0Texture;
private Sampler _unit0Sampler; private Sampler _unit0Sampler;
@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.OpenGL
_fragmentOutputMap = uint.MaxValue; _fragmentOutputMap = uint.MaxValue;
_componentMasks = uint.MaxValue; _componentMasks = uint.MaxValue;
_images = new TextureBase[SavedImages]; _images = new (TextureBase, Format)[SavedImages];
_tfbs = new BufferHandle[Constants.MaxTransformFeedbackBuffers]; _tfbs = new BufferHandle[Constants.MaxTransformFeedbackBuffers];
_tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers]; _tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers];
@ -935,11 +935,11 @@ namespace Ryujinx.Graphics.OpenGL
SetFrontFace(_frontFace = frontFace.Convert()); SetFrontFace(_frontFace = frontFace.Convert());
} }
public void SetImage(ShaderStage stage, int binding, ITexture texture) public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
{ {
if ((uint)binding < SavedImages) if ((uint)binding < SavedImages)
{ {
_images[binding] = texture as TextureBase; _images[binding] = (texture as TextureBase, imageFormat);
} }
if (texture == null) if (texture == null)
@ -950,7 +950,7 @@ namespace Ryujinx.Graphics.OpenGL
TextureBase texBase = (TextureBase)texture; TextureBase texBase = (TextureBase)texture;
SizedInternalFormat format = FormatTable.GetImageFormat(texBase.Format); SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
if (format != 0) if (format != 0)
{ {
@ -1622,11 +1622,11 @@ namespace Ryujinx.Graphics.OpenGL
{ {
for (int i = 0; i < SavedImages; i++) for (int i = 0; i < SavedImages; i++)
{ {
TextureBase texBase = _images[i]; (TextureBase texBase, Format imageFormat) = _images[i];
if (texBase != null) if (texBase != null)
{ {
SizedInternalFormat format = FormatTable.GetImageFormat(texBase.Format); SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
if (format != 0) if (format != 0)
{ {

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@ -21,7 +21,6 @@
<EmbeddedResource Include="Effects\Shaders\ffx_fsr1.h" /> <EmbeddedResource Include="Effects\Shaders\ffx_fsr1.h" />
<EmbeddedResource Include="Effects\Shaders\ffx_a.h" /> <EmbeddedResource Include="Effects\Shaders\ffx_a.h" />
<EmbeddedResource Include="Effects\Shaders\fsr_scaling.glsl" /> <EmbeddedResource Include="Effects\Shaders\fsr_scaling.glsl" />
<EmbeddedResource Include="Effects\Shaders\area_scaling.glsl" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -373,16 +373,6 @@ namespace Ryujinx.Graphics.OpenGL
_isLinear = false; _isLinear = false;
_scalingFilter.Level = _scalingFilterLevel; _scalingFilter.Level = _scalingFilterLevel;
RecreateUpscalingTexture();
break;
case ScalingFilter.Area:
if (_scalingFilter is not AreaScalingFilter)
{
_scalingFilter?.Dispose();
_scalingFilter = new AreaScalingFilter(_renderer);
}
_isLinear = false;
RecreateUpscalingTexture(); RecreateUpscalingTexture();
break; break;
} }

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@ -222,14 +222,30 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}."); context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
} }
break; break;
case AtomOp.Min: case AtomOp.And:
if (type == AtomSize.S32) if (type == AtomSize.S32 || type == AtomSize.U32)
{ {
res = context.AtomicMinS32(storageKind, e0, e1, value); res = context.AtomicAnd(storageKind, e0, e1, value);
} }
else if (type == AtomSize.U32) else
{ {
res = context.AtomicMinU32(storageKind, e0, e1, value); context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
case AtomOp.Xor:
if (type == AtomSize.S32 || type == AtomSize.U32)
{
res = context.AtomicXor(storageKind, e0, e1, value);
}
else
{
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
case AtomOp.Or:
if (type == AtomSize.S32 || type == AtomSize.U32)
{
res = context.AtomicOr(storageKind, e0, e1, value);
} }
else else
{ {
@ -250,49 +266,20 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}."); context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
} }
break; break;
case AtomOp.And: case AtomOp.Min:
if (type == AtomSize.S32 || type == AtomSize.U32) if (type == AtomSize.S32)
{ {
res = context.AtomicAnd(storageKind, e0, e1, value); res = context.AtomicMinS32(storageKind, e0, e1, value);
}
else if (type == AtomSize.U32)
{
res = context.AtomicMinU32(storageKind, e0, e1, value);
} }
else else
{ {
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}."); context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
} }
break; break;
case AtomOp.Or:
if (type == AtomSize.S32 || type == AtomSize.U32)
{
res = context.AtomicOr(storageKind, e0, e1, value);
}
else
{
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
case AtomOp.Xor:
if (type == AtomSize.S32 || type == AtomSize.U32)
{
res = context.AtomicXor(storageKind, e0, e1, value);
}
else
{
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
case AtomOp.Exch:
if (type == AtomSize.S32 || type == AtomSize.U32)
{
res = context.AtomicSwap(storageKind, e0, e1, value);
}
else
{
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
default:
context.TranslatorContext.GpuAccessor.Log($"Invalid atomic operation: {op}.");
break;
} }
return res; return res;

View File

@ -138,8 +138,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// Ensure that conditions met for that branch are also met for the current one. // Ensure that conditions met for that branch are also met for the current one.
// Prefer the latest sources for the phi node. // Prefer the latest sources for the phi node.
int undefCount = 0;
for (int i = phiNode.SourcesCount - 1; i >= 0; i--) for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
{ {
BasicBlock phiBlock = phiNode.GetBlock(i); BasicBlock phiBlock = phiNode.GetBlock(i);
@ -161,26 +159,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return match; return match;
} }
} }
else if (phiSource.Type == OperandType.Undefined)
{
undefCount++;
}
}
// If all sources but one are undefined, we can assume that the one
// that is not undefined is the right one.
if (undefCount == phiNode.SourcesCount - 1)
{
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
{
Operand phiSource = phiNode.GetSource(i);
if (phiSource.Type != OperandType.Undefined)
{
return phiSource;
}
}
} }
} }

View File

@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (stage == ShaderStage.Vertex) if (stage == ShaderStage.Vertex)
{ {
InitializeVertexOutputs(context); InitializePositionOutput(context);
} }
UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents; UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
@ -236,20 +236,12 @@ namespace Ryujinx.Graphics.Shader.Translation
} }
} }
private static void InitializeVertexOutputs(EmitterContext context) private static void InitializePositionOutput(EmitterContext context)
{ {
for (int c = 0; c < 4; c++) for (int c = 0; c < 4; c++)
{ {
context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f)); context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
} }
if (context.Program.ClipDistancesWritten != 0)
{
for (int i = 0; i < 8; i++)
{
context.Store(StorageKind.Output, IoVariable.ClipDistance, null, Const(i), ConstF(0f));
}
}
} }
private static void InitializeOutput(EmitterContext context, int location, bool perPatch) private static void InitializeOutput(EmitterContext context, int location, bool perPatch)

View File

@ -32,12 +32,10 @@ namespace Ryujinx.Graphics.Vulkan
CommandBuffer CommandBuffer
} }
private bool _feedbackLoopActive;
private PipelineStageFlags _incoherentBufferWriteStages; private PipelineStageFlags _incoherentBufferWriteStages;
private PipelineStageFlags _incoherentTextureWriteStages; private PipelineStageFlags _incoherentTextureWriteStages;
private PipelineStageFlags _extraStages; private PipelineStageFlags _extraStages;
private IncoherentBarrierType _queuedIncoherentBarrier; private IncoherentBarrierType _queuedIncoherentBarrier;
private bool _queuedFeedbackLoopBarrier;
public BarrierBatch(VulkanRenderer gd) public BarrierBatch(VulkanRenderer gd)
{ {
@ -55,6 +53,17 @@ namespace Ryujinx.Graphics.Vulkan
stages |= PipelineStageFlags.TransformFeedbackBitExt; stages |= PipelineStageFlags.TransformFeedbackBitExt;
} }
if (!gd.IsTBDR)
{
// Desktop GPUs can transform image barriers into memory barriers.
access |= AccessFlags.DepthStencilAttachmentWriteBit | AccessFlags.ColorAttachmentWriteBit;
access |= AccessFlags.DepthStencilAttachmentReadBit | AccessFlags.ColorAttachmentReadBit;
stages |= PipelineStageFlags.EarlyFragmentTestsBit | PipelineStageFlags.LateFragmentTestsBit;
stages |= PipelineStageFlags.ColorAttachmentOutputBit;
}
return (access, stages); return (access, stages);
} }
@ -169,34 +178,16 @@ namespace Ryujinx.Graphics.Vulkan
} }
_queuedIncoherentBarrier = IncoherentBarrierType.None; _queuedIncoherentBarrier = IncoherentBarrierType.None;
_queuedFeedbackLoopBarrier = false;
} }
else if (_feedbackLoopActive && _queuedFeedbackLoopBarrier)
{
// Feedback loop barrier.
MemoryBarrier barrier = new MemoryBarrier()
{
SType = StructureType.MemoryBarrier,
SrcAccessMask = AccessFlags.ShaderWriteBit,
DstAccessMask = AccessFlags.ShaderReadBit
};
QueueBarrier(barrier, PipelineStageFlags.FragmentShaderBit, PipelineStageFlags.AllGraphicsBit);
_queuedFeedbackLoopBarrier = false;
}
_feedbackLoopActive = false;
} }
} }
public unsafe void Flush(CommandBufferScoped cbs, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass) public unsafe void Flush(CommandBufferScoped cbs, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass)
{ {
Flush(cbs, null, false, inRenderPass, rpHolder, endRenderPass); Flush(cbs, null, inRenderPass, rpHolder, endRenderPass);
} }
public unsafe void Flush(CommandBufferScoped cbs, ShaderCollection program, bool feedbackLoopActive, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass) public unsafe void Flush(CommandBufferScoped cbs, ShaderCollection program, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass)
{ {
if (program != null) if (program != null)
{ {
@ -204,8 +195,6 @@ namespace Ryujinx.Graphics.Vulkan
_incoherentTextureWriteStages |= program.IncoherentTextureWriteStages; _incoherentTextureWriteStages |= program.IncoherentTextureWriteStages;
} }
_feedbackLoopActive |= feedbackLoopActive;
FlushMemoryBarrier(program, inRenderPass); FlushMemoryBarrier(program, inRenderPass);
if (!inRenderPass && rpHolder != null) if (!inRenderPass && rpHolder != null)
@ -417,8 +406,6 @@ namespace Ryujinx.Graphics.Vulkan
{ {
_queuedIncoherentBarrier = type; _queuedIncoherentBarrier = type;
} }
_queuedFeedbackLoopBarrier = true;
} }
public void QueueTextureBarrier() public void QueueTextureBarrier()

View File

@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Vulkan
Range = (uint)size, Range = (uint)size,
}; };
_gd.Api.CreateBufferView(_device, in bufferViewCreateInfo, null, out var bufferView).ThrowOnError(); _gd.Api.CreateBufferView(_device, bufferViewCreateInfo, null, out var bufferView).ThrowOnError();
return new Auto<DisposableBufferView>(new DisposableBufferView(_gd.Api, _device, bufferView), this, _waitable, _buffer); return new Auto<DisposableBufferView>(new DisposableBufferView(_gd.Api, _device, bufferView), this, _waitable, _buffer);
} }
@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Vulkan
PipelineStageFlags.AllCommandsBit, PipelineStageFlags.AllCommandsBit,
DependencyFlags.DeviceGroupBit, DependencyFlags.DeviceGroupBit,
1, 1,
in memoryBarrier, memoryBarrier,
0, 0,
null, null,
0, 0,
@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Vulkan
0, 0,
null, null,
1, 1,
in memoryBarrier, memoryBarrier,
0, 0,
null); null);
} }

View File

@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Vulkan
PBufferBinds = &bufferBind PBufferBinds = &bufferBind
}; };
gd.Api.QueueBindSparse(gd.Queue, 1, in bindSparseInfo, default).ThrowOnError(); gd.Api.QueueBindSparse(gd.Queue, 1, bindSparseInfo, default).ThrowOnError();
} }
var holder = new BufferHolder(gd, _device, buffer, (int)size, storageAllocations); var holder = new BufferHolder(gd, _device, buffer, (int)size, storageAllocations);

View File

@ -25,10 +25,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
var buffer = _buffer.Get(cbs, _offset, _size, true).Value; var buffer = _buffer.Get(cbs, _offset, _size, true).Value;
ulong offset = (ulong)_offset; gd.TransformFeedbackApi.CmdBindTransformFeedbackBuffers(cbs.CommandBuffer, binding, 1, buffer, (ulong)_offset, (ulong)_size);
ulong size = (ulong)_size;
gd.TransformFeedbackApi.CmdBindTransformFeedbackBuffers(cbs.CommandBuffer, binding, 1, in buffer, in offset, in size);
} }
} }

View File

@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Vulkan
Level = CommandBufferLevel.Primary, Level = CommandBufferLevel.Primary,
}; };
api.AllocateCommandBuffers(device, in allocateInfo, out CommandBuffer); api.AllocateCommandBuffers(device, allocateInfo, out CommandBuffer);
Dependants = new List<IAuto>(); Dependants = new List<IAuto>();
Waitables = new List<MultiFenceHolder>(); Waitables = new List<MultiFenceHolder>();
@ -83,7 +83,7 @@ namespace Ryujinx.Graphics.Vulkan
CommandPoolCreateFlags.ResetCommandBufferBit, CommandPoolCreateFlags.ResetCommandBufferBit,
}; };
api.CreateCommandPool(device, in commandPoolCreateInfo, null, out _pool).ThrowOnError(); api.CreateCommandPool(device, commandPoolCreateInfo, null, out _pool).ThrowOnError();
// We need at least 2 command buffers to get texture data in some cases. // We need at least 2 command buffers to get texture data in some cases.
_totalCommandBuffers = isLight ? 2 : MaxCommandBuffers; _totalCommandBuffers = isLight ? 2 : MaxCommandBuffers;
@ -253,7 +253,7 @@ namespace Ryujinx.Graphics.Vulkan
SType = StructureType.CommandBufferBeginInfo, SType = StructureType.CommandBufferBeginInfo,
}; };
_api.BeginCommandBuffer(entry.CommandBuffer, in commandBufferBeginInfo).ThrowOnError(); _api.BeginCommandBuffer(entry.CommandBuffer, commandBufferBeginInfo).ThrowOnError();
return new CommandBufferScoped(this, entry.CommandBuffer, cursor); return new CommandBufferScoped(this, entry.CommandBuffer, cursor);
} }
@ -311,7 +311,7 @@ namespace Ryujinx.Graphics.Vulkan
lock (_queueLock) lock (_queueLock)
{ {
_api.QueueSubmit(_queue, 1, in sInfo, entry.Fence.GetUnsafe()).ThrowOnError(); _api.QueueSubmit(_queue, 1, sInfo, entry.Fence.GetUnsafe()).ThrowOnError();
} }
} }
} }

View File

@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Vulkan
PBufferInfo = &bufferInfo, PBufferInfo = &bufferInfo,
}; };
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, in writeDescriptorSet, 0, null); _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
} }
} }
@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Vulkan
PBufferInfo = pBufferInfo, PBufferInfo = pBufferInfo,
}; };
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, in writeDescriptorSet, 0, null); _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
} }
} }
@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Vulkan
PImageInfo = &imageInfo, PImageInfo = &imageInfo,
}; };
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, in writeDescriptorSet, 0, null); _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
} }
} }
@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Vulkan
PImageInfo = pImageInfo, PImageInfo = pImageInfo,
}; };
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, in writeDescriptorSet, 0, null); _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
} }
} }
@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Vulkan
PImageInfo = pImageInfo, PImageInfo = pImageInfo,
}; };
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, in writeDescriptorSet, 0, null); _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
i += count - 1; i += count - 1;
} }
@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Vulkan
PTexelBufferView = &texelBufferView, PTexelBufferView = &texelBufferView,
}; };
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, in writeDescriptorSet, 0, null); _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
} }
} }
@ -200,7 +200,7 @@ namespace Ryujinx.Graphics.Vulkan
PTexelBufferView = pTexelBufferView + i, PTexelBufferView = pTexelBufferView + i,
}; };
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, in writeDescriptorSet, 0, null); _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
} }
i += count; i += count;

View File

@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Vulkan
PPoolSizes = pPoolsSize, PPoolSizes = pPoolsSize,
}; };
Api.CreateDescriptorPool(device, in descriptorPoolCreateInfo, null, out _pool).ThrowOnError(); Api.CreateDescriptorPool(device, descriptorPoolCreateInfo, null, out _pool).ThrowOnError();
} }
} }

View File

@ -4,7 +4,6 @@ using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System; using System;
using System.Buffers; using System.Buffers;
using System.Collections.Generic;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using CompareOp = Ryujinx.Graphics.GAL.CompareOp; using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
@ -43,15 +42,15 @@ namespace Ryujinx.Graphics.Vulkan
private record struct TextureRef private record struct TextureRef
{ {
public ShaderStage Stage; public ShaderStage Stage;
public TextureView View; public TextureStorage Storage;
public Auto<DisposableImageView> ImageView; public Auto<DisposableImageView> View;
public Auto<DisposableSampler> Sampler; public Auto<DisposableSampler> Sampler;
public TextureRef(ShaderStage stage, TextureView view, Auto<DisposableImageView> imageView, Auto<DisposableSampler> sampler) public TextureRef(ShaderStage stage, TextureStorage storage, Auto<DisposableImageView> view, Auto<DisposableSampler> sampler)
{ {
Stage = stage; Stage = stage;
Storage = storage;
View = view; View = view;
ImageView = imageView;
Sampler = sampler; Sampler = sampler;
} }
} }
@ -59,14 +58,14 @@ namespace Ryujinx.Graphics.Vulkan
private record struct ImageRef private record struct ImageRef
{ {
public ShaderStage Stage; public ShaderStage Stage;
public TextureView View; public TextureStorage Storage;
public Auto<DisposableImageView> ImageView; public Auto<DisposableImageView> View;
public ImageRef(ShaderStage stage, TextureView view, Auto<DisposableImageView> imageView) public ImageRef(ShaderStage stage, TextureStorage storage, Auto<DisposableImageView> view)
{ {
Stage = stage; Stage = stage;
Storage = storage;
View = view; View = view;
ImageView = imageView;
} }
} }
@ -82,6 +81,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly ImageRef[] _imageRefs; private readonly ImageRef[] _imageRefs;
private readonly TextureBuffer[] _bufferTextureRefs; private readonly TextureBuffer[] _bufferTextureRefs;
private readonly TextureBuffer[] _bufferImageRefs; private readonly TextureBuffer[] _bufferImageRefs;
private readonly Format[] _bufferImageFormats;
private ArrayRef<TextureArray>[] _textureArrayRefs; private ArrayRef<TextureArray>[] _textureArrayRefs;
private ArrayRef<ImageArray>[] _imageArrayRefs; private ArrayRef<ImageArray>[] _imageArrayRefs;
@ -124,8 +124,6 @@ namespace Ryujinx.Graphics.Vulkan
private readonly TextureView _dummyTexture; private readonly TextureView _dummyTexture;
private readonly SamplerHolder _dummySampler; private readonly SamplerHolder _dummySampler;
public List<TextureView> FeedbackLoopHazards { get; private set; }
public DescriptorSetUpdater(VulkanRenderer gd, Device device) public DescriptorSetUpdater(VulkanRenderer gd, Device device)
{ {
_gd = gd; _gd = gd;
@ -140,6 +138,7 @@ namespace Ryujinx.Graphics.Vulkan
_imageRefs = new ImageRef[Constants.MaxImageBindings * 2]; _imageRefs = new ImageRef[Constants.MaxImageBindings * 2];
_bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2]; _bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2];
_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2]; _bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
_bufferImageFormats = new Format[Constants.MaxImageBindings * 2];
_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>(); _textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>(); _imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
@ -210,15 +209,10 @@ namespace Ryujinx.Graphics.Vulkan
_templateUpdater = new(); _templateUpdater = new();
} }
public void Initialize(bool isMainPipeline) public void Initialize()
{ {
MemoryOwner<byte> dummyTextureData = MemoryOwner<byte>.RentCleared(4); MemoryOwner<byte> dummyTextureData = MemoryOwner<byte>.RentCleared(4);
_dummyTexture.SetData(dummyTextureData); _dummyTexture.SetData(dummyTextureData);
if (isMainPipeline)
{
FeedbackLoopHazards = new();
}
} }
private static bool BindingOverlaps(ref DescriptorBufferInfo info, int bindingOffset, int offset, int size) private static bool BindingOverlaps(ref DescriptorBufferInfo info, int bindingOffset, int offset, int size)
@ -281,18 +275,6 @@ namespace Ryujinx.Graphics.Vulkan
public void InsertBindingBarriers(CommandBufferScoped cbs) public void InsertBindingBarriers(CommandBufferScoped cbs)
{ {
if ((FeedbackLoopHazards?.Count ?? 0) > 0)
{
// Clear existing hazards - they will be rebuilt.
foreach (TextureView hazard in FeedbackLoopHazards)
{
hazard.DecrementHazardUses();
}
FeedbackLoopHazards.Clear();
}
foreach (ResourceBindingSegment segment in _program.BindingSegments[PipelineBase.TextureSetIndex]) foreach (ResourceBindingSegment segment in _program.BindingSegments[PipelineBase.TextureSetIndex])
{ {
if (segment.Type == ResourceType.TextureAndSampler) if (segment.Type == ResourceType.TextureAndSampler)
@ -302,7 +284,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int i = 0; i < segment.Count; i++) for (int i = 0; i < segment.Count; i++)
{ {
ref var texture = ref _textureRefs[segment.Binding + i]; ref var texture = ref _textureRefs[segment.Binding + i];
texture.View?.PrepareForUsage(cbs, texture.Stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards); texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
} }
} }
else else
@ -323,7 +305,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int i = 0; i < segment.Count; i++) for (int i = 0; i < segment.Count; i++)
{ {
ref var image = ref _imageRefs[segment.Binding + i]; ref var image = ref _imageRefs[segment.Binding + i];
image.View?.PrepareForUsage(cbs, image.Stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards); image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
} }
} }
else else
@ -389,25 +371,29 @@ namespace Ryujinx.Graphics.Vulkan
_dirty = DirtyFlags.All; _dirty = DirtyFlags.All;
} }
public void SetImage(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture image) public void SetImage(
CommandBufferScoped cbs,
ShaderStage stage,
int binding,
ITexture image,
Format imageFormat)
{ {
if (image is TextureBuffer imageBuffer) if (image is TextureBuffer imageBuffer)
{ {
_bufferImageRefs[binding] = imageBuffer; _bufferImageRefs[binding] = imageBuffer;
_bufferImageFormats[binding] = imageFormat;
} }
else if (image is TextureView view) else if (image is TextureView view)
{ {
ref ImageRef iRef = ref _imageRefs[binding]; view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
iRef.View?.ClearUsage(FeedbackLoopHazards); _imageRefs[binding] = new(stage, view.Storage, view.GetView(imageFormat).GetIdentityImageView());
view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
iRef = new(stage, view, view.GetIdentityImageView());
} }
else else
{ {
_imageRefs[binding] = default; _imageRefs[binding] = default;
_bufferImageRefs[binding] = null; _bufferImageRefs[binding] = null;
_bufferImageFormats[binding] = default;
} }
SignalDirty(DirtyFlags.Image); SignalDirty(DirtyFlags.Image);
@ -500,12 +486,9 @@ namespace Ryujinx.Graphics.Vulkan
} }
else if (texture is TextureView view) else if (texture is TextureView view)
{ {
ref TextureRef iRef = ref _textureRefs[binding]; view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
iRef.View?.ClearUsage(FeedbackLoopHazards); _textureRefs[binding] = new(stage, view.Storage, view.GetImageView(), ((SamplerHolder)sampler)?.GetSampler());
view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
iRef = new(stage, view, view.GetImageView(), ((SamplerHolder)sampler)?.GetSampler());
} }
else else
{ {
@ -527,7 +510,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags()); view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
_textureRefs[binding] = new(stage, view, view.GetIdentityImageView(), ((SamplerHolder)sampler)?.GetSampler()); _textureRefs[binding] = new(stage, view.Storage, view.GetIdentityImageView(), ((SamplerHolder)sampler)?.GetSampler());
SignalDirty(DirtyFlags.Texture); SignalDirty(DirtyFlags.Texture);
} }
@ -853,7 +836,7 @@ namespace Ryujinx.Graphics.Vulkan
ref var texture = ref textures[i]; ref var texture = ref textures[i];
ref var refs = ref _textureRefs[binding + i]; ref var refs = ref _textureRefs[binding + i];
texture.ImageView = refs.ImageView?.Get(cbs).Value ?? default; texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default; texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0) if (texture.ImageView.Handle == 0)
@ -903,7 +886,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
images[i].ImageView = _imageRefs[binding + i].ImageView?.Get(cbs).Value ?? default; images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
} }
tu.Push<DescriptorImageInfo>(images[..count]); tu.Push<DescriptorImageInfo>(images[..count]);
@ -914,7 +897,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, true) ?? default; bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
} }
tu.Push<BufferView>(bufferImages[..count]); tu.Push<BufferView>(bufferImages[..count]);
@ -974,7 +957,7 @@ namespace Ryujinx.Graphics.Vulkan
ref var texture = ref textures[i]; ref var texture = ref textures[i];
ref var refs = ref _textureRefs[binding + i]; ref var refs = ref _textureRefs[binding + i];
texture.ImageView = refs.ImageView?.Get(cbs).Value ?? default; texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default; texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0) if (texture.ImageView.Handle == 0)

View File

@ -1,101 +0,0 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using Silk.NET.Vulkan;
using System;
using Extent2D = Ryujinx.Graphics.GAL.Extents2D;
using Format = Silk.NET.Vulkan.Format;
using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo;
namespace Ryujinx.Graphics.Vulkan.Effects
{
internal class AreaScalingFilter : IScalingFilter
{
private readonly VulkanRenderer _renderer;
private PipelineHelperShader _pipeline;
private ISampler _sampler;
private ShaderCollection _scalingProgram;
private Device _device;
public float Level { get; set; }
public AreaScalingFilter(VulkanRenderer renderer, Device device)
{
_device = device;
_renderer = renderer;
Initialize();
}
public void Dispose()
{
_pipeline.Dispose();
_scalingProgram.Dispose();
_sampler.Dispose();
}
public void Initialize()
{
_pipeline = new PipelineHelperShader(_renderer, _device);
_pipeline.Initialize();
var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/AreaScaling.spv");
var scalingResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
_sampler = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
_scalingProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(scalingShader, ShaderStage.Compute, TargetLanguage.Spirv),
}, scalingResourceLayout);
}
public void Run(
TextureView view,
CommandBufferScoped cbs,
Auto<DisposableImageView> destinationTexture,
Format format,
int width,
int height,
Extent2D source,
Extent2D destination)
{
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_scalingProgram);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _sampler);
ReadOnlySpan<float> dimensionsBuffer = stackalloc float[]
{
source.X1,
source.X2,
source.Y1,
source.Y2,
destination.X1,
destination.X2,
destination.Y1,
destination.Y2,
};
int rangeSize = dimensionsBuffer.Length * sizeof(float);
using var buffer = _renderer.BufferManager.ReserveOrCreate(_renderer, cbs, rangeSize);
buffer.Holder.SetDataUnchecked(buffer.Offset, dimensionsBuffer);
int threadGroupWorkRegionDim = 16;
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
_pipeline.SetImage(0, destinationTexture);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();
_pipeline.Finish();
}
}
}

View File

@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim; int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) }); _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
_pipeline.SetImage(ShaderStage.Compute, 0, _intermediaryTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format))); _pipeline.SetImage(ShaderStage.Compute, 0, _intermediaryTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();

View File

@ -75,7 +75,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize); var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize); var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
_pipeline.SetImage(ShaderStage.Compute, 0, _texture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format))); _pipeline.SetImage(ShaderStage.Compute, 0, _texture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();

View File

@ -1,122 +0,0 @@
// Scaling
#version 430 core
layout (local_size_x = 16, local_size_y = 16) in;
layout( rgba8, binding = 0, set = 3) uniform image2D imgOutput;
layout( binding = 1, set = 2) uniform sampler2D Source;
layout( binding = 2 ) uniform dimensions{
float srcX0;
float srcX1;
float srcY0;
float srcY1;
float dstX0;
float dstX1;
float dstY0;
float dstY1;
};
/***** Area Sampling *****/
// By Sam Belliveau and Filippo Tarpini. Public Domain license.
// Effectively a more accurate sharp bilinear filter when upscaling,
// that also works as a mathematically perfect downscale filter.
// https://entropymine.com/imageworsener/pixelmixing/
// https://github.com/obsproject/obs-studio/pull/1715
// https://legacy.imagemagick.org/Usage/filter/
vec4 AreaSampling(vec2 xy)
{
// Determine the sizes of the source and target images.
vec2 source_size = vec2(abs(srcX1 - srcX0), abs(srcY1 - srcY0));
vec2 target_size = vec2(abs(dstX1 - dstX0), abs(dstY1 - dstY0));
vec2 inverted_target_size = vec2(1.0) / target_size;
// Compute the top-left and bottom-right corners of the target pixel box.
vec2 t_beg = floor(xy - vec2(dstX0 < dstX1 ? dstX0 : dstX1, dstY0 < dstY1 ? dstY0 : dstY1));
vec2 t_end = t_beg + vec2(1.0, 1.0);
// Convert the target pixel box to source pixel box.
vec2 beg = t_beg * inverted_target_size * source_size;
vec2 end = t_end * inverted_target_size * source_size;
// Compute the top-left and bottom-right corners of the pixel box.
ivec2 f_beg = ivec2(beg);
ivec2 f_end = ivec2(end);
// Compute how much of the start and end pixels are covered horizontally & vertically.
float area_w = 1.0 - fract(beg.x);
float area_n = 1.0 - fract(beg.y);
float area_e = fract(end.x);
float area_s = fract(end.y);
// Compute the areas of the corner pixels in the pixel box.
float area_nw = area_n * area_w;
float area_ne = area_n * area_e;
float area_sw = area_s * area_w;
float area_se = area_s * area_e;
// Initialize the color accumulator.
vec4 avg_color = vec4(0.0, 0.0, 0.0, 0.0);
// Accumulate corner pixels.
avg_color += area_nw * texelFetch(Source, ivec2(f_beg.x, f_beg.y), 0);
avg_color += area_ne * texelFetch(Source, ivec2(f_end.x, f_beg.y), 0);
avg_color += area_sw * texelFetch(Source, ivec2(f_beg.x, f_end.y), 0);
avg_color += area_se * texelFetch(Source, ivec2(f_end.x, f_end.y), 0);
// Determine the size of the pixel box.
int x_range = int(f_end.x - f_beg.x - 0.5);
int y_range = int(f_end.y - f_beg.y - 0.5);
// Accumulate top and bottom edge pixels.
for (int x = f_beg.x + 1; x <= f_beg.x + x_range; ++x)
{
avg_color += area_n * texelFetch(Source, ivec2(x, f_beg.y), 0);
avg_color += area_s * texelFetch(Source, ivec2(x, f_end.y), 0);
}
// Accumulate left and right edge pixels and all the pixels in between.
for (int y = f_beg.y + 1; y <= f_beg.y + y_range; ++y)
{
avg_color += area_w * texelFetch(Source, ivec2(f_beg.x, y), 0);
avg_color += area_e * texelFetch(Source, ivec2(f_end.x, y), 0);
for (int x = f_beg.x + 1; x <= f_beg.x + x_range; ++x)
{
avg_color += texelFetch(Source, ivec2(x, y), 0);
}
}
// Compute the area of the pixel box that was sampled.
float area_corners = area_nw + area_ne + area_sw + area_se;
float area_edges = float(x_range) * (area_n + area_s) + float(y_range) * (area_w + area_e);
float area_center = float(x_range) * float(y_range);
// Return the normalized average color.
return avg_color / (area_corners + area_edges + area_center);
}
float insideBox(vec2 v, vec2 bLeft, vec2 tRight) {
vec2 s = step(bLeft, v) - step(tRight, v);
return s.x * s.y;
}
vec2 translateDest(vec2 pos) {
vec2 translatedPos = vec2(pos.x, pos.y);
translatedPos.x = dstX1 < dstX0 ? dstX1 - translatedPos.x : translatedPos.x;
translatedPos.y = dstY0 < dstY1 ? dstY1 + dstY0 - translatedPos.y - 1 : translatedPos.y;
return translatedPos;
}
void main()
{
vec2 bLeft = vec2(dstX0 < dstX1 ? dstX0 : dstX1, dstY0 < dstY1 ? dstY0 : dstY1);
vec2 tRight = vec2(dstX1 > dstX0 ? dstX1 : dstX0, dstY1 > dstY0 ? dstY1 : dstY0);
ivec2 loc = ivec2(gl_GlobalInvocationID.x, gl_GlobalInvocationID.y);
if (insideBox(loc, bLeft, tRight) == 0) {
imageStore(imgOutput, loc, vec4(0, 0, 0, 1));
return;
}
vec4 outColor = AreaSampling(loc);
imageStore(imgOutput, ivec2(translateDest(loc)), vec4(outColor.rgb, 1));
}

View File

@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
buffer.Holder.SetDataUnchecked(buffer.Offset, resolutionBuffer); buffer.Holder.SetDataUnchecked(buffer.Offset, resolutionBuffer);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) }); _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
_pipeline.SetImage(ShaderStage.Compute, 0, _edgeOutputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format))); _pipeline.SetImage(ShaderStage.Compute, 0, _edgeOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();
@ -229,7 +229,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
_pipeline.SetImage(ShaderStage.Compute, 0, _blendOutputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format))); _pipeline.SetImage(ShaderStage.Compute, 0, _blendOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();
@ -238,7 +238,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_pipeline.Specialize(_specConstants); _pipeline.Specialize(_specConstants);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
_pipeline.SetImage(ShaderStage.Compute, 0, _outputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format))); _pipeline.SetImage(ShaderStage.Compute, 0, _outputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();

View File

@ -1,12 +0,0 @@
using System;
namespace Ryujinx.Graphics.Vulkan
{
[Flags]
internal enum FeedbackLoopAspects
{
None = 0,
Color = 1 << 0,
Depth = 1 << 1,
}
}

View File

@ -250,7 +250,7 @@ namespace Ryujinx.Graphics.Vulkan
Layers = Layers, Layers = Layers,
}; };
api.CreateFramebuffer(_device, in framebufferCreateInfo, null, out var framebuffer).ThrowOnError(); api.CreateFramebuffer(_device, framebufferCreateInfo, null, out var framebuffer).ThrowOnError();
return new Auto<DisposableFramebuffer>(new DisposableFramebuffer(api, _device, framebuffer), null, _attachments); return new Auto<DisposableFramebuffer>(new DisposableFramebuffer(api, _device, framebuffer), null, _attachments);
} }
@ -302,27 +302,6 @@ namespace Ryujinx.Graphics.Vulkan
_depthStencil?.Storage?.AddStoreOpUsage(true); _depthStencil?.Storage?.AddStoreOpUsage(true);
} }
public void ClearBindings()
{
_depthStencil?.Storage.ClearBindings();
for (int i = 0; i < _colorsCanonical.Length; i++)
{
_colorsCanonical[i]?.Storage.ClearBindings();
}
}
public void AddBindings()
{
_depthStencil?.Storage.AddBinding(_depthStencil);
for (int i = 0; i < _colorsCanonical.Length; i++)
{
TextureView color = _colorsCanonical[i];
color?.Storage.AddBinding(color);
}
}
public (RenderPassHolder rpHolder, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer( public (RenderPassHolder rpHolder, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
VulkanRenderer gd, VulkanRenderer gd,
Device device, Device device,

View File

@ -46,8 +46,6 @@ namespace Ryujinx.Graphics.Vulkan
public readonly bool SupportsViewportArray2; public readonly bool SupportsViewportArray2;
public readonly bool SupportsHostImportedMemory; public readonly bool SupportsHostImportedMemory;
public readonly bool SupportsDepthClipControl; public readonly bool SupportsDepthClipControl;
public readonly bool SupportsAttachmentFeedbackLoop;
public readonly bool SupportsDynamicAttachmentFeedbackLoop;
public readonly uint SubgroupSize; public readonly uint SubgroupSize;
public readonly SampleCountFlags SupportedSampleCounts; public readonly SampleCountFlags SupportedSampleCounts;
public readonly PortabilitySubsetFlags PortabilitySubset; public readonly PortabilitySubsetFlags PortabilitySubset;
@ -86,8 +84,6 @@ namespace Ryujinx.Graphics.Vulkan
bool supportsViewportArray2, bool supportsViewportArray2,
bool supportsHostImportedMemory, bool supportsHostImportedMemory,
bool supportsDepthClipControl, bool supportsDepthClipControl,
bool supportsAttachmentFeedbackLoop,
bool supportsDynamicAttachmentFeedbackLoop,
uint subgroupSize, uint subgroupSize,
SampleCountFlags supportedSampleCounts, SampleCountFlags supportedSampleCounts,
PortabilitySubsetFlags portabilitySubset, PortabilitySubsetFlags portabilitySubset,
@ -125,8 +121,6 @@ namespace Ryujinx.Graphics.Vulkan
SupportsViewportArray2 = supportsViewportArray2; SupportsViewportArray2 = supportsViewportArray2;
SupportsHostImportedMemory = supportsHostImportedMemory; SupportsHostImportedMemory = supportsHostImportedMemory;
SupportsDepthClipControl = supportsDepthClipControl; SupportsDepthClipControl = supportsDepthClipControl;
SupportsAttachmentFeedbackLoop = supportsAttachmentFeedbackLoop;
SupportsDynamicAttachmentFeedbackLoop = supportsDynamicAttachmentFeedbackLoop;
SubgroupSize = subgroupSize; SubgroupSize = subgroupSize;
SupportedSampleCounts = supportedSampleCounts; SupportedSampleCounts = supportedSampleCounts;
PortabilitySubset = portabilitySubset; PortabilitySubset = portabilitySubset;

View File

@ -1039,7 +1039,7 @@ namespace Ryujinx.Graphics.Vulkan
var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l); var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null); _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(ShaderStage.Compute, 0, dstView.GetView(dstFormat)); _pipeline.SetImage(ShaderStage.Compute, 0, dstView, dstFormat);
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32; int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32; int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
@ -1168,7 +1168,7 @@ namespace Ryujinx.Graphics.Vulkan
var dstView = Create2DLayerView(dst, dstLayer + z, 0); var dstView = Create2DLayerView(dst, dstLayer + z, 0);
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null); _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(ShaderStage.Compute, 0, dstView.GetView(format)); _pipeline.SetImage(ShaderStage.Compute, 0, dstView, format);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);

View File

@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Vulkan
PNext = &importInfo, PNext = &importInfo,
}; };
Result result = _api.AllocateMemory(_device, in memoryAllocateInfo, null, out var deviceMemory); Result result = _api.AllocateMemory(_device, memoryAllocateInfo, null, out var deviceMemory);
if (result < Result.Success) if (result < Result.Success)
{ {

View File

@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
public TextureStorage Storage; public TextureStorage Storage;
public TextureView View; public TextureView View;
public GAL.Format ImageFormat;
} }
private readonly TextureRef[] _textureRefs; private readonly TextureRef[] _textureRefs;
@ -51,6 +52,16 @@ namespace Ryujinx.Graphics.Vulkan
_isBuffer = isBuffer; _isBuffer = isBuffer;
} }
public void SetFormats(int index, GAL.Format[] imageFormats)
{
for (int i = 0; i < imageFormats.Length; i++)
{
_textureRefs[index + i].ImageFormat = imageFormats[i];
}
SetDirty();
}
public void SetImages(int index, ITexture[] images) public void SetImages(int index, ITexture[] images)
{ {
for (int i = 0; i < images.Length; i++) for (int i = 0; i < images.Length; i++)
@ -131,7 +142,7 @@ namespace Ryujinx.Graphics.Vulkan
ref var texture = ref textures[i]; ref var texture = ref textures[i];
ref var refs = ref _textureRefs[i]; ref var refs = ref _textureRefs[i];
if (i > 0 && _textureRefs[i - 1].View == refs.View) if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].ImageFormat == refs.ImageFormat)
{ {
texture = textures[i - 1]; texture = textures[i - 1];
@ -139,7 +150,7 @@ namespace Ryujinx.Graphics.Vulkan
} }
texture.ImageLayout = ImageLayout.General; texture.ImageLayout = ImageLayout.General;
texture.ImageView = refs.View?.GetIdentityImageView().Get(cbs).Value ?? default; texture.ImageView = refs.View?.GetView(refs.ImageFormat).GetIdentityImageView().Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0) if (texture.ImageView.Handle == 0)
{ {
@ -156,7 +167,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int i = 0; i < bufferTextures.Length; i++) for (int i = 0; i < bufferTextures.Length; i++)
{ {
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, true) ?? default; bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, _textureRefs[i].ImageFormat, true) ?? default;
} }
return bufferTextures; return bufferTextures;

View File

@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Vulkan
MemoryTypeIndex = (uint)MemoryTypeIndex, MemoryTypeIndex = (uint)MemoryTypeIndex,
}; };
_api.AllocateMemory(_device, in memoryAllocateInfo, null, out var deviceMemory).ThrowOnError(); _api.AllocateMemory(_device, memoryAllocateInfo, null, out var deviceMemory).ThrowOnError();
IntPtr hostPointer = IntPtr.Zero; IntPtr hostPointer = IntPtr.Zero;

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