using Ryujinx.Graphics.Shader.Instructions; using System.Collections.Generic; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeBranchPop : OpCodeConditional { public Dictionary<OpCodePush, int> Targets { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeBranchPop(emitter, address, opCode); public OpCodeBranchPop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Targets = new Dictionary<OpCodePush, int>(); } } }