using Ryujinx.Graphics.GAL; using System; namespace Ryujinx.Graphics.Gpu.Image { /// <summary> /// Cached sampler entry for sampler pools. /// </summary> class Sampler : IDisposable { /// <summary> /// Host sampler object. /// </summary> public ISampler HostSampler { get; } /// <summary> /// Creates a new instance of the cached sampler. /// </summary> /// <param name="context">The GPU context the sampler belongs to</param> /// <param name="descriptor">The Maxwell sampler descriptor</param> public Sampler(GpuContext context, SamplerDescriptor descriptor) { MinFilter minFilter = descriptor.UnpackMinFilter(); MagFilter magFilter = descriptor.UnpackMagFilter(); AddressMode addressU = descriptor.UnpackAddressU(); AddressMode addressV = descriptor.UnpackAddressV(); AddressMode addressP = descriptor.UnpackAddressP(); CompareMode compareMode = descriptor.UnpackCompareMode(); CompareOp compareOp = descriptor.UnpackCompareOp(); ColorF color = new ColorF( descriptor.BorderColorR, descriptor.BorderColorG, descriptor.BorderColorB, descriptor.BorderColorA); float minLod = descriptor.UnpackMinLod(); float maxLod = descriptor.UnpackMaxLod(); float mipLodBias = descriptor.UnpackMipLodBias(); float maxAnisotropy = descriptor.UnpackMaxAnisotropy(); HostSampler = context.Renderer.CreateSampler(new SamplerCreateInfo( minFilter, magFilter, addressU, addressV, addressP, compareMode, compareOp, color, minLod, maxLod, mipLodBias, maxAnisotropy)); } /// <summary> /// Disposes the host sampler object. /// </summary> public void Dispose() { HostSampler.Dispose(); } } }