using Ryujinx.Audio.Renderer.Common; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Output information for a memory pool. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct MemoryPoolOutStatus { /// <summary> /// The current server memory pool state. /// </summary> public MemoryPoolUserState State; /// <summary> /// Reserved/unused. /// </summary> private unsafe fixed uint _reserved[3]; } }