using System.Collections.Generic; namespace Ryujinx.Graphics.GAL { public struct ShaderBindings { public IReadOnlyCollection<int> UniformBufferBindings { get; } public IReadOnlyCollection<int> StorageBufferBindings { get; } public IReadOnlyCollection<int> TextureBindings { get; } public IReadOnlyCollection<int> ImageBindings { get; } public ShaderBindings( IReadOnlyCollection<int> uniformBufferBindings, IReadOnlyCollection<int> storageBufferBindings, IReadOnlyCollection<int> textureBindings, IReadOnlyCollection<int> imageBindings) { UniformBufferBindings = uniformBufferBindings; StorageBufferBindings = storageBufferBindings; TextureBindings = textureBindings; ImageBindings = imageBindings; } } }