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Ryujinx
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gdkchan
3dee712164
Fix bindless/global memory elimination with inverted predicates (
#2826
)
...
* Fix bindless/global memory elimination with inverted predicates * Shader cache version bump
2021-11-08 12:57:28 -03:00
..
BindlessElimination.cs
Preserve image types for shader bindless surface instructions (.D variants) (
#2779
)
2021-10-24 19:40:20 -03:00
BindlessToIndexed.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
BranchElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
ConstantFolding.cs
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00
GlobalToStorage.cs
Fix shader 8-bit and 16-bit STS/STG (
#2741
)
2021-10-18 20:24:15 -03:00
HalfConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
Optimizer.cs
Implement Shader Instructions SUATOM and SURED (
#2090
)
2021-08-31 02:51:57 -03:00
Simplification.cs
Initial work
2020-01-09 02:13:00 +01:00
Utils.cs
Fix bindless/global memory elimination with inverted predicates (
#2826
)
2021-11-08 12:57:28 -03:00