9f1cf6458c
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback |
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.. | ||
Multithreading | ||
AddressMode.cs | ||
AdvancedBlendDescriptor.cs | ||
AdvancedBlendOp.cs | ||
AdvancedBlendOverlap.cs | ||
AntiAliasing.cs | ||
BlendDescriptor.cs | ||
BlendFactor.cs | ||
BlendOp.cs | ||
BufferAssignment.cs | ||
BufferHandle.cs | ||
BufferRange.cs | ||
Capabilities.cs | ||
ColorF.cs | ||
CompareMode.cs | ||
CompareOp.cs | ||
CounterType.cs | ||
DepthMode.cs | ||
DepthStencilMode.cs | ||
DepthTestDescriptor.cs | ||
DeviceInfo.cs | ||
Extents2D.cs | ||
Extents2DF.cs | ||
Face.cs | ||
Format.cs | ||
FrontFace.cs | ||
HardwareInfo.cs | ||
ICounterEvent.cs | ||
ImageCrop.cs | ||
IndexType.cs | ||
IPipeline.cs | ||
IProgram.cs | ||
IRenderer.cs | ||
ISampler.cs | ||
ITexture.cs | ||
IWindow.cs | ||
LogicalOp.cs | ||
MagFilter.cs | ||
MinFilter.cs | ||
MultisampleDescriptor.cs | ||
Origin.cs | ||
PinnedSpan.cs | ||
PolygonMode.cs | ||
PolygonModeMask.cs | ||
PrimitiveTopology.cs | ||
ProgramLinkStatus.cs | ||
ProgramPipelineState.cs | ||
Rectangle.cs | ||
Ryujinx.Graphics.GAL.csproj | ||
SamplerCreateInfo.cs | ||
ScreenCaptureImageInfo.cs | ||
ShaderBindings.cs | ||
ShaderInfo.cs | ||
ShaderSource.cs | ||
StencilOp.cs | ||
StencilTestDescriptor.cs | ||
SupportBufferUpdater.cs | ||
SwizzleComponent.cs | ||
Target.cs | ||
TextureCreateInfo.cs | ||
TextureReleaseCallback.cs | ||
UpscaleType.cs | ||
VertexAttribDescriptor.cs | ||
VertexBufferDescriptor.cs | ||
Viewport.cs | ||
ViewportSwizzle.cs |