Ryujinx/Ryujinx.HLE/HOS/Kernel/KContextIdManager.cs
gdkchan 3615a70cae
Revert "Adjust naming conventions and general refactoring in HLE Project (#490)" (#526)
This reverts commit 85dbb9559ad317a657dafd24da27fec4b3f5250f.
2018-12-04 22:52:39 -02:00

83 lines
2.0 KiB
C#

using Ryujinx.Common;
using System;
namespace Ryujinx.HLE.HOS.Kernel
{
class KContextIdManager
{
private const int IdMasksCount = 8;
private int[] IdMasks;
private int NextFreeBitHint;
public KContextIdManager()
{
IdMasks = new int[IdMasksCount];
}
public int GetId()
{
lock (IdMasks)
{
int Id = 0;
if (!TestBit(NextFreeBitHint))
{
Id = NextFreeBitHint;
}
else
{
for (int Index = 0; Index < IdMasksCount; Index++)
{
int Mask = IdMasks[Index];
int FirstFreeBit = BitUtils.CountLeadingZeros32((Mask + 1) & ~Mask);
if (FirstFreeBit < 32)
{
int BaseBit = Index * 32 + 31;
Id = BaseBit - FirstFreeBit;
break;
}
else if (Index == IdMasksCount - 1)
{
throw new InvalidOperationException("Maximum number of Ids reached!");
}
}
}
NextFreeBitHint = Id + 1;
SetBit(Id);
return Id;
}
}
public void PutId(int Id)
{
lock (IdMasks)
{
ClearBit(Id);
}
}
private bool TestBit(int Bit)
{
return (IdMasks[NextFreeBitHint / 32] & (1 << (NextFreeBitHint & 31))) != 0;
}
private void SetBit(int Bit)
{
IdMasks[NextFreeBitHint / 32] |= (1 << (NextFreeBitHint & 31));
}
private void ClearBit(int Bit)
{
IdMasks[NextFreeBitHint / 32] &= ~(1 << (NextFreeBitHint & 31));
}
}
}