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Ryujinx
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Ryujinx.Graphics
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Gal
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OpenGL
History
gdkchan
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
...
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
..
FbFragShader.glsl
Somewhat better NvFlinger (I guess) (
fixes
#30
)
2018-02-23 18:48:27 -03:00
FbVtxShader.glsl
Enable hardware frame buffer texture scaling
2018-02-28 23:37:40 -03:00
FrameBuffer.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
OGLBlend.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
OGLEnumConverter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
OGLFrameBuffer.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
OGLRasterizer.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
OGLShader.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
OGLTexture.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
OpenGLRenderer.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00