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Ryujinx
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Ryujinx.Graphics.Gpu
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Engine
History
gdkchan
37b6e081da
Fix DMA linear texture copy fast path (
#3496
)
...
* Fix DMA linear texture copy fast path * Formatting
2022-07-28 13:46:12 -03:00
..
Compute
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
Dma
Fix DMA linear texture copy fast path (
#3496
)
2022-07-28 13:46:12 -03:00
GPFifo
Add timestamp to 16-byte/4-word semaphore releases. (
#3049
)
2022-01-27 22:50:32 +01:00
InlineToMemory
Fix I2M texture copies when line length is not a multiple of 4 (
#2938
)
2021-12-26 12:39:07 -03:00
MME
Use Enum and Delegate.CreateDelegate generic overloads (
#3111
)
2022-02-13 10:50:07 -03:00
Threed
Add support for alpha to coverage dithering (
#3069
)
2022-07-05 19:58:36 -03:00
Twod
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (
#3112
)
2022-02-22 11:21:29 -03:00
Types
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00