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Ryujinx
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Ryujinx.Graphics.GAL
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EmulationFanatic
b5c72b44de
Merge pull request
#2177
from riperiperi/feature/parallel-shader-cache
...
Allow parallel shader compilation when loading a shader cache
2021-05-19 11:39:19 -07:00
..
AddressMode.cs
…
BlendDescriptor.cs
…
BlendFactor.cs
…
BlendOp.cs
…
BufferHandle.cs
…
BufferRange.cs
…
Capabilities.cs
Use copy dependencies for the Intel/AMD view format workaround (
#2144
)
2021-05-16 20:43:27 +02:00
ColorF.cs
…
CompareMode.cs
…
CompareOp.cs
…
CounterType.cs
…
DepthMode.cs
…
DepthStencilMode.cs
…
DepthStencilState.cs
…
DepthTestDescriptor.cs
…
Extents2D.cs
Allow copy destination to have a different scale from source (
#1711
)
2020-11-20 17:14:45 -03:00
Face.cs
…
Format.cs
Implement ETC2 (RGB) texture format (
#2000
)
2021-02-08 10:23:56 +11:00
FrontFace.cs
…
ICounterEvent.cs
…
ImageCrop.cs
gui/gpu: Implement setting and toggle for Aspect Ratio (
#1777
)
2020-12-15 23:19:07 -03:00
IndexType.cs
…
IPipeline.cs
Avoid some redundant GL calls (
#1958
)
2021-01-27 08:44:07 +11:00
IProgram.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
IRenderer.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
ISampler.cs
…
IShader.cs
…
ITexture.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (
#2001
)
2021-03-02 19:30:54 -03:00
IWindow.cs
…
LogicalOp.cs
…
MagFilter.cs
…
MinFilter.cs
…
Origin.cs
…
PolygonModeMask.cs
…
PrimitiveTopology.cs
…
ProgramLinkStatus.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
RectangleF.cs
…
Ryujinx.Graphics.GAL.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
SamplerCreateInfo.cs
Add seamless cubemap flag in sampler parameters. (
#1658
)
2020-11-02 17:03:06 -03:00
StencilOp.cs
…
StencilTestDescriptor.cs
…
SwizzleComponent.cs
…
Target.cs
…
TextureCreateInfo.cs
…
TextureReleaseCallback.cs
…
TransformFeedbackDescriptor.cs
…
VertexAttribDescriptor.cs
Avoid some redundant GL calls (
#1958
)
2021-01-27 08:44:07 +11:00
VertexBufferDescriptor.cs
…
Viewport.cs
…
ViewportSwizzle.cs
…