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Ryujinx
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Ryujinx.Graphics.Shader
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CodeGen
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Glsl
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gdkchan
934a78005e
Simplify logic for bindless texture handling (
#1667
)
...
* Simplify logic for bindless texture handling * Nits
2020-11-09 19:35:04 -03:00
..
HelperFunctions
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
Instructions
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
CodeGenContext.cs
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
Declarations.cs
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
DefaultNames.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
GlslGenerator.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
GlslProgram.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
NumberFormatter.cs
Support single precision contants for double precision operations (
#1673
)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
TypeConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
Varying.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00