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Ryujinx
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Ryujinx.Graphics.Gpu
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Shader
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DiskCache
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gdkchan
408bd63b08
Transform shader LDC into constant buffer access if offset is constant (
#3672
)
...
* Transform shader LDC into constant buffer access if offset is constant * Shader cache version bump
2022-09-07 20:25:22 -03:00
..
BackgroundDiskCacheWriter.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
BinarySerializer.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DiskCacheGuestStorage.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs
Transform shader LDC into constant buffer access if offset is constant (
#3672
)
2022-09-07 20:25:22 -03:00
DiskCacheLoadException.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
ParallelDiskCacheLoader.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (
#3552
)
2022-08-20 16:20:27 -03:00
ShaderBinarySerializer.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00