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Ryujinx
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Ryujinx.Graphics.Gpu
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Engine
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mageven
4960ab85f8
Implement Depth Clamping (
#1120
)
...
* Implement Depth Clamping and add misc enums * Fix formatting
2020-04-17 11:16:49 +10:00
..
Compute.cs
Support compute uniform buffers emulated with global memory (
#924
)
2020-02-11 01:10:05 +01:00
ComputeQmd.cs
Use correct shader local memory size instead of a hardcoded size (
#914
)
2020-02-02 14:25:52 +11:00
Inline2Memory.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00
MethodClear.cs
Implement GPU scissors (
#1058
)
2020-03-29 14:02:58 +11:00
MethodCopyBuffer.cs
Add a GetSpan method to the memory manager and use it on GPU (
#877
)
2020-01-13 10:27:50 +11:00
MethodCopyTexture.cs
Only enumerate cached textures that are modified when flushing. (
#918
)
2020-02-07 08:49:26 +11:00
MethodDraw.cs
Fix some spelling mistakes
2020-01-09 02:13:00 +01:00
MethodFirmware.cs
Ignore exit flag on branch delay slot (
#899
)
2020-01-22 02:11:43 +01:00
MethodReport.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
MethodResetCounter.cs
Fix some spelling mistakes
2020-01-09 02:13:00 +01:00
Methods.cs
Implement Depth Clamping (
#1120
)
2020-04-17 11:16:49 +10:00
MethodUniformBufferBind.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00
MethodUniformBufferUpdate.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00