Ryujinx/Ryujinx.Graphics.Nvdec.Vp9
Mary 57d3296ba4
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
2021-11-28 21:24:17 +01:00
..
Common
Dsp Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00
Types Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00
BitDepth.cs
CodecErr.cs
Constants.cs
DecodeFrame.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00
DecodeMv.cs
Decoder.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00
Detokenize.cs
Idct.cs
InternalErrorException.cs
InternalErrorInfo.cs
LoopFilter.cs
Luts.cs
PredCommon.cs
QuantCommon.cs
ReconInter.cs
ReconIntra.cs
Ryujinx.Graphics.Nvdec.Vp9.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
TileBuffer.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00
TileWorkerData.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00