Ryujinx/Ryujinx.Graphics.GAL
riperiperi c2ac45adc5
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
Verified with deko3d and opengl driver code.
2020-04-30 11:47:24 +10:00
..
AddressMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendDescriptor.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
BlendFactor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendOp.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BufferRange.cs
Capabilities.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
ColorF.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
CompareMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
DepthStencilState.cs Some code cleanup 2020-01-09 02:13:00 +01:00
DepthTestDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Extents2D.cs
Face.cs
Format.cs
FrontFace.cs
IBuffer.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
ImageCrop.cs
IndexType.cs
IPipeline.cs Fix depth clamp enable bit, unit scale for polygon offset. (#1178) 2020-04-30 11:47:24 +10:00
IProgram.cs
IRenderer.cs Replace glFinish with barrier for WaitForIdle (#878) 2020-01-13 09:12:40 +11:00
ISampler.cs
IShader.cs
ITexture.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
IWindow.cs
MagFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
MinFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
PolygonModeMask.cs
PrimitiveTopology.cs
RectangleF.cs
Ryujinx.Graphics.GAL.csproj Update .NET Core to 3.1, and update NuGet Packages (#1121) 2020-04-22 14:13:41 +10:00
SamplerCreateInfo.cs Some code cleanup 2020-01-09 02:13:00 +01:00
StencilOp.cs Some code cleanup 2020-01-09 02:13:00 +01:00
StencilTestDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
SwizzleComponent.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Target.cs Some code cleanup 2020-01-09 02:13:00 +01:00
TextureCreateInfo.cs Address PR feedback 2020-01-09 02:13:00 +01:00
TextureReleaseCallback.cs
VertexAttribDescriptor.cs Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
VertexBufferDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Viewport.cs
ViewportSwizzle.cs