Ryujinx/Ryujinx.Audio
gdkchan 81f1a4dc31
Allocate work buffer for audio renderer instead of using guest supplied memory (#3276)
* Allocate work buffer for audio renderer instead of using guest supplied memory

* Typo

* Use GC.AllocateArray to allocate pinned array
2022-09-10 01:16:24 +00:00
..
Backends misc: Reformat Ryujinx.Audio with dotnet-format (#3485) 2022-07-25 15:46:33 -03:00
Common misc: Reformat Ryujinx.Audio with dotnet-format (#3485) 2022-07-25 15:46:33 -03:00
Input misc: Reformat Ryujinx.Audio with dotnet-format (#3485) 2022-07-25 15:46:33 -03:00
Integration misc: Reformat Ryujinx.Audio with dotnet-format (#3485) 2022-07-25 15:46:33 -03:00
Output misc: Reformat Ryujinx.Audio with dotnet-format (#3485) 2022-07-25 15:46:33 -03:00
Renderer Allocate work buffer for audio renderer instead of using guest supplied memory (#3276) 2022-09-10 01:16:24 +00:00
AudioManager.cs misc: Reformat Ryujinx.Audio with dotnet-format (#3485) 2022-07-25 15:46:33 -03:00
Constants.cs misc: Reformat Ryujinx.Audio with dotnet-format (#3485) 2022-07-25 15:46:33 -03:00
ResultCode.cs misc: Reformat Ryujinx.Audio with dotnet-format (#3485) 2022-07-25 15:46:33 -03:00
Ryujinx.Audio.csproj