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Ryujinx
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Ryujinx.Graphics.Gpu
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gdkchan
619ac86bd0
Do not output ViewportIndex on SPIR-V if GPU does not support it (
#3644
)
...
* Do not output ViewportIndex on SPIR-V if GPU does not support it * Bump shader cache version
2022-09-10 13:20:23 +00:00
..
Engine
Fast path for Inline-to-Memory texture data transfers (
#3610
)
2022-08-26 02:16:41 +00:00
Image
Rebind textures if format changes or they're buffer textures
2022-09-10 14:12:50 +02:00
Memory
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
Shader
Do not output ViewportIndex on SPIR-V if GPU does not support it (
#3644
)
2022-09-10 13:20:23 +00:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
GpuChannel.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
GpuContext.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (
#3552
)
2022-08-20 16:20:27 -03:00
GraphicsConfig.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Window.cs
Avalonia UI - Part 1 (
#3270
)
2022-05-15 13:30:15 +02:00