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Ryujinx
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Ryujinx.Graphics.Gpu
/
Shader
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DiskCache
History
gdkchan
9a0330f7f8
Shader: Implement PrimitiveID (
#4067
)
...
* Shader: Implement PrimitiveID * Shader cache version bump
2022-12-08 10:55:03 +01:00
..
BackgroundDiskCacheWriter.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
BinarySerializer.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
DiskCacheGuestStorage.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs
Shader: Implement PrimitiveID (
#4067
)
2022-12-08 10:55:03 +01:00
DiskCacheLoadException.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ParallelDiskCacheLoader.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ShaderBinarySerializer.cs
Fix shader cache on Vulkan when geometry shaders are inserted (
#3868
)
2022-11-19 10:24:23 +01:00