Ryujinx/Ryujinx.Graphics
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00
..
Gal Fix regression caused by wrong time delta calculation on cache deletion methods 2018-10-30 11:42:27 -03:00
Memory Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484) 2018-10-30 22:43:02 -03:00
Texture Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484) 2018-10-30 22:43:02 -03:00
GpuResourceManager.cs Fix multiple rendertargets (#427) 2018-09-26 00:55:30 +02:00
GraphicsConfig.cs Add config key to dump shaders in local directory (#265) 2018-07-15 19:37:27 -03:00
INvGpuEngine.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
MacroInterpreter.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
NvGpu.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
NvGpuBufferType.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
NvGpuEngine2d.cs Crop instead of resizing on 2d engine texture copies (#482) 2018-10-27 18:46:17 +00:00
NvGpuEngine2dReg.cs Crop instead of resizing on 2d engine texture copies (#482) 2018-10-27 18:46:17 +00:00
NvGpuEngine3d.cs Timing: Optimize Timestamp Aquisition (#479) 2018-10-28 19:31:13 -03:00
NvGpuEngine3dReg.cs Fix Color Mask values (#473) 2018-10-25 18:30:09 -03:00
NvGpuEngine.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
NvGpuEngineM2mf.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
NvGpuEngineM2mfReg.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
NvGpuEngineP2mf.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
NvGpuEngineP2mfReg.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
NvGpuFifo.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
NvGpuFifoMeth.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
NvGpuMethod.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
QuadHelper.cs Quads, QuadStrip, const attributes and half-float attributes support (#447) 2018-10-13 01:37:01 +00:00
Ryujinx.Graphics.csproj Move logging to Ryujinx.Common and make it a static class (#413) 2018-10-17 14:15:50 -03:00
ValueRange.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ValueRangeSet.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00